QUOTE (Yerameyahu @ Dec 2 2010, 03:49 PM)
Everyone asks about astral invisibility, so do a search for the threads.
Short answer: no.
Do-everything 'invisibility' spell? Also bleh. The GM's job is to say 'no' there too.
I've discussed this before and I don't recall the answer being no, but nobody said yes.
Take this sentence from pg. 191 of SR4a:
QUOTE
It takes a Simple Action to shift one’s perception from the astral to the physical, and another to shift it back again (it is not possible to see both at the same time,
though almost everything in physical space is reflected on the astral, albeit without detail).
This implies that there are things that are not visible on the astral that are visible on the physical. Given this we can use some type of physical concealment option (lots) coupled with whatever is not visible on the astral to be undetectable on both the physical and astral. What did the authors mean by this? I can't imagine they would make a head nod to something as simple as a picture being a glass plate or something, but maybe it was that basic.
Furthermore False Impression/Manascape are realistic/multisense (affecting magical senses) illusions to literally give false impressions akin to the phantasm/trid phantasm spells.
False Impression is: M, LOS, sustained, with DV = F/2-1.
Phantasm is: M, LOS(A), sustained, with DV = F/2+2.
Switching from LOS to LOS(A) confers a +2 to drain, so where does the difference in 1 drain come from?
M = +0, LOS = +0, sustained = +0, realistic = +0, multisense = +0, and neither illusion hides or conceals so that is +0. Well that means that False Impression has a -1 hanging around for some reason.
That means that either False Impression has a restricted effect or a restricted target. I could read False Impression as one or the other (affects only targets with astral perception or the effect is restricted to astral perception only).
This means that conceivably you could construct a spell that is not restricted effect or restricted target that confers +1 drain that will allow for both magical and physical senses to be befuddled and with an additional +2 drain you can create a spell that will conceal against physical and magical senses.
Now spell generation is up to GM approval so maybe if you were the GM you'd say no, but what is not against GM approval is sustaining two spells at once so you could perhaps sustain false impression and phantasm to generate illusions on the physical and magical. Since sustaining two spells at once is possible it would be annoying if a GM didn't allow you to create a custom spell that combines them. Similarly since a custom spell that is illusionary on both the physical and astral is within reason I don't see how an invisibility equivalent is not within reason as this exists for other spells (I could only see this being contested on the grounds that an astral perception invisibility spell does not exist already).
Thinking a bit more on the topic perhaps the downside to a single spell that affects the astral and physical is that "sorcery cannot bridge the gap between the astral and physical planes", so maybe that is game breaking. I'm not certain at the moment that this is game breaking. Anyone know?
Furthermore Masking can be used to change your aura to any mundane or magical form (almost) and Extended Masking can conceal foci and spells on the astral. Given that foci have an astral form this is equivalent to concealing an astral form. Therefore I don't see why Masking can be used to conceal your own astral form. One may also consider using Masking to make their aura look as though it is a very small astral creature that is under the influence of a high power concealment spell (like a pixie). Alternatively one could make their aura look like the aura of a mundane insect. And if the Masking metamagic can give compounded appearances you could make yourself look like a concealed pixie and make yourself look like a mundane version of a concealed pixie.
I'm not sure where the astral chameleon quality stands on this, but it does make assensing harder by a -2 dp modifier, so I'd imagine that detecting an astral chameleon similarly suffers a -2 dp modifier which in game relations is half as effective as ruthenium polymer at disguising from physical sight.
Feel free to comment.