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RHat
http://www.shadowruntabletop.com/2013/03/t...ng-the-awesome/

QUOTE
Okay, let me be clear on one thing right off the bat: This is going to take more than one post to cover everything going on with the Matrix.

Designing a new edition of Shadowrun would be a lot easier if there was nothing cool about the Matrix. If it didn’t play an integral part in runs, or if it didn’t present some great scenes with vivid cyberpunk atmosphere. Because if that were the case, we could just take the sometimes problematic (speaking charitably) Matrix rules and excise them, put them in an expansion, and call it a day.

But the Matrix is more than just cool and useful—it’s an integral part of the Shadowrun setting. So we knew that one if the primary tasks of Shadowrun, Fifth Edition was making a more fun, user-friendly Matrix.

As was the case throughout the development of Shadowrun, Fifth Edition, we set out goals that would help guide us. Here’s the first group, with commentary on what we did about those goals.

1) As much as possible, Matrix rules should follow the patterns of other rules, meaning that tests are done with dice pools determined by skill + attribute. In rules, exceptions cause confusion, so as much as possible we avoided exceptions. This means Matrix actions follow the same pattern as other tests in Shadowrun.

2) Hackers should be able to do cool things at approximately the same pace as other players. Hacking can play an important role in combat, in infiltration scenarios, and in all sorts of situations—but not if the hacker is still fiddling around with dice rolls after the rest of the group has gotten where they are going, or after all the opponents are dead or fled. We worked to reduce the number of dice rolls hackers make, making it simpler for them to focus on what they want to do and then try to get it done—without making them overly powerful, of course. We also avoided having hacking actions require Extended Tests.

3) Wireless is not going away. The Matrix of Shadowrun, Fourth Edition made the leap to wireless technology, and that made substantial improvements to the Matrix. With the Matrix everywhere, hackers didn’t have to be tied to a particular location to get their work done. They could be mobile. The wireless Matrix also better reflected how current technology is evolving, and we saw no reason to take a step backward.

4) Hackers should be encouraged to be with the rest of the team as much as possible. The wireless Matrix helped solve the problem of having the hacker of a team sit in the basement while everyone else is out working, but it didn’t take away the issue entirely. It was still possible, even desirable, for the hacker to stay safe out of the line of fire while the rest of the team put themselves in the path of enemy bullets. Shadowrun, Fifth Edition is all about risk-reward. If hackers get are willing to get out there in the field and mix it up with the rest of their team, they should be rewarded. This comes through a mechanic called noise—the closer you get to your target, the less noise you have to deal with, and the stronger the signal will be, making it easier to hack through whatever you’re hacking through.

5) We like decks and cyberdecks. “Deckers” was one of the iconic terms of Shadowrun, and we missed it. So we decided to bring it back. The term “hackers” remains in the game–it’s an umbrella term covering those who hack the Matrix with the power of their minds (technomancers) and those who hack it with cyberdecks (deckers). These are not, however, the cyberdecks of early Shadowrun. They’re smaller, sleeker, they don’t have big, bulky keyboards, and they’re wireless-enabled.

So what do cyberdecks do, and why did they need to come back? Well, that has to do with the changing nature of the Matrix and the corporations’ desire to bend the network to better serve their ends. We’ll cover that next time!
tasti man LH
...sooo this Noise mechanic is essentially supposed to be Signal degradation?

I'm assuming what they're going with is that the farther away your target is, your programs wouldn't be as efficient versus being in plain old mutual signal range. So essentially adding something else on top of Response degradation.

So hackers are back to deckers and technomancers are now...hackers? Huh. Odd switching of terms, but ok... (especially since, from what I understand from reading the old SR1 rulebook, deckers used to be called technomancers)
RHat
Hackers is the general term to refer to both deckers and technomancers, I think. As for noise, it might have something to do with how many systems you route through, or something. I am curious as to what its exact mechanical impact would be, though... Might just be a dice pool mod, even.
Pepsi Jedi
Well that answers alot of the questions flying around here. Not all of them, but alot of them. I like their design goals. I hope the implementation works!
UmaroVI
I am cautiously optimistic about the 5th edition matrix rules being good. The design goals are definitely a step in the right direction.
Bigity
No, deckers were always deckers. 'Technomancers' was more a fluff term, like console cowboy or something.

