Just got this last night.
Several good points about it.
First is it's got a Clear Table of Contents that is linked so you can just to the page. A good step forward given some of the other items.

It does start off with a full blown headcase putting up an article for the Jackpoint. Not like Miles and FastJack who were slipping into it, but rather the final result of a takeover. I admit I was a bit wary at first, but this character gives a face if you will to what we are confronting that many of the other threats in the past never quite did. Sure we had Bugs stomping all over Chicago but there were pretty much swarms. Shedim were sadly never really played to the fullest, being more bogeyman. But here Riser 2.0 is an entity on itself, a mix of old and new in a frightfully capable combination.
Love em or Hate em, CFD and it's fallout are here and both sides of the equation are coming to grips with it.
And there is a lot of fallout, which means work aplenty. We get glimpses at both Corps and other organizations who are either giving out contracts or having contracts laid out against them, including the Shedim and Ordo Maximus.
But that's not what all the corps are doing. A lot of AA's are jockeying for position, making allies for a shot at the AAA title. In the meantime the big 10 are using the CC to audit the AA's to try and keep them down. There is going to be a lot of work on all sides it's whether protecting/attacking auditors, trying to cover up or blow the lid off sections people want left alone or more, this is going to be fought mostly in the shadows.
Rumours of a revamped SIN system abound, but not much crunch-wise. Remember the arguments about being SINless? Well now they want to introduce Outsider SINs to slap on anyone they catch without a SIN, basically all the identification and being tracked without any benefits of a citizen.
Expect this to play havoc with Fake SINs as well as they ramp up the level of identification checks, so Mr. Troll wont be able to use the level 1 fake SIN showing a Chinese dwarven grandmother that he paid the local junkie for.
Again, this is not actually in play, but looks like foreshadowing of things to come.... Or means more work for the Deckers as all this extra data might not be as secure as the CC would like to make it out to be.
Next we see a series of contracts out for those interested in some work, serving as some good plot hooks.
This is followed by a short section on hiring different levels of meatshield and others with the next chapter being a who's who in the world of cat and mouse.
I really liked the Cuba section, it's been a while since we have had a look down that way.
Tying in with this we get to see some new traditions to get your voodoo on with. Also a bit on channelling Greater Form Spirits.
For the various types of spirits like water, guardian and such they introduce particular aspects to make them more personal and fitting with the tradition.
New mentors spirits bring back old favourites like Gator, Adversary and more plus a few new critters.
Nice section on the dealing death business, plus we get some new toys in the way of guns, spells, adept powers as well as weapon and armor mods and seven new toxins to ruin someone's day.
The spell extending potency in an alchemical preparation should be of particular interest, even if you can only use it once per preparation. The 'light saber' spell is pretty cool, but there is some errata needed already for this, but overall it has not been too bad so far.
New qualities and life modules as well as one new archetype to get your fledgling death machine started with.
There are some hiccups here and there. Fair amount of crunch throughout, but some of the most tantalizing fluff doesn't have much corresponding crunch to go with it.
We already mentioned the SIN revamp above while another example is where the fluff mentions someone has made a bullet that has a fair chance to carry the alchemical preparation, but is basically a engraved steel ball so has shit accuracy.
All well and good but not much detail beyond that, like how much chance of success, damage and accuracy loss, or what limitations beyond firing basically a musket ball.
So I suspect it means it could work in a single shot weapon like a breech loading gun or revolver, but you won't be getting clips of fireball loaded rounds anytime soon.
Expect to see lots of bickering on stuff like this, although maybe we will finally get Caster Guns like Jean Starwind, which they kind of already do by using empty cartridges loaded up with a spell (trigger is mental command instead of the hammer falling).

Overall I think it is a worthwhile buy, has a fair spread of things throughout.