QUOTE (Manunancy @ Mar 21 2013, 01:47 PM)

Though a bit of experimentation to replace the most troublesome cyberware with inbuilt capcity - wether normal or paranormal could be good. I'd start with something already relatively big and nasty, say a baboon (nasty-tempered bugger by themselves), ennlarged to human size and with someattempts at metagenes doping for armor. Maybe pull some toxic features as side effects of the interaction of metagenes nd the lab's background count (I'd expect a lab experimenting on turing animals into weapons to have some)/
Noted. A troupe of angry mutant cyber baboons would totally give the PCs a run for their money
QUOTE (Pepsi Jedi @ Mar 21 2013, 04:32 PM)

lol I think it just adds a great incentive to check "up" when you're playing. Soo many people forget "up".
Yes, too many people forget up

one of the critter types I'm building is very big on climbing and lofty places

QUOTE (hermit @ Mar 21 2013, 07:32 PM)

Well, why not just use local legends? Those are often good for creepy stuff. And polynesian mythology is quite scary.
Majority of the local faire are mostly undead blood drinkers of some kind (as far as I remember) I like the idea of the shark-men though (cheap security measure perhaps?)
QUOTE (thorya @ Mar 21 2013, 11:26 PM)

If you want something that will last a while against the PC's and be experimental and creepy, might I suggest something with regeneration capability and some natural armor? That way even if they blast it several times it will probably last a few rounds. Healing 4 or 5 boxes a round would be about right. That way, after soaking damage they can recover from a shot or two each round.
Or for a creep factor, have the regeneration be slowed down and the creatures play dead. Maybe they only recover a box or two every few rounds. So that the team thinks they've blasted through them and when they prepared to move out, they're suddenly swarmed again.
Maybe these were some creatures bred specifically for their meat, like a pig you could cut pork chops out of everyday for its entire life and they've gotten loose in the forest and become feral. Or it could be humanoids developed specifically for organ harvesting, but they got loose.
Ooh, these are some great ideas!

pity the poor pigs though. Makes me think of of the Sæhrímnir boar that gets eaten everyday in Valhalla. Would make an apt name for them too hmm....
QUOTE (hermit @ Mar 22 2013, 12:46 AM)

Hm. weak by themselves, but swarming does take away dice, so they might do something. I doubt they'll do any damage to the Brick, but might hurt the others. Consider armour and/or regeneration, maybe concealment.
If it was more bitey, I'd say they read a bit like squig ...
I'm hoping I can try to overwhelm the two Bricks at least

I'm considering regeneration and concealment for one of the bigger critters (it would have been following around the PCs at a distance since they entered the area) while extra armor would be more for the swarm (and maybe a bite attack too, since they're already squiggish anyway

)
I'm also thinking of large bioluminescent nighthawks that combust horribly when they're shot at. But this is more to see which itchy trigger-fingered player would be first to alert all the local wildlife to their presence