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Paul
So I thought this would be a fun thread in which we can put together brief scenarios that would fit easily into any adventure. These would preferably be generic scenarios, that anyone can use-sort of a 50 random encounters thing.

I'll throw the first few out for formatting purposes, and hopefully to highlight what I'm looking to do here:

Barred Windows

The PC's have managed to work their way into a bad spot. During a firefight they are cornered in an apartment that was apparently constructed a little too well. The windows are barred, with firmly emplaced steel bars and ballistic glass; there's only one door leading in or out, and they are five stories up and in a corner apartment. Bad guys are holed up in the apartments on either side, and armed up enough to make running into the halls for a straight up gun fight a dangerous proposition (But not impossible), there's enough food and water for a few days of holding out; the bad guys have men on the streets as well waitng for the PC's-but they're pretty inattentive figuring the PC's won't make it out. The apartment contains a the standard assortment of clothing, and entertainment equipment. At the one our mark the bad guys will attempt to breech the door. If repelled with out losses they'll try again in an hour. If they take more than two serious casualties they'll back off and call for back up. Back up will take three hours to arrive. At five hour mark the standoff will attract the attention of the authorities-who at first will send a patrol car. At the first sign of weapons they'll call for back up.
Paul
Rooftop Crossing

The players have scored the goods, and so far everything has run according to plan with one small hitch-the escape and evasion route they'd planned on is now an accident scene, filled with both corporate security personnel, law enforcement agents, fire fighters, and EMS. In addition there are TV crews present. As such they need to E&E route has shifted to the alternate which is a rooftop route that takes them near the accident scene, and is infested with devil rats. They have one hour to make it across to the other side with out attracting attention or the op is blown.
Paul
Crappy Situation

The target somehow picked up on the PC's, and has rabbited. He's fled into a public restroom in a shady adult establishment. As the PC's enter they'll be charged for entry, and if they try to bypass the doorman they'll be met with resistance-and maybe even have the authorities called. The establishment includes steam rooms, sauna's and public toilets in a locker room setting. The heat and steam plays hell with thermographic enhancements, and the music is loud enough to make hearing enhancements difficult. The crowd is a butch; rough and tumble-and they don't like outsiders. If given time the target will bribe several of the edgier patrons to delay the PC's; knowing that there is an entrance to the Ork Underground in the last stall of the rear most bathroom. If the PC's do get in a firefight the plumbing and pipes are shoddily constructed and should explode, spraying fecal matter everywhere.
Paul
Routine Stop

The night was just ending, and the PC's are decompressing after a successful job. Several of the PC's are slightly intoxicated, and the GM should randomly designate one PC to be pretty heavily intoxicated. As they're driving to the local IHOP they're stopped by a Lone Star patrol car. Assuming they don't immediately rabbit the officers will do a routine check. Allow the PC's to make a perception check to notice that these cops are actually fakes, their side arms are not standard issue, and have silencers. If the PC's don't notice eventually a black SUV will pull up in front of them and assailants including the cops will attack the PC's. They will pursue the PC's attempting to capture them.
Paul
The Eatery

The PC's are hired to locate a missing salary slave, and all they have to work off of is an address by the docks of a place called the "Eatery" which turns out to be a Ghoul Bar, where fresh food is served.
CanRay
Come and have a go if you think you're hard enough!

A bunch of warehouse/dockworkers have just gotten off shift and are looking to blow off some steam before/after they hit the bar. Oh, look, some vicious and nasty looking types that obviously don't belong in the neighborhood!
Paul
Street Preacher

A Street Preacher has approached the PC's looking for their help. Several neighborhood children have come up missing. He's tried the local authorities, but because they're SINless the authorities have refused to devote resources to the case. He's tried the news media, but they seem to think he's a crack pot. The PC's are his last hope. He knows one of the PC's contacts, who will make the introduction. The Preacher can't pay much, but has a number of safety holes the PC's could use as safe houses, and extensive contacts in the community.
Paul
Magic Bus

