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Blaze
Everyone's tried to make the archetypal Blind Swordsman once in their shadowrunning career. Now it's my turn.
So, how to do it? Well, Adept's the 'in' way to go, so Blindness is a -2 flaw. Let's then give him the Adept Powers of Blind Fighting and Astral Sight (2.5 IIRC). As an extra, a level of Increased Reflexes (2), and fill the rest of the power points out with Quick Draw (0.5 IIRC) and a couple of levels of Improved Edged Weapons (1). So, say his stats are Q6, S5, I6 and he's wielding the old favourite dikoted katana. This means he's doing 9S at R1 in melee combat before we take into account successes from his 9 dice plus up to 7 combat pool, and can attack from the draw Iaijutsu-stylee. But what's his TN for combat against your average mundane opponent? From a base 4, we've got a +8 for fighting blind, halved to +4 for the Blind Fighting power, plus his reach bonus and, let's say, another -1 for an Aptitude in Edged Weapons to get his TN down to 6. Or would the blindness be counteracted to some degree (further or totally) by his Astral Sight?
I'll leave out the possibility of his blade being a Weapon Focus for now- that's just a little too sick. And I'm countering the Aptitude by the (horribly cliche'd) Dark Secret: Ninja Clan Member. smile.gif

-JH.
mfb
you have astral sight, so there's no penalty for blindfighting. even if there were, the penalty would be +6, not +8--read the Blind flaw. however, you have a +2 TN mod for doing wholly mundane things, like sticking your sword into astrally-inactive targets.

incidentally, it's possible to make a blind weaponmaster without resorting to astral sight, which--to me--is cheating. the base TN mod is +6; the blindfighting adept power reduces that to +3 (according to the reply i recieved from the FAQ guys, the blindfighting power reduces blindness by half), the motion sense power reduces penalties by -2 if you've got a decent perception roll (select sound filter, baby!), and the blind-fighting manuever reduces penalties by another -2. penalties can't be reduced below 0, of course, so you end up melee'ing at TN 4.
DrJest
Blind fighting and astral perception wouldn't stack. Whilst astrally perceiving, your TN's are at +2, irrespective of your normal biological sight. I personally wouldn't allow blind fighting to affect that modifier.
mfb
oh, yeah. the blindfighting power won't help you while using astral perception, since using astral perception means you're, y'know, not fighting blind.
FlakJacket
Would the +2TN for using Astral Perception be applicable though? I thought it was more for the astral clashing with your normal perception of the world. If that is how you see things all the time, wouldn't you eventualy adapt and get used to it?
Tarantula
That gave me an idea. Someone dual-natured, but not percieving into astral. Blind fighting with astral entities attacking them?
mfb
*shrug* not according to the rules, flakjacket. an 'astral adaption' edge has been suggested before, to reduce the +2 TN.

you can't be dual-natured but not astrally percieving.
Tarantula
QUOTE (mfb)
you can't be dual-natured but not astrally percieving.

I guess thats what I get for playing a rigger and not messing with magic too much eh? embarrassed.gif
hyzmarca
Or, one could houserule a very nasty magical flaw "Astral Blindness" that makes a mage or dual-natured being completly unable to sense anything astral, even when they are astraly present.
mfb
i call it "Spirit-blind", and it's worth 2 points.
Hasaku
If I adopted that, I'd have to cancel out astral perception only. Astral projection would still work just fine.
toturi
SURGE: Dual Natured or being a Ghoul works fine for a Blind swordsman concept.
Blaze
So dropping the Blind Fighting, I'm still only on +2 before other modifiers? Excellent.
I thought about Dual-Natured for a bit but dropped the idea in favour of simple Astral Sight (the character has enough flaws as it is). The character will be taken by a PC in a game I'm starting up soon, and there's already one dual-natured adept in there. I find it a beautiful irony that the only character who sees what the DNA can do is the blind one...

-JH.
JaronK
Or, you can use an adept power to mimic Ultrasound vision... I call it Echolocation in my games. Then take blind fighting (since you still can't see) and we're talking about a +1 or +2, depending on your rounding. Now, if you allow a new martial art, Kendo, which is basically to edged weapons what other martial arts are to unarmed combat (to balance things, we said Kendo only works with swords, and you can't duel weild with it), you can then take the Blind Fighting Manuever... as well as perhaps close combat and multi-strike. Now you've got no modifier at all, and you're not vulnerable on the astral. Added bonus: visual modifiers mean nothing, so you can wear flash packs on your chest and blind everyone who looks at you. Ouchie. Suddenly, since anyone looking at you has a +6 to hit you, you can charge armed gunmen and hack them to bits, pure movie style. Lots of fun.