Someone is hanging tight onto the 'hackers' crap, probably because they came up with the change in the first place.

I'm not sure I like the idea of all matrix actions coming down to the same 'speed' as combat. Either you lose alot of the layers of matrix combat/decking by having too much occur in one roll, or you still have the problem of more dice rolls vs a sam shooting down corpsec. You could easily end up with a decking system like EP, you win or lose based on a roll or two. I still think the different modes should be around, but I guess I might be a fossil when it comes do the decking stuff. Apparently I should be all like 'ooh, in the future everything will be wireless and on off the shelf devices'.

DeathStrobe
Hm...a little worried about how this noise on the matrix is going to work out. I kind of like the stay at home quadriplegic that lives a fully immersed life style. but over all I like what they're saying. Extended tests are just annoying bottlenecks, and considering almost anything worth doing in the Matrix is an extended test, cutting down on them I think will make Matrix actions move a lot quicker and keep the game flowing with the other runners.

Happy technomancers stay around. I assume AIs will be too, but they're aren't a part of the core rules, so we probably won't hear anything about them until they start to release supplemental books.
tasti man LH
Well, they did promise to get rid of Extended tests for Matrix stuff, so I would think that that should significantly cut down on the amount of dice rolls.

Still though, anything so that the situation of the decker of the group doing his thing in VR while the rest of the team sits by with a thumb up their ass happens less frequently is a plus for me.

QUOTE (DeathStrobe @ Mar 1 2013, 06:37 PM) *
Hm...a little worried about how this noise on the matrix is going to work out. I kind of like the stay at home quadriplegic that lives a fully immersed life style.


I guess where they're going with it is:

"Well chummer, you can either choose to risk dying from a bullet wound along with your teammates, or risk dying in the Matrix with your brain fried. Take your pick, because both are equally as bad!"
RHat
QUOTE (Bigity @ Mar 1 2013, 07:33 PM) *
Someone is hanging tight onto the 'hackers' crap, probably because they came up with the change in the first place.


Or, you know, it's because as an umbrella term it makes it a lot easier for new players to understand.

Call them all deckers, you'll have to explain what that is. Call mundane hackers deckers, you just have to explain that they're hackers who use a piece of hardware called a cyberdeck.

Call them all Matrix specialists, and you have the same issue of explanation, and it sounds lame to boot.

Call them all hackers, and new players will just get it. Plus, "decker" doesn't intrinsically mean anything to players who only know SR4.

Any new edition must be designed to do two, maybe three things (from a business standpoint, which should be important to us because it impacts the new material that gets put out as well):

1) Get existing players of the current edition to adopt the new edition.
2) Bring in new players who haven't played previous editions, and might even be entirely without experience in the genre and/or tabletop gaming at large.
3) In some cases (all edition numbers greater than 2), there's an edition prior to the current one that still has some people playing it, because they prefer it for various reasons over the current one. If possible, you want to get some of these players to make the change as well.

Using the term hacker is good for 1 and 2. Using the term decker is good for 1 and 3. Obvious solution? Do both!
Orffen
QUOTE (RHat @ Mar 2 2013, 01:27 PM) *
As for noise, it might have something to do with how many systems you route through, or something. I am curious as to what its exact mechanical impact would be, though... Might just be a dice pool mod, even.


If Matrix tests are going to be closer in line with other tests, then my guess is Noise is the equivalent of the new Accuracy stat for weapons. Like you said, probably something to do with how many systems you route through to get to the target.
RHat
QUOTE (Orffen @ Mar 1 2013, 08:58 PM) *
If Matrix tests are going to be closer in line with other tests, then my guess is Noise is the equivalent of the new Accuracy stat for weapons. Like you said, probably something to do with how many systems you route through to get to the target.


That's actually what program ratings are for. I'll see if I can find the comment on that...

