QUOTE (Tanegar @ Jan 17 2016, 07:49 PM)

I'm getting ready to start a new game, and one of my players-to-be has proposed a house rule from his previous group. As originally used, it worked like this: a character with a semi-automatic weapon may take a Complex Action to fire as many rounds as he likes, up to the number of rounds remaining in the magazine. Each round after the first imposed +1 to the shooter's TN (this player is coming from 2/3E; we'll be playing SR20A); each round was tracked seperately for the purpose of inflicting damage.
I told him I'd think about it. I'd like to get Dumpshock's read on the rule before I give a definite answer. Obviously, the rule will need to be changed to account for static TNs; -2 DP per shot after the first?
Don't !! No, Really , DON'T !
It will result in a Massive Dicing Orgy !
You will end up rolling 5+ different Attack-Dodge-Soak Rolls IN ONE IP !
I guess than You will need 1 Hour of Gaming time to play 1 or 2 Rounds of Combat ,but the Fight will be Over in only 1 or two rounds and often only the one Player who starts this cascade of Attack-Dodge-Soak Rolles will be the only one having fun and the other players can only watch while this One Player is rolling his dice for 10+ Minutes....
Worst Idea I ever heard lately ( especially for the other Players !!)
And(additionally ) that Houserule is against the Mainstream Rules. It practically destroy the efficienacy of normal Busrt Fire and Full Auto Fire
a Burst either means a Minus to the Defenders Dodge or a Plus to the Attackers Damage.( -2/+2 or -5/+5)
With this Option you roll out each and every Bullet ...
You could Streamline it with the existing SR4A Rules by allowing a HM-Burst (3 Bullets) as a complex Action (AKA SR5 HM Burst )
So you'll be giving your Player an additional Option without unbalancing the Basic Rules and without destroying the Fun of the Other Players
Hough!
Medicineman