Was considering certain negative qualities, and possible variations for them.
Reduced Senses 5 to 15 BP (Blind/Deaf). I've had a GM tell me that it's impossible to have Blind along with the Adept power Astral Perception. Also complicating matters, cybereyes can replace lost eyes or grant sight, while the higher cost covers a cerebral dysfunction that renders the ganglia, visual cortex, and/or the superior colliculus incapable of processing retinal impulses. In standard SR, would that actually prevent an Adept/Mystic from using Astral Perception, or merely render them impossible to accurately describe sensations as anything comprehensible to somebody who already has vision? Would a cerebrally blind person be able to substitute Ultrasound linked to the sound-receptors in their brain? Notably, they'd still be "color blind" in the meat if that did work.
Day Job: what if somebody has demands on their time, but does not receive money for it? Examples would be schools (esp. for young hackers or college mages), charity organizations, church groups, [insert defining trait]-ist groups, etc. I was considering stepping up the BP bonus by 1 increment for not receiving pay, or making a similar negative quality for such a thing at that sort of bonus:
New Quality: Tight Schedule - due to other obligations, your runner is not always fully available for "business." If the runner does not put in the required time each week, he/she/ze risks loss of status with an organization, loss of contact loyalty, and/or people snooping about your business. This time is unpaid (unlike Day Job).
For each 5 BP, the runner needs to spend a total of at least 10 hrs each week during normal social hours (daylight/early evening). Double the cost if the time cannot easily be changed (Mon-Fri, 6pm-8pm for a Book Club at the coffee shop where Marcus, the Ork Underground community figure, reads his poetry, or 6-8am at the local soup kitchen frequented by Hobo Bob, a man with his ear on the pulse of the local homeless/SINless population, or 10am-2pm Mon+Wed+Fri for your Sperethiel class). Each missed appointment accumulates a die of "suspicion." Roll against the loyalty rating (if not a contact, Loyalty 0). If "Suspicion" wins, the contact/organization loses a point of loyalty. If applied to a non-contact, each success on "suspicion" means the person/organization is more likely to take action, i.e. 1 = a demerit/Parent-Teacher conference/loss of station, 3 = missing person report/detention/increased oversight, 5 = police report/suspension/expulsion. If the character wishes, they can "make up for lost time" by spending twice the owed time during his other available hours (subject to organizational/GM discretion).
Example: #82Caff is an under-aged hacker, and managed to get herself put in homeschooling (20 hrs a week negotiable, 10 BP) which also allows her to take care of her brain-damaged father (a former runner, 10 BP Dependent who requires limited assistance and supervision). Her crew, formerly her father's, is understanding and works with her limitations (they even forged her a fake SIN so she could look after herself). The footwork for their upcoming run has been pretty demanding through Wednesday, and her homeschool study proofs are due Friday. The run is on Saturday and her father has a check-up on Thursday. Caff is going to have to lean heavily on the Cram to finish everything on her plate, but figures Sunday is supposed to be the day of rest anyways, right? Meanwhile, their street sam is running late to the Community Council meeting for his 'burb. He's been getting there late the past few weeks, leading some to wonder what he does with his time that's distracting him. He's a "good boy," though, so some think that assigning shifts of Community Watch for him might put some positive influence in his life. Whatever the case, if he keeps missing meetings, they'll have to help get rid of the bad influences in his life, or else remove him from the community.
Thoughts?