The PC's have noticed a school bus in the neighborhood, it's windows blacked out-but an odd number of communications antenna's sticking out from the roof, including what looks like a satellite dish. A strange number of men and women who look pretty hard core, with a military gait to their posture. Closer monitoring reveals that they seem to be scouting the run down apartment complex at the end of the block. What are they watching? Why?
CanRay
Bat Out Of Hell

A screaming maniac drives down the street, Drum-Fed SMG in his hand and a sword belted to the chopper, as he sprays ammo in copious amounts at the security forces chasing him. Just another Pink Mohawk in the Sprawl, chummer.
Fortinbras
Children of the Corn

There are small children no older than 12 and no younger than 8 standing on random street corners in the middle of the day. Occasionally a vehicle or random passerby will approach, exchange a few words and then the strangers abscond to the same darkened alley. Standard drug dealings? Then why does no one come out of the alley? And why are all the children color coordinated?
Fortinbras
Tim Gunn Shy

An up and coming urban chic designer is locked in an iron clad contract with a closed minded Japanacorp who insists he only design jumpers. If the PCs can extract him from the nightmare of designing Stuffer Shack's bargain line, he can find new and creative ways to make that body armour more resistant and more fabulous.
Make it work, extraction team!
Fortinbras
He Was a Quiet Man

The runners find their way into the corp building they are robbing, only to find a group of three disgruntled employees holding the entire staff hostage with an arsenal of guns, drones and crackpot theories about someone stealing their staplers.
Paul
Stuffer Shack Slacker Blues

It's summer and it's road trip time. The PC's have stopped at a Stuffer Shack off of I5 on the south end, near the barrens. As they stock up on munchies they see the clerk panic and lock him or her self into a panic room. As they look out the front window they see a marauding Go-Gang looking for a fight circling the Stuffer Shack in what looks a smash and grab mob! The Go Gang will lay siege to the Stuffer Shack, and unless resisted relieve the PC's of their gear, weapons and other equipment. If the PC's manage to hold them off for six hours they'll leave, looking for a better target and the PC's will gain one member of the Go_Gang as a contact!
Paul
Lightening Strikes Twice?

The PC's are at a meet in a Japanese rock garden, waiting for Mr. Johnson to appear when what appears to a rogue mage with two bound elemental's begin to toss lightening bolts around like it's free thunder day in Valhalla! They appear to be randomly targeting civilians at first but the PC's quickly realize this trio is after Mr. Johnson and his body guards! To make matters worse it appears that their initial barrage has set off fire alarms and it looks like at least one security officer is down! The PC's know it's only a matter of time before this place is wicked full of cops-and then they remember that this joint is also a favorite Yakuza haunt!
Paul
Southbound Pachyderm

The PC's pulled the job off with flair, getting the cargo aboard the plane-an aging MC-130 (A VSTOL capable variant of the C-130)-and are enroute back to Seattle when they take a missile strike to the right wing, disabling both engines. The pilot is wounded, having taken two twenty millimeter shells to the right thigh-disintegrating his leg, and hip, and a second was a grazing wound that took the lower half of his left arm. He is clearly in shock and the plane is barely holding it's course. As the PC's watch the electronics suite gives out and they realize they're flying blind. The plane is unarmed, and with out it's electronics suite it's like an elephant barging across the screens of local radar!
CanRay
Wanna Buy A Spleen?

"Psst. Hey, you want some killer goods?" *Opens trenchcoat revealing bags of bioware*
Paul
Fully Loaded

As the PC's are relaxing on one of the rare sunny days in Seattle, they see a pair of surveillance vans have taken up position near them, and it looks like they are the targets of some sort of surveillance. Who is watching them? Why? Can they break that surveillance?
OptimumStratego
The Vine Man

(Somewhere in the Barrens....)

A small disheveled man sits on the stoop of a crumbling nearby tenement building, huddled in a makeshift poncho made of sewn-together plastic food packages. On the steps beside him is a white plastic post office bin filled with dirt, and a yellow-grey vine-like plant, surrounded by an oddly precise pattern of broken concrete chips. He is shivering slightly, and occasionally appears to mutter a few raspy syllables in the direction of the plant. His dirt-stained hands are clutching desperately to a small handwritten cardboard sign which reads:

"There is no road but there will be a river. God is the leaves of the squid men. I am not the cheese. Donations for wisdom: 1 Food."

