The Question Man
Dec 5 2004, 10:57 PM
Good day folks, I wanted to draw attention to the fact that the Official Shadowrun Website has not been updated since October 3rd. (Thanks D. Generate)
Who else can we contact and recieve a response to questions?
What is going on?
When will we see an Update?
Where can we find Information on upcoming releases?
How would you prefer I make my inquiries in the future?
Thank you in advance
QM
D.Generate
Dec 5 2004, 11:10 PM
Actually it was October 3rd. And just have faith my brother the great gods or SR will reveal thier knowledge when they feel that we are worthy to recieve thier gift.
The New Big D.
Kagetenshi
Dec 5 2004, 11:18 PM
If you really want Adam's attention, a PM or email is the way to get it.
~J
D.Generate
Dec 5 2004, 11:24 PM
One should not speak directly to our lord and master without first getting permission! You'll damn us all to an oblivion without the sweet sweet nectar of shadowrun goodness....
Synner
Dec 6 2004, 01:34 AM
QUOTE (The Question Man @ Dec 5 2004, 10:57 PM) |
Good day folks, I wanted to draw attention to the fact that the Official Shadowrun Website has not been updated since September 3rd. |
As someone has pointed out the last update was in October following the release of SOTA64.
QUOTE |
Who else can we contact and recieve a response to questions? |
If you're inquiring about rules clarifications or anything of the sort you can direct your mails to info@shadowrunrpg.com, just like it says on the Official FAQ page. Most people who have recently, have recieved pretty quick returns.
I'd hazard a guess and say the under-manned FanPro crew has been kinda busy working on putting books out.
QUOTE |
When will we see an Update? |
While only Adam can tell you about that, I can say that if all goes according to plan there should be a couple of updates in the near future, one with some additional SoE material and another with a SOTA64 Web Supplement (assuming I wrap up a couple of projects ASAP).
QUOTE |
Where can we find Information on upcoming releases? |
Here would be a good place to start. However, if you're looking for concrete release dates, you're pretty much out of luck. For reference the next few books, as announced at GenCon, should be (in no particular order and subject to change at any point):
- Loose Alliances - sixthworld.orgs, check the link above
- Running Wild - not a Monster Manual
- Shadows of Asia - self-explanatory
- Shadows of Latin America - again self-explanatory
- Critical Error - Major campaign
- System Crash - Event book reviewing post-CE status quo
- SOTA65 - still mysterious
QUOTE |
How would you prefer I make my inquiries in the future? |
A PM or direct email would probably be better than posting a thread to Dumpshock.
Adam
Dec 6 2004, 06:36 AM
What Synner said.
Dashifen
Dec 6 2004, 04:57 PM
QUOTE (Adam) |
What Synner said. |
Well put.
Bigity
Dec 6 2004, 05:06 PM
Man, I cringe every time I read "Web suplement" to a book. Either it should have been in the book to start with, or it's fluff material. I don't like having "canon" stuff available online and nowhere else.
Ancient History
Dec 6 2004, 05:20 PM
Now be fair. You can't fit /everything/ into a book or they'd all be 600 pages and $50 each. We're not talking critically important material or even lots of game stats here either. This isn't like DnD where they decide they have to fix all the prestige classes after-the-fact on the website.
Bigity
Dec 6 2004, 05:26 PM
Well, that is true, most of the cringing comes from the crap WotC pulls.
Ol' Scratch
Dec 6 2004, 05:32 PM
QUOTE |
Critical Error - Major campaign System Crash - Event book reviewing post-CE status quo |
Argh...
Kagetenshi
Dec 6 2004, 05:36 PM
Argh?
~J
Ancient History
Dec 6 2004, 05:37 PM
QUOTE (Doctor Funkenstein) |
QUOTE | Critical Error - Major campaign System Crash - Event book reviewing post-CE status quo |
Argh...
|
Kagetenshi
Dec 6 2004, 05:45 PM
Argh.
~J, slow on the uptake.
Ol' Scratch
Dec 6 2004, 06:21 PM
Argh as in "argh, not another 'major campaign' that's going to require a second book just to go over all the 'post-CE status quo' changes." Which, if it's already in the works as it seems to be, essentially means that nothing you do in the former doubtlessly epic and thus non-street level campaign will matter one iota.
FlakJacket
Dec 6 2004, 07:13 PM
Nice to see that you're reserving judgement on the books until they're released.