EDIT: Aha. Programs do something else - cyberdeck attributes are the Matrix Limit. So, that leaves another great big blank on how the new Matrix will work. I'm also very curious as to what that will mean for Technomancers... Where will their Matrix attributes come from now? It would be a little ridiculous to have their attributes provide both dice and their Limit...

http://www.shadowruntabletop.com/2013/02/s.../#comment-19990
Bigity
QUOTE (RHat @ Mar 1 2013, 09:48 PM) *
Or, you know, it's because as an umbrella term it makes it a lot easier for new players to understand.

Call them all deckers, you'll have to explain what that is. Call mundane hackers deckers, you just have to explain that they're hackers who use a piece of hardware called a cyberdeck.

Call them all Matrix specialists, and you have the same issue of explanation, and it sounds lame to boot.

Call them all hackers, and new players will just get it. Plus, "decker" doesn't intrinsically mean anything to players who only know SR4.

Any new edition must be designed to do two, maybe three things (from a business standpoint, which should be important to us because it impacts the new material that gets put out as well):

1) Get existing players of the current edition to adopt the new edition.
2) Bring in new players who haven't played previous editions, and might even be entirely without experience in the genre and/or tabletop gaming at large.
3) In some cases (all edition numbers greater than 2), there's an edition prior to the current one that still has some people playing it, because they prefer it for various reasons over the current one. If possible, you want to get some of these players to make the change as well.

Using the term hacker is good for 1 and 2. Using the term decker is good for 1 and 3. Obvious solution? Do both!


Obvious lame solution you mean smile.gif
RHat
QUOTE (Bigity @ Mar 1 2013, 09:06 PM) *
Obvious lame solution you mean smile.gif


As opposed to what? And what's so lame about the use of the RL term?
Bigity
QUOTE (RHat @ Mar 1 2013, 10:10 PM) *
As opposed to what? And what's so lame about the use of the RL term?


They already admit a mistake in removing one of the core terms from the game. Now instead of just fixing it, they come up with a dumb idea to keep both. Nobody is going to give a crap if 'hacker' goes away.

RHat
QUOTE (Bigity @ Mar 1 2013, 09:20 PM) *
They already admit a mistake in removing one of the core terms from the game. Now instead of just fixing it, they come up with a dumb idea to keep both. Nobody is going to give a crap if 'hacker' goes away.


...

So I guess when I outlined reasons why getting rid of the term would be a bad thing, you decided to just ignore that, then? And don't claim to speak for everyone, because I've certainly seen some people saying that they like having the term hacker simply because it better grounds the game in the real world. For what reason should they remove the term "hacker"?
KarmaInferno
I for one would like deckers being able to launch "attacks" that afflict the technology of the opposing forces.

Like blinding a foe by momentarily causing his cybereyes to stop working, or creating an electrical strike by quick hacking the street lamp next to a target.

Ideally, something that can be done as one or two rolls like a firearm attack or spell would, rather than having to do the whole "I spend a good chunk of time hacking my way into the target's PAN".

Such attacks should be short duration and transitory, of course. More permanent or large scale effects would need formal hacking and infiltration of networks.



-k
RHat
QUOTE (KarmaInferno @ Mar 1 2013, 09:23 PM) *
I for one would like deckers being able to launch "attacks" that afflict the technology of the opposing forces.

Like blinding a foe by momentarily causing his cybereyes to stop working, or creating an electrical strike by quick hacking the street lamp next to a target.

Ideally, something that can be done as one or two rolls like a firearm attack or spell would, rather than having to do the whole "I spend a good chunk of time hacking my way into the target's PAN".

Such attacks should be short duration and transitory, of course. More permanent or large scale effects would need formal hacking and infiltration of networks.



-k


Signal overload to a cybereye seems like it would be pretty effective. Toss a bunch of junk data into their vision, such that they can't really see properly. There would need to be a Matrix equivalent to counterspelling at that point, though.
Bigity
QUOTE (RHat @ Mar 1 2013, 10:22 PM) *
...

So I guess when I outlined reasons why getting rid of the term would be a bad thing, you decided to just ignore that, then? And don't claim to speak for everyone, because I've certainly seen some people saying that they like having the term hacker simply because it better grounds the game in the real world. For what reason should they remove the term "hacker"?


Saying hacker to ground the game in the real world is like using driver instead of rigger. It's not as cool.

