QUOTE (2XS @ Jun 17 2016, 09:56 AM)

How do you keep from getting mind-raped by magicians with mind control spells? It seems like you could just have one dude walk in on your whole team of 'runners, drop a mass-suggestion spell, and order everyone to surrender.
If they're close enough for a mass suggestion spell, he could also throw a bunch of grenades and possibly get a similar result. Not to mention that a good use of social skills could also cause runners to surrender.
Mind manipulation spells are powerful, but so are many other options available to runners and opposition. They feel more scary, but when you think rationally about them, they aren't that worse than other options out there.
(Reminds me of this little joke:
Street Samurai: "Hey mage, want to see my spellbook?"
Mage: "A spellbook? you?"
Street Samurai, drawing his Ares Alpha: "Here it is."
[he shoots] "Manabolt"
[he shoots a gel round] "Stunbolt"
[he shoots a grenade] "Manaball"
[he shoots a stun grenade] "Stunball"
[he shoots an incendiary grenade] "Fireball"
[activates the chameleon coating] "Invisibility"
[activates a built-in holographic projector] "Illusion"
[points it towards the mage and activates the laser sight] "Control Emotions: Fear"
"Hands up!" [the mage complies] "Control Actions"
[puts the gun away] "Control Emotions: Relief"
"And no drain at all"
QUOTE
I just don't see how a non-awakened character is supposed to deal with stuff like this. There's not even any kind of "mental discipline training" in the martial arts rules to help people resist this sort of thing.
One thing a mundane could have to protect from mind manipulation is to have glowmoss coupled to a light detector, when the glowmoss glows due to magical activity, the detector picks it up and the target's commlink sends a message to the user to warn him that he might be targeted by a spell and maybe he should double-check his intention in case it's a mind manipulation spell.
This could be coupled with some behavior analysis software that detects when the runner does something out of the ordinary. The "Virtual Person" AR software is unaffected by mind manipulation.
Rulewise (in SR4 at least), this gives the opportunity for the runner to roll another spell resistance test.
A drawback of this mechanism is that it might cause the runner to hesitate whenever he's targeted by a spell, no matter what spell that is.