JaronK
mfb
alternative to kendo: the motion sense power from SOTA:64. make a perception roll agaisnt a TN described by the power; if it's successful, vision mods are reduced by -2.
toturi
QUOTE (JaronK)
Added bonus: visual modifiers mean nothing, so you can wear flash packs on your chest and blind everyone who looks at you. Ouchie. Suddenly, since anyone looking at you has a +6 to hit you, you can charge armed gunmen and hack them to bits, pure movie style. Lots of fun.

JaronK

I had the sudden vision of John Travolta in Saturday Night Fever... all that shiny and flashy things.
Crusher Bob
If you wanted to you could probably do the flash pack trick with a pair of cyber eyes + flare comp. Get the flash packs to go off in sequence and have you flare comp cut in at just the right time (a sorta bullet through the propeller like effect). You could strobe the flash packs a good 20+ times a second and still see 'fine'.
mfb
flare compensation only reduces glare/flare modifiers by -2.
Blaze
One of my other players once postulated a wholly-technological way around blindness, involving far too many cybereyes. Essentially he had four pairs of cybereyes (spaced around his head for a full three-sixty view arc), all outfitted with Ultrasound vision, plus cyberears with select sound filter, dampener, High-freq hearing and a spatial recogniser and orientation system. We also decided he'd need either an encephalon or cerebral booster to process all the sensory signals accurately. The character could thus map an area by ultrasound and fight effectively within it, however the fact he's limited by the speed of sound means his performance drops off with range (not a problem for a sword-wielder unless you're being shot at with supersonic rounds). Oh, and due to his really bizarre appearance he'd be getting social modifiers through the roof.
Needless to say I talked him out of it in favour of a character that was a little less of a headache.

-JH.
mfb
we have a similar character, who uses sensor booms socketed in a cyberspine (a sort of limited cybertorso). he uses a piece of custom 'ware called a Sensory Processor to integrate the new senses.
Canid13
QUOTE (JaronK)
adept power to mimic Ultrasound vision

I asked the FAQ guys this, and they told me that, in no undertain terms, Adept powers can't do it.

I then asked for a clarificiation - the Adept power of Improved Sense cannot make any active sensor system. This means ultrasound vision is definately out since it works by emitting a sonic pulse.

I would allow an Adept to have a modified version of it - they'd need an external emitter of the ultrasound, but I'd allow that since the power is only providing a passive sense.

Think of Daredevil, he doesn't generate sound himself but can use it to 'see' with.
DrJest
QUOTE
Think of Daredevil, he doesn't generate sound himself but can use it to 'see' with.


I was going to point out that Daredevil actually has the Radar Sense power, but then I realised you must mean the movie version smile.gif

I don't see any reason why echo-location wouldn't work, you just need something to make the sounds. Here's a weird thought - the blind swordsman, surrounded by street punks, tapping the tip of his sword on the ground repeatedly as the gangers look all confused, then leaping into action once his echolocation had pinpointed them wink.gif

What about the adept power of Enhanced Hearing? I've never been too clear on what that does.
Zenmaxer
Just from reading the rules though, there's no reason to believe that you couldn't just have improved sense: ultrasound. I generally don't allow it either, but I think you could make a case for an array of powers that would emulate it.
Canid13
DrJest, is there another 'version' or Daredevil????

Enhanced Hearing is, if I remember correctly, hearing amp. It may be a spatial recogniser too, not sure.

Echo location would work fine, but what I'm saying is that the adept power won't let you generate the energy pulse used in an active sensor system.

This means radar is out, though it would be possible to use the adept power to create a 'radar detector' or even a full on direction finder to track radio signals.

Zen, I'll agree it depends on whether you take the example cited in the book as being indicative of all senses which require the generation of something. It says you can't use it to make radio waves (hence radar not working). I'll admit ultrasound is kinda funky since bats have it (kinda) and whales and other aquatic mammals have echo location.

