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Crimson Jack
Topic description pretty much asks what I'm looking for, but to elaborate... I'm going to run a game based in The Smoke, I'm thinking. I haven't really done anything before in the UK, so I thought it would be a nice time to start. I have a PC in the group who is wanted by the Tir government for espionage and since its just a skip and a half over the pond, I thought this would make a good staging ground for a skirmish.

I'd like the run's endgame to take place in Tir na Nog though. Currently, I've been kicking around the idea of using the Pendragon and the Pendragon Underground as the main focus of the story. Are there any ties with it and the Tir that are canon or in the books?

Anybody here have a bit of Scotland area knowledge, by the way? In particular, I'm looking for a legendary site, preferrably one that would be a wild magic zone. I've been Googling for legends and stories, but its a pain in the ass and I figured someone here might just know something dope to enlighten me with.

Lastly, anyone have ideas on how the Unseelie Court views the UK?

Thanks and ciao!
Ancient History
No ties 'tween the Pendragon and the Tir, sorry.

You could use the Giant's Causeway. That would help you get 'em to the Tir, maybe.

No idea how the Unseelie feel about the UK. Possibly some of the young Elven nobles might be members or supporters.
Crimson Jack
Explain Giant's Causeway if you will please.
Ancient History
It's a weird rock formation stretching from the Scottish coast, under the Irish Sea, to the coast of Ireland. Basically octagonal columns of basalt. They've been rising since the Awakening, so plausibly they might, indeed, become a sort of road or highway at some point.

"Walking the Giant's Causeway" (with JIM exoskeletons or the aid of water spirits or fey) would be a good excuse to get runners into the Tir without worrying about the Veil.
Pthgar
In Irish mythology, there was an enterence to the Fair Realm near the Causeway.

If you go to the Causeway you'll see that the columns are not just octogonal, but sept-, sex-, pentogonal, square, and supposedly one triangular one, if you can find it wink.gif .

P.S. When did AH become a Great? No wonder he knows all.
Ancient History
Ah, but wait 'til I catch up with old man Fortune and become an IE...
Fortune
What's holding you back? wink.gif
Pthgar
If you want to cop out you could arrange the plot so that the runners are kidnapped to the Tir by agents of one of the Courts. Nothing mystical, but a good 'ol 007 standby.

Catch up to be an IE?! Great Dragons are their daddies! You could be Fortune's daddy.
Fortune
Not all Great Dragons are older than all IEs. Take Arleesh or Masaru for example. Both are younger than Harley or Alachia. biggrin.gif
Sepherim
But still, Great Dragons have more style than IEs (well, with the exception of Harley, of course).
Crimson Jack
QUOTE (Ancient History)
It's a weird rock formation stretching from the Scottish coast, under the Irish Sea, to the coast of Ireland. Basically octagonal columns of basalt. They've been rising since the Awakening, so plausibly they might, indeed, become a sort of road or highway at some point.

"Walking the Giant's Causeway" (with JIM exoskeletons or the aid of water spirits or fey) would be a good excuse to get runners into the Tir without worrying about the Veil.

Ah yes. I've seen these on a Discovery program. Didn't know that's what they were called though. That sounds like a good idea.

separate query: Where's the best Tir na Nog info to be found online?
Fortune
QUOTE
Where's the best Tir na Nog info to be found online?


In regards to Shadowrun, probably here ... just ask away.
Crimson Jack
Well, I just wanted something to peruse, I guess. I typically write runs after I get some idea out of something I read that sparks my interest. Right now, the run is going to start in London and I have an insane cybered NPC who believes she is the long lost daughter of the fictional character, Moriarty. She's acting as a terrorist in cahoots with a couple of other Prime Runner equivalent baddies (a 5th-level Initiate mage and a Ex-UCAS sniper). The PC's are brought into the story to assist the Pendragon Underground in finding their missing Pendragon who has been captured by "Moriarty" who is in league with another, more powerful free spirit, who owes her a favor. The mage in the party needs to find the Pendragon because he knows the location of the mage's wife, who has gone missing herself. The wujen and physad in the party are part of the mage's magical group and are along for the ride, simply to help out. This isn't about money (possibly about the karma, but not the money for sure). Anyhow, I'd like the run to move to the Tir once they have helped rescue the Pendragon. It sounds like a hard place to infiltrate and I'm looking for a high-danger area for the run to finish off in.