The PC's notice that the other residents of the neighborhood seem to either ignore the strange man, or nod at him with silent, friendly smiles. If the PC's stick around for a considerable while, they will notice the neighborhood seems conspicuously absent of gang activity and petty crime for a random street this far out in the Barrens. Particularly perceptive PC's will also notice that the area has far more incidental "green-space" through the cracked or dug up pavement than the average neighborhood, and the usual sickly pollution-nourished weeds are instead replaced by several species of small but vibrant wildflowers.
OptimumStratego
Tastee Treats

(Somewhere in the Barrens...)

A dust-covered "Suntime Tastees" Ice Cream truck sits parked on the corner, next to a thoroughly vandalized fire hydrant and the rubble-strewn remains of a former "SafeLot" parking lot. The front windows are opaque - at first glance with dirt, but on closer inspection, the windows are clearly tinted. The plates are normal for the region, except for one detail - they're one digit too long. Perceptive PC's will also notice that all the doorhandles, including those on the back of the van, (besides being firmly locked) are strangely clean and absent of dirt or grime. No sound can be heard from inside the vehicle, except for the faint hum of the freezer. Thermographic scans give off anomalous readings due to the presence of the freezer unit.

Every 3 hours, exactly to the minute, the truck's PA system will warble out a distorted and off-key rendition of "The Entertainer" for around 30 seconds, and then haltingly groan to a stop. Every day at 3am exactly, after the tune, a computerized voice will say an (apparently) random number, followed by a low beep.

If questioned, the locals don't seem to remember when it arrived, as it apparently has "always been there". Nobody has called LoneStar about it because they "won't come this far out into the Barrens anyway". However, they generally stay away from it, as its rumored that people who are within a few meters of it while the tune is going off have often gotten mysterious illnesses for several days afterward.
Seriously Mike
QUOTE (OptimumStratego @ Sep 23 2011, 07:44 AM) *
Every 3 hours, exactly to the minute, the truck's PA system will warble out a distorted and off-key rendition of "The Entertainer" for around 30 seconds, and then haltingly groan to a stop. Every day at 3am exactly, after the tune, a computerized voice will say an (apparently) random number, followed by a low beep.

...someone wired the truck to a numbers station?!
CanRay
Back Alley Dice Game

A group of people in strange costumes from the previous century are playing what at first appears to be craps in a dead-end alley. When you approach, they look at you, hard. Harder than anyone has ever had before, and you realize that their dice have too many, and too few, sides to be craps dice. One suggests that you leave, now. Apparently gamers take their now-illicit games seriously in the Sixth World.
Warlordtheft
Clowning around.

The group is contacted by their fixer to meet with the Johnson at a local bar. As the enter the bar, they find it filled with trolls and orks in clown costumes along with normal patrons. Warily you sit down where your supposed to meet the Johnson. A casual look around and you notice a few others you've worked with in the past--but no Johnson. Your Johnson is 15 minutes late, as you contemplate leaving you hear the orks and trolls start giggling and sliding each other pies
(peception 3 check to notice). You take a pie to the face (if you failed the perception check), along with some other patrons. Wiping the whip cream off your face, you see one of the patrons pulls out a pistol and starts shooting randomly, another acts like he's high on something, while another collapses to the ground. You start to get drowsy like you've had a few too many....one of the Clowns yells "The cake is a lie--have more pie!" Tossing one in your general direction.
OptimumStratego
One Wrong Turn

(Somewhere in the Barrens...)

