And I personally think that retconning an entire category of character out of the game just because some people have a raging
hate-on for them, is about the most asinine thing possible.
What happens to someone who's favorite character is a TM, when the Edition shifts out from under them? Everyone in their group thinks "yeah, new edition, awesome, let's change over" ... only for that one player to discover that "TMs all fucked off and died [...] [because] Psychotropic Black IC is a bitch when it's impossible to jack out" ...?
Yeah, nice job.
Either the group stays with SR4,
or that one player's character is
murdered off.
All to satisfy your hate for TMs. And despite the fact that any of you could have said, for
your games specifically, "no TMs".
It's far easier to have a set of rules, and decree "we don't use these" ... than to have no rules at all, for something that someone wants to play.
QUOTE (Draco18s @ Mar 13 2013, 11:22 AM)

[...], what did you think happened to Anchoring?
Anchoring,
one single technique, is not the same as an entire archetype.
Retconning TMs out of the setting would be like saying "whoops, all that Magic stuff doesn't work for us, we hate it, so it's gone".
Or saying "Elves and dwarves and stuff? Feck that, there's only Humans. We hate those trog-and-keebler types."
Removing Anchoring removes a single option (and perhaps rolls it into somethign else). It does not remove
entire character types.
The same cannot be said for retconning TMs out of the game.