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> 50 Urban Scenarios
Paul
post Sep 17 2011, 01:16 AM
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So I thought this would be a fun thread in which we can put together brief scenarios that would fit easily into any adventure. These would preferably be generic scenarios, that anyone can use-sort of a 50 random encounters thing.

I'll throw the first few out for formatting purposes, and hopefully to highlight what I'm looking to do here:

Barred Windows

The PC's have managed to work their way into a bad spot. During a firefight they are cornered in an apartment that was apparently constructed a little too well. The windows are barred, with firmly emplaced steel bars and ballistic glass; there's only one door leading in or out, and they are five stories up and in a corner apartment. Bad guys are holed up in the apartments on either side, and armed up enough to make running into the halls for a straight up gun fight a dangerous proposition (But not impossible), there's enough food and water for a few days of holding out; the bad guys have men on the streets as well waitng for the PC's-but they're pretty inattentive figuring the PC's won't make it out. The apartment contains a the standard assortment of clothing, and entertainment equipment. At the one our mark the bad guys will attempt to breech the door. If repelled with out losses they'll try again in an hour. If they take more than two serious casualties they'll back off and call for back up. Back up will take three hours to arrive. At five hour mark the standoff will attract the attention of the authorities-who at first will send a patrol car. At the first sign of weapons they'll call for back up.
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Paul
post Sep 17 2011, 01:21 AM
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Rooftop Crossing

The players have scored the goods, and so far everything has run according to plan with one small hitch-the escape and evasion route they'd planned on is now an accident scene, filled with both corporate security personnel, law enforcement agents, fire fighters, and EMS. In addition there are TV crews present. As such they need to E&E route has shifted to the alternate which is a rooftop route that takes them near the accident scene, and is infested with devil rats. They have one hour to make it across to the other side with out attracting attention or the op is blown.
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Paul
post Sep 17 2011, 01:29 AM
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Crappy Situation

The target somehow picked up on the PC's, and has rabbited. He's fled into a public restroom in a shady adult establishment. As the PC's enter they'll be charged for entry, and if they try to bypass the doorman they'll be met with resistance-and maybe even have the authorities called. The establishment includes steam rooms, sauna's and public toilets in a locker room setting. The heat and steam plays hell with thermographic enhancements, and the music is loud enough to make hearing enhancements difficult. The crowd is a butch; rough and tumble-and they don't like outsiders. If given time the target will bribe several of the edgier patrons to delay the PC's; knowing that there is an entrance to the Ork Underground in the last stall of the rear most bathroom. If the PC's do get in a firefight the plumbing and pipes are shoddily constructed and should explode, spraying fecal matter everywhere.
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Paul
post Sep 17 2011, 01:38 AM
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Routine Stop

The night was just ending, and the PC's are decompressing after a successful job. Several of the PC's are slightly intoxicated, and the GM should randomly designate one PC to be pretty heavily intoxicated. As they're driving to the local IHOP they're stopped by a Lone Star patrol car. Assuming they don't immediately rabbit the officers will do a routine check. Allow the PC's to make a perception check to notice that these cops are actually fakes, their side arms are not standard issue, and have silencers. If the PC's don't notice eventually a black SUV will pull up in front of them and assailants including the cops will attack the PC's. They will pursue the PC's attempting to capture them.
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Paul
post Sep 17 2011, 01:44 AM
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The Eatery

The PC's are hired to locate a missing salary slave, and all they have to work off of is an address by the docks of a place called the "Eatery" which turns out to be a Ghoul Bar, where fresh food is served.
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CanRay
post Sep 17 2011, 01:48 AM
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Come and have a go if you think you're hard enough!