But the FAQ guys definately stated no sense which would require the body to generate an energy form, though a passive system which interprets what it recieves is cool. Hopefully they'll include this in the FAQ and/or errata soon.
Critias
QUOTE (Canid13)
DrJest, is there another 'version' or Daredevil????

You, uhh, you know Daredevil (the atrocious film) was based on a very long-running Marvel comic book, and that there are substantial differences between the two (just like any other comic-to-screen adaptation), right?
JaronK
For Echolocation, I went the Daredevil route too. I assumed that as long as there's enough noise, he can see. So yes, he can tap his sword on the ground, or just use the sound from people talking. If it's really quiet, I guess he could get a metranome! I just really like the blind swordsman idea when he can hear you enough to kill you.

JaronK
Nikoli
Though for the full DD experience, you need a really high enhanced hearing, smell, touch, taste and balance.
Canid13
You mean there were comics and stuff?!?!

Seriously, I'm getting to the point where I give up tracking what came first and when and what is different. Hell, I only know them all from cartoons anyway.
mfb
kids, these days.
Canid13
What do you mean kids? I'm ancient... well okay I'm only 25, but I think it's old :o)
mfb
incidentally, i made a blind physmage without resorting to astral sight. she melees unarmed at +1 TN, and melees with her mankiri-gusari at -1 TN (depending on how she allocates reach).
DrJest
Okay, looks like something else I don't know - what do you mean by allocating reach? AFAIK, reach affects your target numbers by the total difference. Are you saying that's changed as well?
mfb
reach can either be used to lower your TN, or raise your opponent's TN. or, if your reach is 2+, you can split it--lower yours by 1, raise theirs by 1.
Bane
Keep in mind that only the person with the net reach gets to allocate it. So, if you had the whip up against someone with a Katana, the net reach (1) would be in favor of the guy with the whip. The guy with the Katana can't allocate any reach.


On a slightly related note, what is that 'Draw Weapon' spell your phys-mage has, mfb?
mfb
custom spell.

Draw Weapon TN 6, Drain L, Touch
This spells draws the targeted weapon and places it in the character's hand, ready for use. If the caster has a held action and is attacked in melee, this spell can ready his weapon in time for use in a counterattack. Only 0.25kg of material per point of Force may be affected with this spell; if the targeted weapon is too heavy, the spell fails.

Melee Sense TN Variable, Drain L, Touch
This spell detects melee attacks directed against the subject. Successes on the spellcasting test provide bonus combat pool die for use in counterattacking and resisting damage from melee attacks.
Bane
I see.
Shadowboxer
well I didn't read the whole thread... but in my games I allowed adepts to take ultrasound vision... because bats also use ultrasound... but the adept has to take imp. sense: high frequ. hearing, imp.sense: high frequ. vocals....

I'd see no canon problem with that...
tjn
QUOTE (Shadowboxer)
well I didn't read the whole thread... but in my games I allowed adepts to take ultrasound vision... because bats also use ultrasound... but the adept has to take imp. sense: high frequ. hearing, imp.sense: high frequ. vocals....

I'd see no canon problem with that...

There are actually two canon problems with that.

First, HF Voice isn't a sense. 'Sides, without a constant source of HF sound, the image would not be "real-time."

Secondly, Ultrasound Vision requires technology to function. What someone sees with it is a computer generated overlay that translates the differences in the reflection into a visual representation. Thus, it's not a valid choice for the Imp. Sense power.
mfb
no one is going to be convinced, on either side, by more arguing. let's talk about something less flammable, like politics.
Crisp
QUOTE (tjn)

There are actually two canon problems with that.

First, HF Voice isn't a sense.  'Sides, without a constant source of HF sound, the image would not be "real-time."

Secondly, Ultrasound Vision requires technology to function.  What someone sees with it is a computer generated overlay that translates the differences in the reflection into a visual representation.  Thus, it's not a valid choice for the Imp. Sense power.


I must disagree with you there, I see no need for any technology, bats don't have little computer chips in their heads, right?

Everything else, you're absolutely right: you'd need to keep "screaming" in HF (like a bat does) and HF Voice certainly isn't a "sense".
Nikoli
Could use the bone shape power to alter your vocal cords (they are cartelage, a form of bone) to allow you to emit a HF pulse. After all, you can use the power to speak Or'Zet without penalty
Canid13
Or'zet is spoken around tusks and such, it's not the same as altering the larynx itself to produce a different wavelength of sound.