Ol' Scratch
Dec 6 2004, 07:14 PM
Considering past releases, I have very little reason to suspect anything else at the moment. Especially with those mini-blurbs.
Lance Hawvermale
Dec 6 2004, 07:59 PM
I would also like to see a return to "street-level" stories. Though I very much enjoyed reading Dragons of the Sixth World (praise to all the writers!), it has no place in my campaigns, where great dragons are as far removed and inconsequential as an alien sun. Yes, they put off lots of radiation, but if any of it reaches the galaxy of my players, they don't realize it.
And of course we'd all love frequent website updates, but Adam--gifted as he may be--is only (as far as I know) one man.
Cheers,
Lance
Kagetenshi
Dec 6 2004, 08:04 PM
Your information is wrong. Adam is in fact two men. The second one is hidden in the hair.
~J
Adam
Dec 6 2004, 08:29 PM
He never learned how to type, though. Loser.
Halabis
Dec 6 2004, 08:59 PM
The problem with street level campaigns is, that after a certain point (which I bvelieve SR has hit) it becomes impossible to release new information, as it has all been done before. I mean realy, what else is there for street level campaigns? Nothing. I for one greatly enjoy the published campaigns, even if I dont run all of them.
Synner
Dec 6 2004, 10:00 PM
QUOTE (Bigity @ Dec 6 2004, 05:06 PM) |
Man, I cringe every time I read "Web suplement" to a book. Either it should have been in the book to start with, or it's fluff material. I don't like having "canon" stuff available online and nowhere else. |
As has been mentioned elsewhere the material that would be in this particular "web supplement" would be stuff that was cut from SOTA64 for space reasons. Stuff like stat profiles for the adept groups and sample study circles for some of the new magical schools/paradigms, a sprinkling of spy and police toys (hopefully those magecuffs), a handful of optional adept powers, rules for Druidic Sacred circles/sites and a few other odds and ends.
QUOTE |
Considering past releases, I have very little reason to suspect anything else at the moment. Especially with those mini-blurbs. |
One of most useful sourcebooks in my collection and a personal favorite Corporate Download fits this profile (it revised the Triple-A status quo after the Blood in the Boardroom campaign). And, even though as one of the writers I'm seriously biased, I think DotSW actually does a good job of providing material for all levels of play after the epic scale of SotF.
As for System Crash, I believe it was presented as an event book (possibly YotC-style) covering the fallout and changes brought on by CE and introducing new ongoing plots.
Lindt
Dec 6 2004, 10:35 PM
Prehaps the REAL question should be *que ominius music and lightning* What happens! I have wanted a good reason to annoy my players with an all Decker game.. and that sounds rather... evil?
Ol' Scratch
Dec 7 2004, 12:14 AM
QUOTE (Synner) |
And, even though as one of the writers I'm seriously biased, I think DotSW actually does a good job of providing material for all levels of play after the epic scale of SotF.
As for System Crash, I believe it was presented as an event book (possibly YotC-style) covering the fallout and changes brought on by CE and introducing new ongoing plots. |
I'm sick and tired of epic scenarios that change the world, especially when the results of those epic campaigns have no impact on the world. It doesn't matter one wit what happened in individual games of Survival of the Fittest or Brainscan, for example.
Non-epic world-changing scenarios don't *need* a book that explains the fall-out and world-changing events in it. The metaplot is fine, I couldn't care less about it myself. But if you want to tinker with it, just frelling tinker with it and keep the actual focus of the game where it should be. Especially if you're going to promise a "return to the streets" in future books.
Hence the initial "argh."
Kanada Ten
Dec 7 2004, 02:07 AM
I don't know. Most of the hooks in SotA64 that weren't spy related, were street adventures and low life scum stuff. Loose Alliances seems like it has a lot of that too. Not that I'm happy about new modules when we could be having books...
JongWK
Dec 7 2004, 02:13 AM
I respectfully disagree with Doctor Funkenstein. "Return to the streets" is not at odds with "world changing events."
I think people confuse the latter term with IEs and such stuff, when in fact it might as well mean corporate war, presidential campaign, Yakuza shakeup, NEEC, etc., all of which affect the streets in a major way.
Oh, and by the way, more fiction should be coming up in the next website update.
EDIT: Don't forget Mr. JLBB has tons of runs and run ideas.
Fortune
Dec 7 2004, 02:13 AM
I'm cool with it. I can make my own 'Street Level' runs and campaigns. I like these type of things that make the world move forward ... even though some of them in the past have been less-than-perfectly implimented.