How many people really bought 4E because they called them hackers? Not enough to make a difference I'd imagine.
Bigity
QUOTE (KarmaInferno @ Mar 1 2013, 10:23 PM) *
I for one would like deckers being able to launch "attacks" that afflict the technology of the opposing forces.

Like blinding a foe by momentarily causing his cybereyes to stop working, or creating an electrical strike by quick hacking the street lamp next to a target.

Ideally, something that can be done as one or two rolls like a firearm attack or spell would, rather than having to do the whole "I spend a good chunk of time hacking my way into the target's PAN".

Such attacks should be short duration and transitory, of course. More permanent or large scale effects would need formal hacking and infiltration of networks.



-k


I'd rather see deckers combat actions along these lines vs a two roll breaking of a system.
tasti man LH
I bought SR4 'cause the setting in general sounded cool.

And trust me, I STILL have to explain to my players what a rigger is. Even then they sometimes still call a rigger "the wheelman" or "the guy that controls drones".

Rule of cool can only go so far.

(I can already the imagine the headaches I'm going to get when my players are constantly asking "What's a decker?")
RHat
QUOTE (Bigity @ Mar 1 2013, 09:28 PM) *
Saying hacker to ground the game in the real world is like using driver instead of rigger. It's not as cool.

How many people really bought 4E because they called them hackers? Not enough to make a difference I'd imagine.


It's more about conversion rate - getting new groups to buy more products. Bet it helped Unwired's sales some.

Also, the words "rigger" and "driver" do mean legitimately different things.
Pepsi Jedi
Ehh.. I don't see it as a problem either way. If people aren't smart enough to understand Decker=hacker, or What a Rigger is after being explained once, maybe twice... they're.... well. Not the smartest people on the planet, and nothing you do is really going to help those types.

I'm not saying everyone needs 100% retention of every term in the game instantly. But seriously, if your group is so stupid they can't relate "Decker" and "Cyberdecks" to "Hacker" or "Rigger" to what it is... that's a player problem. Not a book problem.

Personally. I'm liking the re-advent of Decks and "Deckers" To me it feels more "Shadowrun". But it's not like 'Hacker" broke the game for me. *Shrugs*
Halinn
QUOTE (Bigity @ Mar 2 2013, 05:28 AM) *
Saying hacker to ground the game in the real world is like using driver instead of rigger. It's not as cool.

How many people really bought 4E because they called them hackers? Not enough to make a difference I'd imagine.

There are probably more people who convinced their groups to play Shadowrun with the simplified 4E than stopped at SR3 because they changed terminology.
Bigity
QUOTE (Halinn @ Mar 1 2013, 10:40 PM) *
There are probably more people who convinced their groups to play Shadowrun with the simplified 4E than stopped at SR3 because they changed terminology.


So...nothing to do with the term hacker then
tasti man LH
Pretty sure people didn't first pick up SR1-3 just because hackers were called deckers either...so it doesn't matter either way.
RHat
QUOTE (Bigity @ Mar 1 2013, 09:49 PM) *
So...nothing to do with the term hacker then


You're the one claiming there's some compelling reason they should drop the term 'hacker', and thus far you haven't demonstrated one.
Bigity
Because decker is SR. Hackers is a bad movie. *shrug*

If you want to keep up with modern terms you might as well call em cyber-terrorists
tasti man LH
...and did their role and function suddenly change when they switched from "deckers" to "hackers"? No.

Also, "cyber-terrorists" is probably the term that the corps use against hackers/deckers.
DeathStrobe
I think we need the term hacker as a catch all term for (advance) matrix users.

Just as we have awakened as a catch all term for all magically inclined characters.

So if we say we need a hacker, it doesn't mean we need a decker or a technomancer, it means we'd need either/or.

The only part where this analogy slightly breaks down is when we need an awaken character to handle astral threats, because adepts aren't going to be as good as the other two awaken archetypes. But to be fair, they're still viable if built right to handle astral threats.
Bull
Seriously guys. It's a minor, pointless quibble. Let it go.

ANd this is coming from someone who's personal "mary sue" refused to let the word Decker die in Shadowrun 4E....