The PCs hear a disturbance from a nearby side-street, and decide to take a look. They discover the last few rounds of a brutal melee spread out around the back end of a crashed big-rig transportation truck. At least a dozen members of a local gang lie in various stages of dismemberment around the block, mixed in with the occasional body of a heavily armored, shotgun-toting bonded guardsman. Only four people are still in the fight. The last guardsman has been pinned against the side of the truck and is on the loosing end of a slugging match with a critically wounded berserk troll, and an orc gunman clutching a broken hand. A man you assume to be the driver is attempting to crawl behind a nearby dumpster, his right knee trailing a red smear across the pavement. His old-school trucker hat and "Born To Ride" t-shirt are wet with blood, and he doesn't look far from unconsciousness.

From the open back door of the truck, a full load of transport crates can be seen. Perceptive players will notice the names of three major arms companies, two computer firms, and an industrial supply company on the sides of the crates.

If the PCs attack the gangers and choose to save the guard, the driver, or both:
The surviving characters will thank the PCs, give them any one crate of their choosing as payment, and radio for High Threat Response backup, which arrives within minutes.

If the PCs assist the gangers:
The surviving characters will thank the PCs, offer them "anything they can carry" off the truck, give them a contact with that gang for the future, and call for backup, which arrives within minutes.

If the PCs decide to frag everybody:
They now have access to multiple sets of guard equipment, anything on the gangers, and a veritable bonanza of high-end loot on the truck. If they don't leave within 2d6 minutes, or they decide to steal the truck, they are harried by several High Threat Response Teams from the shipping company, until they are either defeated or the shipping company decides to cut their losses and activates the truck's "stop-loss" self destruct system.
CanRay
Suicide By 'Runner

A disheveled person in the ruins of what was once a nice corporate-cut suit walks towards the group with a Colt Asp, madness showing in the eyes, and tears. The only part of the person that isn't shaking is the steady pistol pointed right at the brainbox of the most intimidating or obviously armed character.

Someone just got fired and blacklisted, and can't live with the idea of being thrown out on the street.
Warlordtheft
48 Hours

You awake and feel a bit groggy and a sore arm, you hear the sound of a turbo prop and feel like you are in damp sauna. You wonder if you are still alive after the botched run, so you open your eyes. You are hooded and can barely see the the two trolls picking you up by your bound hands and feet.

"Wakey Wakey!!" One of them screams as they uncermoniously toss you into nothingness. You start falling, and then a parachute deploys. At which time you feel the bonds on your arms and legs dissolve. You remove the hood quickly and see that you are heading toward a clearing where a few humanoids appear to be waiting for you. A commlink on your sholder beeps and an AR viewscreen appears. It was your extraction target....

"Hello, I do forgive you for the botched involuntary extraction attempt. However, I have a mission for you. Should you refuse or fail to complete this mission in 48 hours, that sore arm where we injected some rather nasty cutternanites will activate turning your insides to soup..I'll be brief, your target is to destroy a research facility. Your handlers in the clearing below have the details, as well as some supplies. Complete the mission and I'll deactivate the code. Oh, and do enjoy your stay in Lagos."
HunterHerne
48 hours sounds like a nice one to try out.

Trick 'r Treat

Congratulations, you just completed the latest run. But wierd things start happening. Your dreams are really messed up, even worse then usual. Oddly, they all seem to feature the same basement, although not the same people.

When the PC looks into the address, once it is revealed, he finds out it belongs to a building that burned down. If he investigates further, a new building was built on top, and is now a private school.

Even worse, the closer he gets to solving the riddle, the worse the dreams become, eventually manifesting in actual wounds when he wakes up...
Paul
Bust Stop

While making the transit from a safe house back to their normal life after a job the PC's are aboard a crowded city bus, when a number of gangers get aboard. They clearly are using something, and that they are oblivious to the runners presence. They quickly set about robbing everyone on the bus, and if not stopped their thrill kill behavior will escalate.
CanRay
"Hello Mister, I'm Lost"

A small SINless girl is lost and wants to find her Mommy. What's Mommy's name? "Mommy". Moral quandary time: Do a good deed or sell some "Veal" to the Ghouls down the block?
nezumi
Eviction

A chubby lady is in the middle of the street screaming, her elderly parents sitting, listless on the curb. In front of her rowhouse, half a dozen roughs hired by her landlord are tossing all her worldly possessions onto the street, where scavengers are quick to grab whatever may be of value. Among the detritus, the party mage notices a banged up wooden owl with an astral signature loud enough to practically be visible to mundanes.
Paul
Tunnel Rat