Here's what I had hoped to find in said website:

1) I'm looking for some extra info on the Unseelie Court. I have SOE, but not the old Tir na Nog sourcebook. Names of members, rank, position, etc. More on how they conduct business... their modus operandi essentially.

2) Locale. About all I have to go on right now is what I know of current-day Ireland, which is mainly only what I can find online and on my globe (read: not a lot). I'd like to incorporate a druidic element in this story as all three PC's are magical (mage, wujen and physad) and all prefer magicky runs. So, an area of the Tir that has gone through an evolution would be great. An equivalent place of power like Stone Henge, for example.

3) I assume that there is still a lot of countryside that is feral and bounding with critters? Where would this type of location be geographically? Should I stick to fey critters only or does someone have Paranormal Guide to Europe and feel jiggy enough to tell me which critters appear in the Tir? (that would be pretty helpful)

4) Can someone help explain some of the mechanics of how the Tir Ghosts operate? Ideas on what kinds of stats and abilities teams of Ghosts would have...

5) Which Greats are on good terms with the Tir? Which are anti?

6) Are there any other rampant problems within the Tir besides what is listed in SOE? How intense are the police there? It sounds like the people are fairly unhappy? What kind of resentment is there towards the ruling class?

7) The paths. How dirty do followers of Path Magic like to get their hands? Would it be likely that they would run into someone directly, or would the elves decide on sending in their own teams of specialists to do their work for them?
Fortune
I'll start you off with what I can recall from memory.

1. It is headed (nominally) by Lady Brane Deigh, a young IE. The Court itself has no fixed geographic location, instead seeming to be a kind of semi-metaplane of some kind.

2. Most of the Druids are located in the province of Connaught (which would probably qualify as the 'wildest' area), and don't seem to get along much with the Elven rulers of TNN. Probably the best way to get into the country is from Snowdonia in Wales, as the Veil is sometimes thinner there.There are tons of magical sites ... basically any place mentioned in Ireland's history as being even remotely magical is so in Shadowrun. The most dramatic places are probably Daoineann Draoidheil (sp?), which is something like 'The Place of Storms' or 'Standing Storms' or some such. I think there are 3, one of which is centered on the Giant's Causeway, and they are major centers of wild magic effects.

3. There are quite a few TNN-specific Critters, but I can't rmember any other than Fomori at the moment.

4. The Ghosts are from Tir Tairngire. Tir Na nOg has the Reach Fuileach (sp?). IIRC, this is comprised of 36 Adepts of the Path of the Warrior. Each is obviously a fanatic in the Tir's service.

5. Rhonabwy is not a friend of either Tir, and actively works against elves in Power (except in Snowdonia). I don't recall any Greats that are on good terms with TNN.

6. Overall it seems to be a pretty oppressive police state. Even speaking against the government and its 'traditions' is majorly illegal.

7. The Reach Fuileach act as assassins, and don't seem to mind getting their hands dirty whatsoever.

I'm sure others can fill in the blanks. smile.gif
Pthgar
The Lady is the Queen of the Seelie Court. On Page 53 of Tir Na Nog the writer mentions that the Danaan Families "make much of an Unseelie Court," and says "In truth, no formal orginization of this kind exists."

He seems to be saying that the Unseelie are a loose rebel organization, the "good" guys in opposition to the Danaan Families iron fisted rule.

In our games, however, the Unseelie as a mystical Court exists. It is neither good nor bad, just in oppostion to the Seelie. You can count on it to look after it's own agenda (presuming you figure out whatever that is) just the same as the Seelie. Playing both sides against the middle can be very dangerous.
DrJest
Been a while since I read Tir Nan Og, but I got the impression that the Unseelie Court was more political than anything else.

Although I do remember - kind of - a scene from the 2nd Sam Verner book where some character winds up there. Lots of illusion/glamer, deceit, etc. Been too long to remember specifics, and the novels aren't canon anyway.
Fortune
The novels are indeed considered canon.
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