Bull
Wakshaani
Yeah, "Hacker" is to both Decker and Technomancer as "Warrior" is to Barbarian, Fighter, Paladin, and Ranger. Just an umbrella.

As for the hacking rules themselves, lots of comments have been looked at before work started, and as playtesting has broadened, more work has been done. Is this too strong? Is this too weak? Does this read well? Can Bob the Neve-Played-Shadowrun-Gamer pick the book up, read the Matrix section, and be jazzed to be a Decker? It's a section that I'm passionate about, since I rate the holy trinity of Shadowrun as Street Sam, Decker, and Rocker. Yes, Rocker. Get thee behind me. smile.gif

There's nothing I want more than for Deckers to be COOL, dangit. I want every group to have a PC Decker, integrated right in with teh rest of the yahoos. That the game went 3 editions of "NPC Decker" is ... heartbreaking. Gotta have faith, yo.
RHat
QUOTE (Wakshaani @ Mar 2 2013, 01:49 AM) *
Yeah, "Hacker" is to both Decker and Technomancer as "Warrior" is to Barbarian, Fighter, Paladin, and Ranger. Just an umbrella.

As for the hacking rules themselves, lots of comments have been looked at before work started, and as playtesting has broadened, more work has been done. Is this too strong? Is this too weak? Does this read well? Can Bob the Neve-Played-Shadowrun-Gamer pick the book up, read the Matrix section, and be jazzed to be a Decker? It's a section that I'm passionate about, since I rate the holy trinity of Shadowrun as Street Sam, Decker, and Rocker. Yes, Rocker. Get thee behind me. smile.gif

There's nothing I want more than for Deckers to be COOL, dangit. I want every group to have a PC Decker, integrated right in with teh rest of the yahoos. That the game went 3 editions of "NPC Decker" is ... heartbreaking. Gotta have faith, yo.


I think one of the main issues lies in just how vague the Matrix rules are in places.
Sengir
QUOTE (tasti man LH @ Mar 2 2013, 03:24 AM) *
...sooo this Noise mechanic is essentially supposed to be Signal degradation?

That's why I fear, Flux Ratings and their brethren making a comeback...
Method
I would point out that the term "hacking" in SR parlance means to subvert the normal function of the Matrix and bend it to one's will. In this regard, both technomancers and deckers "hack" and could rightly be called "hackers".

Personally I have no particular attachment to the terms- but of all options I think deckers are the most iconic to SR, otaku are a close second and technomancer/SR4 hackers are tied for a distant 3rd.
Prime Mover
Got a Decker in my group who's been playing SR since 1st ED. He's never used term hacker and still refers to technomancers as those damn kids.
KarmaInferno
QUOTE (Prime Mover @ Mar 2 2013, 02:05 PM) *
Got a Decker in my group who's been playing SR since 1st ED. He's never used term hacker and still refers to technomancers as those damn kids.


From the original 1st Edition Core Book cover:

In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that's where you live, in the cracks between the giant corporate structures. When the megacorps want something done but they don't want to dirty their hands, it's a Shadowrun they need, and they come to you. Though your existence is not acknowledged by any governmental or corporate database, the demand for your services s high. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value - information. Or perhaps a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that's exactly the firepower you'll need if you get hired to make a Shadowrun...

The term Technomancer has certainly evolved over the years.




-k
pbangarth
Good on you, KarmaInferno! Nice touch.
binarywraith
Well, there goes a chunk of my interest in that. Keeping the absurd 'combat hacking' mechanics and wireless really means I don't want to deal with them. Even moreso than the occasional headaches that having a decker in the party brings up.
Pepsi Jedi
QUOTE (binarywraith @ Mar 3 2013, 03:54 PM) *
Well, there goes a chunk of my interest in that. Keeping the absurd 'combat hacking' mechanics and wireless really means I don't want to deal with them. Even moreso than the occasional headaches that having a decker in the party brings up.


You'd rather the world jump back to wired matrix for some reason?
binarywraith
QUOTE (Pepsi Jedi @ Mar 3 2013, 03:19 PM) *
You'd rather the world jump back to wired matrix for some reason?