The PC's are working a surveillance job when their target slips into a park tunnel, crossing under the roadways. The lights are vandalized, and don't work. The PC's are momentarily out of position, so when they arrive at the tunnel what they see is the target is down, and what appears to be a man dressed in devil rat skins, surrounded by Devil rats the size of large dogs standing over the target. His face is clearly covered in a twisted shamanic mask, and it looks like he's getting ready to cast some sort of serious spell.
Paul
Fallen Shrine

A local Shinto shrine has fallen unto rough times, and because of a disagreement between the way the local Oyabun see's Shinto (He follow's the Mount Fuji sect and the local practioner's follow Imperial Household Shinto) they have become the target of a series of terror attacks designed to force the practioner's to change the leadership of the Shrine. The practioner's approach the player character's fixer looking for security-they have a folk festival coming up, and they are worried that that Yakuza will attack the practioner's and the public during the Kagura.
Wiseman
Toy Story

Runners are hired to investigate the increasing number of cases where children are falling ill to a strange sickness that leaves them comatose. The poorer families can barely upkeep the necessary life support required to keep their fragile bodies alive, and the Star doesn't seem to have any leads. Eventually, all the children are traced to having recently visited a peculiar toy shop at the end of a nondescript ally. Upon entry, some of the stuffed toys appear animate and in the immature voices of the missing children, plead with the PC's to return them to their parents.

She really is a witch, no, I'm serious

A pale faced human male is seen running doggedly down a busy avenue, with cries of "Philanderer", "Dishonest Bastard", "Perfidious Paramour", and other less than complimentary insults echoing loudly around him (edit: Watcher Spirit). He desperately approaches the PC's, begging them to convince the witch of his wife to end his torment for past infidelity.

It's not fare!

An automated taxi goes rogue in a posh mall and is actively running down pedestrians. The taxi's resident "indian" AI resists all attempts to send the cab commands or override it's controls, and is apparently carrying a high ranking corporate dignitary along for the joy ride.
Wiseman
I Think I'm a Clone Now

The PC's are asked by the Johnson to do a favor for a connected client who suspects his wife of unfaithfulness. After the players observe the client and his wife enjoying several evenings on the town, the client contacts them to inquire about any possible evidence while informing them he's been away on business for the past month.

Taste's Like Chicken

The players stumble upon a paracritter fighting ring in an abandoned warehouse and witness a particularly vicious but otherwise normal looking cock destroy a large pack of devil rats before flying out an adjacent window. The owner reluctantly confesses the chicken is inhabitated by a malevolent spirit.

Stay Off My Lawn

The players pass near a dilapidated house and it's unkept garden, It's yard filled with lifelike and varied "garden gnomes". Despite rumors of missing children, some matching the likeness of the garden gnomes, the locals refuse to cooperate and appear frightened.

Curiosity

The PC's randomly encounter a beast spirit that manifests in the form of a ghostly cat that appears to be following them on runs.
Midas
Protege?
An awakened PC on his way home notices a street kid unconsciously utilize magic to scare off/hide from a bunch of other street kids. Does the PC take the kid under their wing?
Minimax le Rouge
One for my baby
M.jonhson hired you for a double job. A murder and an extraction.
The target will take is car in the basement of is appartment, next wensday, at 08PM. You have to kill him at this moment. Then you will have to go to is appartment, extract is wife, and bring her in a secure place out of the city.

The target is M.jonhson. Is wife will wait for the PC, dressed in Widow, with 2 lugages. "well, you have killed my husband, you're in charge of me now. I follow you, there is my lugages."
Wiseman
Bubble, Bubble, Toil and Trouble

Players encounter a trio of awakened hedge witches (A troll, an ork, and a human) in the barrens, standing over a burning trash barrel. One of the three fixes a player with ominious eyes and portends their doom. Bonus if the players fufill the prophecy in their attempts to avoid it.

