QUOTE (HentaiZonga @ Oct 31 2011, 12:12 AM)
First question: What is the likely damage if someone takes a police-issue tear gas canister launcher, shoves it into someone's pried-open mouth while the back of the target's skull is braced against a concrete sidewalk, and pulls the trigger? What will adjacent bystanders see / hear / smell happen?
Whatever the GM thinks is going to happen, based on whatever they want to base it on -- likely real life, but whatever the GM needs to move the story forward, at that point. If the player's OUT to kill someone, they die. If they're out to just horribly mutilate them, well, that works too. Whatever works.
QUOTE
Second question: What is the likely damage if someone is hit with eleven wire-style taser guns simultaneously, and all eleven are sustained until the batteries are drained? (The target in this case is approximately 4'6" and roughly 80 lbs., with an effective body of 2.) Again, what will adjacent bystanders experience?
This one's a whole lot easier. Take the game stats for a taser, right? And then multiply that by the number of "shots" that taser can fire (IE, the drained battery). And then apply the base damage, using average-ish rolls or bought hits if you'd like, over and over again until it's been applied for each of those 11 taser guns, against someone who's likely to soak pretty much none of it (Body 2, you say). Got the math done in your head?
Yeah. They're pretty much cooked. Just describe it as over-the-top Hollywood electrocution as you want to, and call it a day.