If the alternative is having hacking happen at combat speeds? Yes.

Think about it. If, as mentioned in the example, it is possible to hack cyberware in combat, the game balance problem is immediately obvious. Suddenly, you have a method of taking down street sams, who already pay double for their advantages in both cash and essence, which does not apply to anyone else. Physical adepts are suddenly even more powerful because they are outright immune to this, yet still reap combat benefits like a sammy -and- have the option of getting magical defense as well.

Not to mention the in-game silliness of breaking an encrypted system faster than someone with a dedicated neural link can trigger a second shot out of a smartgun.

So anyone serious about combat or security ends up running 2050's era 'vintage' tech that's not capable of being wireless enabled, and wired and shielded smartguns, thus making even having the rules pointless.
thorya
QUOTE (binarywraith @ Mar 3 2013, 04:33 PM) *
If the alternative is having hacking happen at combat speeds? Yes.

Think about it. If, as mentioned in the example, it is possible to hack cyberware in combat, the game balance problem is immediately obvious. Suddenly, you have a method of taking down street sams, who already pay double for their advantages in both cash and essence, which does not apply to anyone else. Physical adepts are suddenly even more powerful because they are outright immune to this, yet still reap combat benefits like a sammy -and- have the option of getting magical defense as well.

Not to mention the in-game silliness of breaking an encrypted system faster than someone with a dedicated neural link can trigger a second shot out of a smartgun.

So anyone serious about combat or security ends up running 2050's era 'vintage' tech that's not capable of being wireless enabled, and wired and shielded smartguns, thus making even having the rules pointless.


Why would you have your cyberware wireless enabled to begin with? No good can come of that. And you don't need to hack a wireless smart gun to disable it. A directional jammer should do the same. Which we usually use to prevent them from calling for help anyway. So a wired smartgun already is a good idea.
binarywraith
QUOTE (thorya @ Mar 3 2013, 03:43 PM) *
Why would you have your cyberware wireless enabled to begin with? No good can come of that. And you don't need to hack a wireless smart gun to disable it. A directional jammer should do the same. Which we usually use to prevent them from calling for help anyway. So a wired smartgun already is a good idea.


It is, but in order for 'combat hacking' to be a thing, the general setting assumption has to be that most of the world somehow forgot in the last ten years that wireless is trivially breakable. Of course, that is one of the main setting points of the entire new Matrix setup...
Pepsi Jedi
But you don't know the setting point of the new book. You're making a guess, deeming it stupid and running with just how stupid it is. lol

Yes there's some kludge in the game. There is in all games. Just wait and see how it is in application to see if it works, rather than seeing a few bits and hints, deeming it dumb, running with the assumption and claiming it broken.
binarywraith
QUOTE (Pepsi Jedi @ Mar 3 2013, 03:48 PM) *
But you don't know the setting point of the new book. You're making a guess, deeming it stupid and running with just how stupid it is. lol

Yes there's some kludge in the game. There is in all games. Just wait and see how it is in application to see if it works, rather than seeing a few bits and hints, deeming it dumb, running with the assumption and claiming it broken.


Did you bother to read the OP?

QUOTE
2) Hackers should be able to do cool things at approximately the same pace as other players. Hacking can play an important role in combat, in infiltration scenarios, and in all sorts of situations—but not if the hacker is still fiddling around with dice rolls after the rest of the group has gotten where they are going, or after all the opponents are dead or fled. We worked to reduce the number of dice rolls hackers make, making it simpler for them to focus on what they want to do and then try to get it done—without making them overly powerful, of course. We also avoided having hacking actions require Extended Tests.

3) Wireless is not going away. The Matrix of Shadowrun, Fourth Edition made the leap to wireless technology, and that made substantial improvements to the Matrix. With the Matrix everywhere, hackers didn’t have to be tied to a particular location to get their work done. They could be mobile. The wireless Matrix also better reflected how current technology is evolving, and we saw no reason to take a step backward.
Pepsi Jedi
QUOTE (binarywraith @ Mar 3 2013, 04:52 PM) *
Did you bother to read the OP?