They took our DERBS!

Players arrive to the scene of their run only to find another team escaping after having completed the mission, trailing a large threat response team. Who are they? Who hired them? Why are they running towards us?

One For the Money..

After a successful run, the Johnson informs them that the employer has requested video footage of the run for his personal collection, for double the payout. Only whatever footage was actually captured (cybereyes, drones, etc.) by the team has been corrupted by a virus. The players must stage and act out a repeat of the run to get the extra nuyen, at the same facility already on alert.

Fast and Furious

Rigger/driver PC is challenged by a local biker gang to a race in whatever vehicle they're currently driving. The player must win or forfeit substantial property (or girlfriends) to the gang. The race is further complicated by the gang's hacker attempting to stymie the player and a Lone Star Patrol car that picks up in hot pursuit. If the gangers lose, they attack the players in an attempt to seize their superior ride.

Where The Sidewalk Ends

While on the way to a meet, the players encounter a section of a major road under heavy construction. Construction crews have left a large hole in the pavement preventing any ground vehicle from passing. Do the players take the suggested detour through known gang territory or take the safer but longer route backtracking and risk looking unprofessional to the Johnson?
Wiseman
Blah Blee Blee Ahh

The players encounter a theatrical vampire wandering the streets at night, complete with tuxedo, high collared cape and smoothed hair. The vampire does it's best to convince PC's of his honorable intentions while suggesting they retire for a "night cap". Depending on the PC's abilities, the vampire could be real or just a delusional actor/wannabe.

No Place Like Home

A chosen player returns home after a run to find the entire building has vanished into an astral rift/gateway, which will remain open for only a few hours. If the players are willing to enter the rift to locate the residence, they find themselves in a strange world and their home already occupied by locals. Bonus points if the building landed on someone of importance, whose death is widely and musically celebrated, but earning the ire of their more powerful sibling.

Seriously Mike
Bucket line
The players encounter four youths (obviously gangers) - three of them in a bucket line, the fourth laying boxes inside the van - moving nondescript boxes from an old, banged-up van (that doesn't look like theirs) to a nicer-looking one (that doesn't look like theirs even more).
Midas
Mad Max
Driving through the barrens at the end of a run, the PC's come across a car smashed into a lamppost, steam hissing from the bonnet with 4 ganger bikes around it. Sidewalk side there is a half-dressed woman trying to keep her undergarments on as the gangers taunt her, hiss at her and grab at her in prelude to a rape. Surely there's some karma there for rescuing a damsel in distress ...
Tiralee
Needing a Hand

After your runners crash their vehicle of choice in or near a group of pople (Or even simply lend it to a buddy) they find, on inspection back as "home base", a finely-crafted cyberhand tangled in the grille/undercarrage of the vehicle. It's top of the range with some additions that signify that it belonged to someone wealthy, powerful or downright scary. (Serial numbers, etching, ivory/Orichalcum inlay, built in laser...) It also contains an emergency stash chip containing details to a sizeable amount of very liquid assets - problem is, it'd have to be attached to someone to activate the chip and obtain the payola.
Seriously Mike
Equinox
Just watch this video. Enough creepy stuff for three different ideas (tally marks painted with... something on a support column in an abandoned warehouse, glass cabinet filled with broken old dolls, creepy little girl possessed by a shadow spirit etc.).
CanRay
QUOTE (Seriously Mike @ Oct 14 2011, 05:04 PM) *
Equinox
Just watch this video. Enough creepy stuff for three different ideas (tally marks painted with... something on a support column in an abandoned warehouse, glass cabinet filled with broken old dolls, creepy little girl possessed by a shadow spirit etc.).
Just keep pushing that "Stranger Danger" thing... *Shakes Head*

One Bad Day
What's the difference between someone suffering from future shock and finally letting loose with a lifetime of anger and a perfectly normal wageslave? One. Bad. Day. And while the 'Runners are doing soft recon inside a Corporate Office, they get drawn into the fray as one of the John/Jane Q. Wageslaves finally snaps, pulls out a firearm no one knew they had smuggled it, and holds the place hostage.
CanadianWolverine
QUOTE (CanRay @ Sep 23 2011, 06:04 AM) *
Back Alley Dice Game

A group of people in strange costumes from the previous century are playing what at first appears to be craps in a dead-end alley. When you approach, they look at you, hard. Harder than anyone has ever had before, and you realize that their dice have too many, and too few, sides to be craps dice. One suggests that you leave, now. Apparently gamers take their now-illicit games seriously in the Sixth World.