A bunch of warehouse/dockworkers have just gotten off shift and are looking to blow off some steam before/after they hit the bar. Oh, look, some vicious and nasty looking types that obviously don't belong in the neighborhood!
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Paul
post Sep 17 2011, 01:48 AM
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Street Preacher

A Street Preacher has approached the PC's looking for their help. Several neighborhood children have come up missing. He's tried the local authorities, but because they're SINless the authorities have refused to devote resources to the case. He's tried the news media, but they seem to think he's a crack pot. The PC's are his last hope. He knows one of the PC's contacts, who will make the introduction. The Preacher can't pay much, but has a number of safety holes the PC's could use as safe houses, and extensive contacts in the community.
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Paul
post Sep 17 2011, 01:58 AM
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Magic Bus

The PC's have noticed a school bus in the neighborhood, it's windows blacked out-but an odd number of communications antenna's sticking out from the roof, including what looks like a satellite dish. A strange number of men and women who look pretty hard core, with a military gait to their posture. Closer monitoring reveals that they seem to be scouting the run down apartment complex at the end of the block. What are they watching? Why?
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CanRay
post Sep 17 2011, 02:03 AM
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Bat Out Of Hell

A screaming maniac drives down the street, Drum-Fed SMG in his hand and a sword belted to the chopper, as he sprays ammo in copious amounts at the security forces chasing him. Just another Pink Mohawk in the Sprawl, chummer.
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Fortinbras
post Sep 17 2011, 07:13 AM
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Children of the Corn

There are small children no older than 12 and no younger than 8 standing on random street corners in the middle of the day. Occasionally a vehicle or random passerby will approach, exchange a few words and then the strangers abscond to the same darkened alley. Standard drug dealings? Then why does no one come out of the alley? And why are all the children color coordinated?
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Fortinbras
post Sep 17 2011, 07:18 AM
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Tim Gunn Shy

An up and coming urban chic designer is locked in an iron clad contract with a closed minded Japanacorp who insists he only design jumpers. If the PCs can extract him from the nightmare of designing Stuffer Shack's bargain line, he can find new and creative ways to make that body armour more resistant and more fabulous.
Make it work, extraction team!
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Fortinbras
post Sep 17 2011, 07:22 AM
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He Was a Quiet Man

The runners find their way into the corp building they are robbing, only to find a group of three disgruntled employees holding the entire staff hostage with an arsenal of guns, drones and crackpot theories about someone stealing their staplers.
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Paul
post Sep 17 2011, 01:12 PM
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Stuffer Shack Slacker Blues

It's summer and it's road trip time. The PC's have stopped at a Stuffer Shack off of I5 on the south end, near the barrens. As they stock up on munchies they see the clerk panic and lock him or her self into a panic room. As they look out the front window they see a marauding Go-Gang looking for a fight circling the Stuffer Shack in what looks a smash and grab mob! The Go Gang will lay siege to the Stuffer Shack, and unless resisted relieve the PC's of their gear, weapons and other equipment. If the PC's manage to hold them off for six hours they'll leave, looking for a better target and the PC's will gain one member of the Go_Gang as a contact!
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Paul
post Sep 17 2011, 01:18 PM
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Lightening Strikes Twice?

The PC's are at a meet in a Japanese rock garden, waiting for Mr. Johnson to appear when what appears to a rogue mage with two bound elemental's begin to toss lightening bolts around like it's free thunder day in Valhalla! They appear to be randomly targeting civilians at first but the PC's quickly realize this trio is after Mr. Johnson and his body guards! To make matters worse it appears that their initial barrage has set off fire alarms and it looks like at least one security officer is down! The PC's know it's only a matter of time before this place is wicked full of cops-and then they remember that this joint is also a favorite Yakuza haunt!
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Paul
post Sep 17 2011, 01:23 PM
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Southbound Pachyderm

The PC's pulled the job off with flair, getting the cargo aboard the plane-an aging MC-130 (A VSTOL capable variant of the C-130)-and are enroute back to Seattle when they take a missile strike to the right wing, disabling both engines. The pilot is wounded, having taken two twenty millimeter shells to the right thigh-disintegrating his leg, and hip, and a second was a grazing wound that took the lower half of his left arm. He is clearly in shock and the plane is barely holding it's course. As the PC's watch the electronics suite gives out and they realize they're flying blind. The plane is unarmed, and with out it's electronics suite it's like an elephant barging across the screens of local radar!
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CanRay
post Sep 17 2011, 03:18 PM
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Wanna Buy A Spleen?

