QUOTE (Murrdox @ Apr 2 2013, 04:17 PM)
No, absolutely that would be mean of me, and I wouldn't do that. Bringing an armed helicopter to a train heist wouldn't be very good tactics for the Shadowrunner team doing the hijacking anyways. They're being hired to steal cargo, not destroy a train and potentially kill a hundred civilians from a train de-railment.
Why not go ahead and arm the chopper, but give it like, really shitty ordnance for a helicopter. Something like an Ingram Smartgun, nothing they wouldn't expect to be firing at them, just not something they'd normally expect to be firing at them from a chopper.
QUOTE
I was actually looking at the Mitsubishi Karura. It's more of a Gyrocopter. It's small so it'd be relativeily inconspicuous, and it'd be a perfect craft for emergency backup. Samurai in one chair to jump down onto the train in case of trouble, Shaman in the other chair for fly-by magical support. Of course, it wouldn't work as well as the Hound as an emergency escape vehicle. I was thinking of giving it a few points of personal armor to protect the occupants, and a little bit of ECM. If the players managed to capture it, it'd definitely be a significant steal for them, but not game-breakingly so.
The Kaurua's a piece of utter shite, and costs 65,000
less than than the Hound. Literally the only thing it has to recommend itself is the fact that the price-tag is lower (and we're talking 'less than one third lower,) and that it doesn't have a letter after its Availability number. The number is actually
higher, though.
Literally the only reason a Shadowrunning team would take the Karura over saving up a bit more for the Hound is if they got it free of charge. If that's what you want to go with, well, it's your game... But if you're going to show a team of Runners with an aircraft, they might as well have a good reason to have it - for instance, a drone would probably fit in the chopper's body, as would their whole team, so if they do it right, they don't need to stop the train at all, just decouple the train to slow down the car with the drone, take the roof off with some shaped charges, have a guy drop down on a line and winch the sucker aboard, then the rest of the team, kinda like The Train Job from Firefly.
QUOTE
Yes, I've considered the possibility that the team might try to steal the prototype drone themselves and get away with it. Technically the team is responsible for the safety of the entire train, not just the chemicals. So a missing drone will definitely still ding them... but if they're smart about it it's possible they could figure out a way for the drone to go missing when it isn't under their responsibility, or steal the drone but alter some electronic records to show that it was offloaded from the train, then "went missing". If they go this route, more power to them. My players usually aren't that devious, so it'd be a welcome surprise.
If they pull it off, though, they'll want to sell it. A prototype drone probably sounds like a great thing to have, right up until it gets shot up and you need parts for it. Then you're in trouble.
QUOTE (DeathStrobe @ Apr 2 2013, 04:38 PM)
You can put a self destruct system in the chopper if you don't want the runners to have it. Its also a nice way to get rid of evidence in case a run goes bad, or if the rigger is the hyper paranoid type. Or maybe the hacker hacks in to the chopper and just so happens to find the program to set off the self destruct, then suddenly, they're down one threat.
Do
not do this. It just smacks of sour grapes and poor planning combined with railroading.
From a player's point of view, here's what that trick looks like:
QUOTE (GM)
Shit! They stole the chopper. They stole the chopper?! How did they steal the chopper!
I wasn't expecting that.
I'm not ready for that.
I don't want them to have a chopper. They're not supposed to get that much loot this soon.
I know! Take it away again!
How? They geeked the guys who care about it.
I know! It has a self destruct mechanism.
BOOM!
It's like if a GM in D&D sends a group of level 3 players to wipe out a bunch of kobolds squatting in an old mansion, describes it as being full of a bunch of old artwork and fancy furniture and rugs, then has an anneurysm when the players strip it to bare walls and floors and use the Art Objects price table to make a mint, then has a bunch of tenth-level "tax collectors" show up to make them pay their "adventuring tax," which just so happens to consist of more or less everything they made off the sale of the stuff he wasn't expecting them to notice as more than descriptions.
If you're not willing to see what happens when your players acquire possession of
anything, don't put it in the game.