QUOTE (RHat @ Apr 15 2013, 11:12 PM)

I'm going to need to ask for a citation, here, because the closest thing I can find to something saying that would require that we pretend Remote Tasks didn't exist.
SR4A, p. 241, Top Left:
" ... Sprites must remain with the technomancer. Sprites can be temporarily
dismissed at any time and called back at a later point (within
that 8-hour period); both requiring a Simple Action. Sprites can only
access other nodes if they are accompanying or called by the technomancer,
or if they are sent on a remote task.
REMOTE TASKSSprites can be instructed to undertake a remote task in another node,
sent to operate away from the technomancer. e sprite can only access
public nodes or private nodes for which it has the passcodes or that
it can hack with an Exploit complex form. Remote tasks forfeit any
further tasks the sprite owes. [note: This last limitation applies only to
unregistered sprites, as per the later section, same page]"
Ambiguously worded, if you ask me. However, I did note:
Unwired, p. 154
"
Sprites And Node AccessAs creatures of resonance, sprites may travel to and from
the resonance realms as they please. This allows them a kind of
shortcut, taking a path from one node to another via the resonance
realms, rather than through the Matrix. This does not, however,
give them a free pass to bypass firewalls and system security. A
sprite may only use this shortcut to access a node in which the
technomancer to whom they are registered is present (i.e., the
technomancer calls them into the node), or in which they have
legitimate account or backdoor access. Otherwise, the sprite must
hack into the node, following the same rules as any other hacker
(p. 221, SR4)."
I'm willing to concede it, though I'd GM it differently (a house rule). On the other hand... I could easily use this with my current technomancer... crack and crumble more, my precious Shadowrun.