"Psst. Hey, you want some killer goods?" *Opens trenchcoat revealing bags of bioware*
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Paul
post Sep 20 2011, 01:28 PM
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Fully Loaded

As the PC's are relaxing on one of the rare sunny days in Seattle, they see a pair of surveillance vans have taken up position near them, and it looks like they are the targets of some sort of surveillance. Who is watching them? Why? Can they break that surveillance?
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OptimumStratego
post Sep 23 2011, 05:02 AM
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The Vine Man

(Somewhere in the Barrens....)

A small disheveled man sits on the stoop of a crumbling nearby tenement building, huddled in a makeshift poncho made of sewn-together plastic food packages. On the steps beside him is a white plastic post office bin filled with dirt, and a yellow-grey vine-like plant, surrounded by an oddly precise pattern of broken concrete chips. He is shivering slightly, and occasionally appears to mutter a few raspy syllables in the direction of the plant. His dirt-stained hands are clutching desperately to a small handwritten cardboard sign which reads:

"There is no road but there will be a river. God is the leaves of the squid men. I am not the cheese. Donations for wisdom: 1 Food."

The PC's notice that the other residents of the neighborhood seem to either ignore the strange man, or nod at him with silent, friendly smiles. If the PC's stick around for a considerable while, they will notice the neighborhood seems conspicuously absent of gang activity and petty crime for a random street this far out in the Barrens. Particularly perceptive PC's will also notice that the area has far more incidental "green-space" through the cracked or dug up pavement than the average neighborhood, and the usual sickly pollution-nourished weeds are instead replaced by several species of small but vibrant wildflowers.
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OptimumStratego
post Sep 23 2011, 05:44 AM
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Tastee Treats

(Somewhere in the Barrens...)

A dust-covered "Suntime Tastees" Ice Cream truck sits parked on the corner, next to a thoroughly vandalized fire hydrant and the rubble-strewn remains of a former "SafeLot" parking lot. The front windows are opaque - at first glance with dirt, but on closer inspection, the windows are clearly tinted. The plates are normal for the region, except for one detail - they're one digit too long. Perceptive PC's will also notice that all the doorhandles, including those on the back of the van, (besides being firmly locked) are strangely clean and absent of dirt or grime. No sound can be heard from inside the vehicle, except for the faint hum of the freezer. Thermographic scans give off anomalous readings due to the presence of the freezer unit.

Every 3 hours, exactly to the minute, the truck's PA system will warble out a distorted and off-key rendition of "The Entertainer" for around 30 seconds, and then haltingly groan to a stop. Every day at 3am exactly, after the tune, a computerized voice will say an (apparently) random number, followed by a low beep.

If questioned, the locals don't seem to remember when it arrived, as it apparently has "always been there". Nobody has called LoneStar about it because they "won't come this far out into the Barrens anyway". However, they generally stay away from it, as its rumored that people who are within a few meters of it while the tune is going off have often gotten mysterious illnesses for several days afterward.
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Seriously Mike
post Sep 23 2011, 07:27 AM
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QUOTE (OptimumStratego @ Sep 23 2011, 07:44 AM) *
Every 3 hours, exactly to the minute, the truck's PA system will warble out a distorted and off-key rendition of "The Entertainer" for around 30 seconds, and then haltingly groan to a stop. Every day at 3am exactly, after the tune, a computerized voice will say an (apparently) random number, followed by a low beep.

...someone wired the truck to a numbers station?!
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CanRay
post Sep 23 2011, 01:04 PM
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Back Alley Dice Game

A group of people in strange costumes from the previous century are playing what at first appears to be craps in a dead-end alley. When you approach, they look at you, hard. Harder than anyone has ever had before, and you realize that their dice have too many, and too few, sides to be craps dice. One suggests that you leave, now. Apparently gamers take their now-illicit games seriously in the Sixth World.
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Warlordtheft
post Sep 23 2011, 08:55 PM
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Clowning around.

