QUOTE (LurkerOutThere @ May 17 2016, 03:18 PM)
But at the end of the day it should work exactly as standard spell defense and banishing does. Less Systems to manage.
But part of the problem is you want them to get all the benefits of spell defense/banishing without paying the price by way of the Magic Score.
Which is why I suggested a price in the form of making it more ritualistic as a way to offset the 'cost'.
Since you have specified you are going with 4th, remember that banishing is normally having the banisher rolling Banishing +Magic.
Now if you are treating Magic as 0, this is not so bad against an unbound spirit since they only get to roll Force.
However if they tangle with a bound spirit, they will be rolling against Force +Summoner's magic which will make it a lot more difficult to beat.
Or are you going to allow them to bind a banishing focus to help level the field a bit?
Like a Seal of Solomon or similar unique foci type forged/passed down within the Citadel.
While most foci can not be bound by mundanes, 4th did have rules for unique foci and some could be bonded by mundane so that is a possibility.
You run into a similar problem when trying to use Counterspelling against a sustained spell. The dispelling magician makes a Counterspelling + Magic
Opposed Test against the spell’s Force + caster’s Magic (+ Karma spent in the case of quickened spells).
Again the dispeller is effectively only rolling one stack o' dice vs the spell's two stacks of dice unless you work in an unique foci in here as well to pick up the slack.
Or otherwise, make the ritual generate an effective Magic rating.
If they want the effect RIGHT NOW, it's with an effective Magic 0 for dice rolls, but with a little prep time and chanting, they can better their odds by building Power.
OR go with the creepy factor by scrapping the above and let them do the spell defense / banishing as normal, but have it turn out they are really doing it via the benefits of a spirit pact with an entity who is doing the actual magical heavy lifting(by providing the Magic score) in trade for an unwitting Karma Tap or other demands.
Also there may be limits to how many active spell defences/banishings it can be backing at the same time without a couple falling apart at inopportune times.
Suggest you look at the Aleph Society in Threats 2 for more on this sort of Shared Potency.
In any case, good luck with it and let us know how it progresses as it could make a fun NPC agency.