Well, this one wasn't really a proper session in the same way as the others, since we spent a fair bit of time discussing what we were going to make/do in the diagnostic game Numpty offered to run for us. However, it was also decided that I'd try to finish off the fight that the PCs had started last session. Rather than giving a blow-by-blow, I'll just mention a few queries that came up and I needed help with.
First of all, we had several incidents of spirits trying to ambush people, which become a rather complicated process. Specifically, a spirit ended up, on two occasions, doing the following: materialize on one pass behind a wall, then on the next pass move out from the wall, do something, then as a free action drop the materialization. Is this the only way spirits can ambush people? It seems that even if they move in astrally, they still have to take a Complex action to materialize which leaves them standing there like a lemon for a pass.
A second comment about ambushes relates to held actions. It seems that SR lets you activate a held action anytime, even in the middle of someone else's phase, so unless somebody acts in Surprise resolution at the start of a combat trying to (as above) sneak in a spirit is out of the question because they only need to have one held action to interrupt you as soon as you come into view. Is that right?
Rituals. Can you "hold" a ritual? Say the ritual group sends out a spirit as a spotter - if the spirit hasn't found the target by the time the ritual time ends, is the spell lost, or can they hold the ritual until the target is found? Or does the timer only start when the target is identified so the spirit has to tail them for six hours or whatever?
And.. is there a good way of avoiding direct spells? Basically, Dawg commanded his spirit to throw a level 12 overcasted Powerball into the middle of a group and it nearly killed the spirit, but also killed pretty much everyone in the group except for a few mooks who got incredibly high rolls and the major NPCs who burned Edge. And that's even with a mage with Counterspelling 4 trying to protect the group. Ok, Dawg's not going to be too popular with spirits in the future, but he doesn't mind that much (at best they can spend Edge to resist summoning which for low Force spirits is no real danger to him)
I'm just not sure about the whole business where the PCs can finish an encounter but be doomed to death at a random point in the future because of errors they made in how they dealt with it - that just seems a bit opaque to me.