Yeah. I read it. Did you see where it said they could do EVERYTHING in combat? No... Just some things right? Did you see the part where it said specifically that these changes were made with OUT making them too powerful?

They're making it so hackers aren't sitting around for a half hour rolling dice while the other 4 people at the table are losing intrest or even up and walking off to do other things.

You're making a mountain out of a molehill, a molehill you haven't even really seen yet, but have just had some one describe a few bits of what it's like.
tasti man LH
...at the same time though, if you're thing is just being the guy that breaks into computers and that's it, and you have to hide behind a piece of cover while the bullets start flying.

So being able to actually contribute to conventional combat situations in their own ways? Yes please.

It's either that or go back to having deckers having to hack a system by themselves, go on essentially their own adventure by themselves, while the rest of the group has to sit on their ass playing with themselves while the decker does his thing. Good LORD was that a terrible idea to implement!
binarywraith
QUOTE (Pepsi Jedi @ Mar 3 2013, 03:59 PM) *
Yeah. I read it. Did you see where it said they could do EVERYTHING in combat? No... Just some things right? Did you see the part where it said specifically that these changes were made with OUT making them too powerful?

They're making it so hackers aren't sitting around for a half hour rolling dice while the other 4 people at the table are losing intrest or even up and walking off to do other things.

You're making a mountain out of a molehill, a molehill you haven't even really seen yet, but have just had some one describe a few bits of what it's like.


I'm projecting from what they can do in current edition, and explaining reasons why I personally don't want to deal with it as a GM. Past experience tends to lead me to believe that the folks at Catalyst will miss big, gaping problems via insufficient playtesting anyway, so there is reason for concern.

QUOTE (tasti man LH @ Mar 3 2013, 04:00 PM) *
It's either that or go back to having deckers having to hack a system by themselves, go on essentially their own adventure by themselves, while the rest of the group has to sit on their ass playing with themselves while the decker does his thing. Good LORD was that a terrible idea to implement!


Or God forbid someone either have to make a well rounded character with skills outside of their specialty, or accept that skill in other areas precludes being the combat monster. rotfl.gif
tasti man LH
And besides, the potential to do cool shit like this without having to do a shit ton of rolls each and every turn:

http://www.youtube.com/watch?v=YGdVdi49V9Y

Dunno why, y'all are bitchin'...

(no, I don't care how implausible it is to do stuff like this in real life. it's still awesome)
Pepsi Jedi
QUOTE (binarywraith @ Mar 3 2013, 05:04 PM) *
I'm projecting from what they can do in current edition, and explaining reasons why I personally don't want to deal with it as a GM. Past experience tends to lead me to believe that the folks at Catalyst will miss big, gaping problems via insufficient playtesting anyway, so there is reason for concern.



Or God forbid someone either have to make a well rounded character with skills outside of their specialty, or accept that skill in other areas precludes being the combat monster. rotfl.gif


You're "Projecting"... I.E. ..... Guessing. Based on very little information (( As pertaining to 5th edition)).

So you're making a guess. Then explaining why you don't want to deal with the guess. If you hate the game that much, play something else man. lol.

You can make a rounded character, with skills out side your specialty. You just can't be 100% good at everything all at once. If you want to be the ---absolute---- best combat monster, you're not also going to be the absolute best hacker and the absolute best mage too.

I don't know. *shrugs* It might suck. It might be cool. But just seeing a few lines, and making a guess then ranting about how bad it sucks, based not on what was actually said but a guess based off what was said, seems a bit silly.
redwulfe
QUOTE (binarywraith @ Mar 3 2013, 05:04 PM) *
I'm projecting from what they can do in current edition.


I'm not sure that that is true. I'm not trying to assume you level of knowledge with the system but it does not seem, and I do say seem, that you have explored the subject enough to make such blanket statements as fact. It would be true if they could hack cyberware like nothing else, shutting down samurai and such, as you say, in the current edition. Any runner worth his salt has his gear, cocked locked and ready to rock. Devices are slaved, wireless on systems are shut down or ran through skinlinks, Comms are slaved to the teams hacker, and if your hacker really wants to get to a professional teams gear it will take him longer than the combat would last, which is typically only 1-3 turns in my experience.

Red
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