If the group feels threatened in any way, they brandish assorted "LARP" gear. Their first action will be to throw odd looking multi-sided ball with numbers 1-20 on it:
If it lands showing 1 on the top side, it does nothing.
If it is an odd number, it explodes into sharp pieces that act as caltrops.
If it is an even number, it explodes into sticky, noxious goo.
If it is a 20, it explodes violently.

If they immobilize or knock unconcious anyone, they bring them back to their dungeon (see: barrens basement or actual dungeon if they are wealthy) which is decorated with Dragon Cult posters and literature.

It is rumored that they may or may not be involved with a rise in cancer cases among the poor (in actuality, it has nothing to do with them, its all about the corps products being pervasively toxic, as well as the air and water pollution from long neglect of the effects of entropy on construction materials used to build what later became the areas the poor SiNless and SiNners now live in).
Tiralee
One Bad Day, shades of "Falling Down", Canray?

-Tir
CanRay
QUOTE (Tiralee @ Oct 14 2011, 06:04 PM) *
One Bad Day, shades of "Falling Down", Canray?

-Tir
Shades of "What happened to me today", The Joker's rant in a few comics, and some other odds and ends. But, yeah, Falling Down works greatly too. I have to watch that again.

It takes a lot to get me mad. I went all the way there today. I don't like being there, that's all. Made me think of "Postal 2" and a few other things. Just watching Shadowrunners break into a building might push some people over, "They're going to blame this on me, the delay is the last thing they need to throw me out of the Corp. My savings in scrip worthless, thirty years of living in and for the Corps just down the drain, nothing to show for it!"

Not really a major threat, but it shows that Shadowruns do, actually, have a major impact on John/Jane Q. Wageslave and can destroy their beautiful (faux-)gilded cage.

...

Before anyone asks or even insinuates, no, I was not anywhere near made enough to go postal. nyahnyah.gif
HunterHerne
QUOTE (CanRay @ Oct 14 2011, 10:13 PM) *
Before anyone asks or even insinuates, no, I was not anywhere near made enough to go postal. nyahnyah.gif


We would never insinuate. We already know how crazy you are, so it's more of an explanation.
Tiralee
Methinks he doth protesth too much?
Kidding - I'm still trying to harness my latent natural psychic abilities to set fire to people pyrokenetically. It helps pass the time.

-Tir
CanRay
QUOTE (HunterHerne @ Oct 15 2011, 04:11 PM) *
We would never insinuate. We already know how crazy you are, so it's more of an explanation.
No, actually... You don't.
Kirk
Most of what's suggested looks like hooks. So...

Bureacratic nightmare.

You find a notice tacked to your door. There's a lien against your residence for unpaid taxes.

You the GM can run this in multiple directions, from "simple" day at the local city/county/state/corporate tax offices to Mr. Johnson holding it as the lever for you to do this little job for him to it being your experience with a major syndicate land-grab. Or whatever your twisted little mind desires, actually.

Tag you're it

You get bumped in a crowd; check for pickpocketing but your gear's still there.

You get home and start clearing your pockets only to discover you are now carrying someone else's wallet. Lots of nuyen and other useful stuff. Oh, dear, and tracer RFIDs everywhere. You make a quick AR search to learn more about the owner only to discover he's dead, apparently the victim of a mugging.
CanRay
Dirty Tree-Hugging Militant Hippies

Just when you need to get away at your fastest, you find a boot on the group's getaway vehicle, and a very long RFID Tag ARO that reads about the evils of pollution and how privately owned automobiles are a prime source of pollutants, even when they're electrically powered and running on GridGuide.
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