QUOTE (Crisp)
bats don't have little computer chips in their heads, right?


Wrong. A bat does have a chip in their heads... or more accurately they have naturally occuring bioware... their heads are wired to allow them to process the data and generate the picture.

Unfortunately, metahuman brains aren't, and just cos you can generate it then you'll have a problem. Take away the rule prohibiting IS being used for Ultrasound Vision, you also have the problem where the brain needs to be given additional firmware.

Perhaps a dedicated power could be used to explain this, such as IS: High frequency hearing as a prerequiste and then take the Echolocation people have mentioned. But for 0.25 power points I ain' tnever gonna allow that, and with any luck it'll be ammended in the next printing of the rulebook.

And as I found out last night, ultrasound vision does have it's drawbacks - especially when someone has a ultrasound detector and an emitter.... :o(
Critias
QUOTE (Canid13)
QUOTE (Crisp)
bats don't have little computer chips in their heads, right?


Wrong. A bat does have a chip in their heads... or more accurately they have naturally occuring bioware... their heads are wired to allow them to process the data and generate the picture.

Unfortunately, metahuman brains aren't...

Right.

In much the same fashion, a normal human also can't see with low light, thermo, punch through a car door, leap 10+ meters nonchalantly, boost his strength to inhuman levels, sense danger with supernatural ability, yadda yadda yadda.

That's why some people are "normal metahumans" and some people are "Adepts."

I say Ultrasound's allright, if someone's willing to invest two "senses" worth of power points for it -- one to emit, one to receive.
Nikoli
Also, there are studies being conducted to see if the blind can be taught to interperet sounds similair to echolocation.
I saw a segment on TV a few months ago (I know, not exactly the most trustworthy of sources) where a school for the blind was experimenting with using a clicker device to provide the "emitter" and several students were able to identify a vine covered wall as different from empty space, etc. So I see no reason why an adept couldn't be able to do the same thing, but better.
Not to mention adepts in concept are loosely based on the wild antics of Kun-fu movies and legends. how many movies have included a blind swordsman who could hear everything around him, could strike opponents without issue? It fits the genre for the archtype, all it needs is an official writeup for a power.
Canid13
QUOTE (Critias)
a normal human also can't see with low light, thermo

Actually, I beg to differ here.

The human brain doesn't need to process those senses, they're a product of the sensor. The retina has more cones/more sensative cones, or modified cones which detect light in the IR spectrum. They do the processing, simply by doing what they normally do - which is emit an elecrical impulse whenever they detect light above a certain threshold. It's not hard to make a 'low light' eye, and making a 'thermographic eye' is probably just as easy if not easier.

But with ultrasound vision, you need to generate the sonic pulses, and you have to interpret them when they come back. Sonar software is very complex and interpreting the data those systems send back is a steep learning curve, and ultrasound scanners used to scan pregnant women are also fairly complex in their processing. I'm not saying the human mind can't process this info, but I seriously doubt it's a measly 0.25 power points, and I'd also be very surprised if it's not a 1 point modification to the body.

It's a sticky one, but one which has been ruled on by the FAQ guys and will most likely be in the latest updated books etc.
mfb
QUOTE (a very wise man)
no one is going to be convinced, on either side, by more arguing. let's talk about something less flammable, like politics.
Crimsondude 2.0
QUOTE (Critias)
QUOTE (Canid13 @ Oct 22 2004, 10:24 AM)
QUOTE (Crisp)
bats don't have little computer chips in their heads, right?


Wrong. A bat does have a chip in their heads... or more accurately they have naturally occuring bioware... their heads are wired to allow them to process the data and generate the picture.

Unfortunately, metahuman brains aren't...

Right.

In much the same fashion, a normal human also can't see with low light, thermo, punch through a car door, leap 10+ meters nonchalantly, boost his strength to inhuman levels, sense danger with supernatural ability, yadda yadda yadda.

That's why some people are "normal metahumans" and some people are "Adepts."

I say Ultrasound's allright, if someone's willing to invest two "senses" worth of power points for it -- one to emit, one to receive.

Two!!

Next you'll be suggesting that someone who gains a Magic 1 point and becomes an Adept has to pay karma for the privilege beyond the Initiation cost!!
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