QUOTE (binarywraith @ Mar 14 2013, 11:32 AM)

Think about this for ten seconds.
The basic assumptions of the rules in the core book are going to be based off of the things published in that book.
So, therefore, that which is not
in the core book is not necessarily
required to be reflected by the rules.
Not using a specific set of expansion rules is much easier than explaining to players that you've fully rewritten the Matrix section's basic assumptions because the game designers were high when they wrote them.

... Bullshit. Pure and utter bullshit. You're not modifying the rules of the matrix, which have to work whether or not there's a technomancer involved, you're saying 6 words. That's it. That's all you're doing. Nothing else.
QUOTE (Sengir @ Mar 14 2013, 06:48 AM)

Reality Impaired doesn't really fit the bill, and it takes levels of Virtual Personality to offset the cost of one Charisma point, while the maximum level is 3...
The point is more that the -4 to Social Skill tests allows you to get the TM benefits of high Charisma while being socially inept.
QUOTE (Sengir @ Mar 14 2013, 06:48 AM)

I am quite aware of what the term implies (or used to) and used it in that sense: A guy who is not just a bit socially awkward but actively does not give a shit for the meat world, its norms, and what consequences his actions might have there. Especially the descriptions of the old Otaku went into that direction
Generally, the term referred to psychopathy and anti-social personality disorder, of which being extremely charismatic is a highly consistent element. Sociopath does/did not mean socially inept or uncharismatic.
QUOTE (Sengir @ Mar 14 2013, 06:48 AM)

My point was the very existence of all that stuff, which makes the Matrix a bit like the fencing in Monkey Island: The GM tells you what is ahead, and you can only win if you remember the right comeback.
And of course it gets really bad for regular hackers. The list of programs they have to buy is far too big and non-descriptive to make new players comfortable
So, having options is a bad thing now? The more programs there are, the more options there are liable to be to approach a given situation, which is a good thing. It is a lot to remember (I like to keep a summary reference on hand for such things, as a memory aid), but the flexibility of being able to get any of those programs at any time is part of what makes technomancers powerful.