QUOTE (Ol' Scratch @ Oct 29 2011, 05:06 PM)
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So? It still sucks unless you want your entire purpose for existing to be a mage's sustaining focus. ...
...There's a reason most mages run around with only one Sustaining Focus, and that's pretty much why.
What a limited bunch you run with.
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Besides, the only thing I can see you trying to do is come up with a cheesy way of getting Increased Reflexes without having to pay the power points for the real power.
Gimme a break. Cheesy?
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If you have something else in mind (and no, the Firewater Aura thing is just as silly, especially since few mages if any ever waste points on that stupid, Drain-intensive spell that no one's going to be walking around with perpetually active), try detailing that rather than just trying to awe the world with "OMG, I'm a universal Sustaining Focus!" Oh, and explain how wasting 2 Power Points to do it is better than a -1 dice pool penalty for the caster. Because as it stands, that's not awe-inspiring in the least.
What?? You want a list!? Go through Street Magic's table at the back of the book and look at how many sustainable spells are good. Combat is not the only spell group in which such spells exist, but there are several options that make a PC tougher. Of those mages who might have that one and only one Sustaining Focus (Health) in your group, how many have it at Force 4 to be as fast as possible (as fast as 4 Power Points would be needed to make you using the 'real power')? None, unless she spent yet another 5 BP to have the Restricted Gear Quality. How many have a Sustaining Focus at Force 6 for things like Armor, Increase Attribute, Combat Sense, Detect Enemies, Improved Invisibility, Stealth, Resist Pain, Spatial Sense, Analyze Device, Deflection, etc., etc. None, because they can't at chargen, and won't find one easily even in long-term play. And in long-term play, if the adept increases his Magic, then the Force sustainable increases, too.
Any mage with any spread of spells will almost surely have something he can cast on this guy. My PC wants to be toughened, he can be. He wants to be sneakier, he can be. He wants to see things better, he can. And it doesn't require any teammate to be worse at what he does, or take drugs, or whatever. Holy shit, why is it so hard to see that as being useful?
My guy (the archaeologist with MAG 6) is in the Post or Die thread here on DS, and that game cycles through players like a meat grinder. The current mix includes a mage who has Increase Attribute(INT), so my guy who is strong in Perception, Assensing, and a bunch of other Skills related to that Attribute is currently really good at them. he chose this Power option (ie. I chose it) to make him adaptable to whatever opportunities come his way. It makes sense in his back story, it makes sense in that campaign, and it makes sense as a PC in any long-running campaign in which PCs will cooperate with each other to make the team stronger.
It's not 2 Power points, it's 1. The discussion has already established that Heightened Concentration is good on its own. We're talking, now, about Living Focus. 1 Power Point.
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(Also, did you really just try to make 10 BP -- 2.5% of your starting allotment -- for a rating 5 Sustaining Focus sound expensive compared to 2 Power Points -- 40% of your Power Points if you have Magic 5?)
No, I succeeded in demonstrating that the
1 Power Point for Living Focus costs no more BP than a single, equivalent Force, Sustaining Focus pertaining to only one of 5 spell categories, and unusable by adepts as far as I can see according to RAW (hence the question of the thread), which had been suggested earlier as being a better option.