The group is contacted by their fixer to meet with the Johnson at a local bar. As the enter the bar, they find it filled with trolls and orks in clown costumes along with normal patrons. Warily you sit down where your supposed to meet the Johnson. A casual look around and you notice a few others you've worked with in the past--but no Johnson. Your Johnson is 15 minutes late, as you contemplate leaving you hear the orks and trolls start giggling and sliding each other pies
(peception 3 check to notice). You take a pie to the face (if you failed the perception check), along with some other patrons. Wiping the whip cream off your face, you see one of the patrons pulls out a pistol and starts shooting randomly, another acts like he's high on something, while another collapses to the ground. You start to get drowsy like you've had a few too many....one of the Clowns yells "The cake is a lie--have more pie!" Tossing one in your general direction.
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OptimumStratego
post Sep 24 2011, 02:58 PM
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One Wrong Turn

(Somewhere in the Barrens...)

The PCs hear a disturbance from a nearby side-street, and decide to take a look. They discover the last few rounds of a brutal melee spread out around the back end of a crashed big-rig transportation truck. At least a dozen members of a local gang lie in various stages of dismemberment around the block, mixed in with the occasional body of a heavily armored, shotgun-toting bonded guardsman. Only four people are still in the fight. The last guardsman has been pinned against the side of the truck and is on the loosing end of a slugging match with a critically wounded berserk troll, and an orc gunman clutching a broken hand. A man you assume to be the driver is attempting to crawl behind a nearby dumpster, his right knee trailing a red smear across the pavement. His old-school trucker hat and "Born To Ride" t-shirt are wet with blood, and he doesn't look far from unconsciousness.

From the open back door of the truck, a full load of transport crates can be seen. Perceptive players will notice the names of three major arms companies, two computer firms, and an industrial supply company on the sides of the crates.

If the PCs attack the gangers and choose to save the guard, the driver, or both:
The surviving characters will thank the PCs, give them any one crate of their choosing as payment, and radio for High Threat Response backup, which arrives within minutes.

If the PCs assist the gangers:
The surviving characters will thank the PCs, offer them "anything they can carry" off the truck, give them a contact with that gang for the future, and call for backup, which arrives within minutes.

If the PCs decide to frag everybody:
They now have access to multiple sets of guard equipment, anything on the gangers, and a veritable bonanza of high-end loot on the truck. If they don't leave within 2d6 minutes, or they decide to steal the truck, they are harried by several High Threat Response Teams from the shipping company, until they are either defeated or the shipping company decides to cut their losses and activates the truck's "stop-loss" self destruct system.
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CanRay
post Sep 25 2011, 06:16 PM
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Suicide By 'Runner

A disheveled person in the ruins of what was once a nice corporate-cut suit walks towards the group with a Colt Asp, madness showing in the eyes, and tears. The only part of the person that isn't shaking is the steady pistol pointed right at the brainbox of the most intimidating or obviously armed character.

Someone just got fired and blacklisted, and can't live with the idea of being thrown out on the street.
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Warlordtheft
post Sep 27 2011, 08:10 PM
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48 Hours

You awake and feel a bit groggy and a sore arm, you hear the sound of a turbo prop and feel like you are in damp sauna. You wonder if you are still alive after the botched run, so you open your eyes. You are hooded and can barely see the the two trolls picking you up by your bound hands and feet.

"Wakey Wakey!!" One of them screams as they uncermoniously toss you into nothingness. You start falling, and then a parachute deploys. At which time you feel the bonds on your arms and legs dissolve. You remove the hood quickly and see that you are heading toward a clearing where a few humanoids appear to be waiting for you. A commlink on your sholder beeps and an AR viewscreen appears. It was your extraction target....

"Hello, I do forgive you for the botched involuntary extraction attempt. However, I have a mission for you. Should you refuse or fail to complete this mission in 48 hours, that sore arm where we injected some rather nasty cutternanites will activate turning your insides to soup..I'll be brief, your target is to destroy a research facility. Your handlers in the clearing below have the details, as well as some supplies. Complete the mission and I'll deactivate the code. Oh, and do enjoy your stay in Lagos."
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