Ol' Scratch
Dec 7 2004, 02:21 AM
Shake up the world? I'm cool with that. Constantly throw out "epic campaigns" that shake up the world due to their events, but completely and utterly disregard those events except for how the writer of the week felt like seeing them resolved? I'm not cool with that.
I know it's not a popular opinion, and I frankly don't give a damn. I'd, personally, just rather see the game return to its roots rather than turn into a lameified world-shaking epic heroes D&D knock-off. That's not what Shadowrun is to me, and I'm disgusted by every single "campaign" book that's come out in the last few years as a result. Doubly so because those campaigns don't matter at all. They're just a cheap excuse for Fanpro and co. to do what they like and give the illusion that the suckers who bought and ran the game are having some kind of impact on the world around them.
While some of you don't need help coming up with "street-level games," I don't need help coming up with a worthless epic-level game that doesn't affect anything at all, either. But I'd rather see those apparently useless street-level games given more attention than these asinine epic ones.
Kanada Ten
Dec 7 2004, 02:26 AM
QUOTE |
I'd, personally, just rather see the game return to its roots rather than turn into a lameified world-shaking epic heroes D&D knock-off. |
Going to its roots would mean more epic hero stuff, not less. DNA/DOA, Elven Fire, Universal Brotherhood, Queen Euphoria, Bottled Demon, Harlequin, Dragon Hunt, and even Mercurial and Dreamchipper. Hell, Sprawl Sites was filled to the brim with heroic encounters.
Ol' Scratch
Dec 7 2004, 02:28 AM
You're assuming that's what I was referring to. I was referring to the roots as in the concept the game was built around.
Kagetenshi
Dec 7 2004, 03:30 AM
I think what we need are pairings like this where the campaign is world-changing, but the players are not the driving force behind it. Brainscan was just wonderful at the beginning, but it would have been better had they been hired to do something completely different to assist a team that they didn't know about in reaching the guy whose name I forget inside the Arc. Basically, stop trying to make the players the main characters of the story, and let them just be the main characters of their story.
And I just put this all really badly. I am ashamed as a writer. More if I actually figure out how to phrase this.
~J
Jason Farlander
Dec 7 2004, 03:41 AM
Both myself and my players had a blast going through Brainscan. Granted, the ending was a little... blah.
[ Spoiler ]
WOW! Look at these UBER npc's battling it out! Ok, now what were you doing again? You try to attack one of the demons? Oh, you miss. And then the HUGE TREE shoots out this energy beam...
...OK, more than a little.
But aside from that, I have no complaints about it. The rest of the campaign was a lot of fun, so I can forgive a single ill-concieved combat scenario.
Kagetenshi
Dec 7 2004, 04:01 AM
Actually, the end I liked a lot more than
[ Spoiler ]
the bit where they assume you're not going to just blow Overwatch up.
The end may suck for the characters, but it makes sense.
~J
Jason Farlander
Dec 7 2004, 05:02 AM
Oh yeah, heh, I remember that. I didnt have a huge problem with that, insofar runners tend not to like being blatantly misled. The only potential problem would be having to rework the scenario to fit with how you believe your players would respond, which you should have enough of a sense of their tendancies to do at that point. The part I didnt really understand was
[ Spoiler ]
why, if Morris had a team of blues waiting on call that were capable of doing the job themselves for free, would he offer 150,000

to a runner team to do it?
Kagetenshi
Dec 7 2004, 05:12 AM
My best explanation to that would be
[ Spoiler ]
that the Blues were actually pulled away from doing something else as opposed to having been just sitting around doing nothing.
~J
Jason Farlander
Dec 7 2004, 05:29 AM
The problem with that explanation is that,
[ Spoiler ]
the way the scenario is written, they were ordered to sit there and watch the runners do their job from a distance and intervene if necessary. So, basically sitting around and doing nothing for exactly as long as it takes to complete the job. Why not just do it themselves?
But hey, the runners don't know whats going on behind the scenes, so problems like this aren't terribly pressing - just a little annoying when you stop to ponder them. As I said, we still had a lot of fun, and this part didn't end up being problematic.
Kagetenshi
Dec 7 2004, 05:41 AM
My suggestion would be to
[ Spoiler ]
write a nasty note to FanPro complaining about that, then rewrite the scenario to change that in your game. I agree that it is silly.
~J
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.