As the guys have said, SR 1, & early SR 2, really only used drones in a basic way - that being surviellance/spotter or combat backup/decoy to the main vehicle threat. As far as I can remember there was no Captain's Chair mode, but you could operate several drones out of one remote control deck, albeit you could only directly control one whilst the others were on autopilot. You could also operate drones via the RCD without a VCR but then that was the same as going Tortoise mode in the Matrix and nobody really ever bothered with that.
Overall, in gameplay the drones weren't used as much. They were kind of new and overlooked in their potential (a bit like Astral projection recconoitering) until the arrival of
Rigger Black Book,
Fields of Fire and
Corporate Security Handbook. The foremost of these really only unleased a few more drone options gearwise but did bring across the messafe that a rigger shouldn't underestimate the usefulness of drones. It was really the old layout with in character decker/Matrix post comments that brought over the little tricks and worldview of how drones could interact with running.
Fields of Fire really brought out the military applications of drone warfare and
that is when many GMs really started to take drones seriously - as did the players. It was also thye advent of indirect fire and linked weaponry via BattleTac systems which were to be later polished by
Rigger 2. Corporate Security Handbook is the one often overlooked, but for the GM it really pointed out in a practical way on how drones could be used to beef up building/static site security. More geared towards traditional B&E raid shadowrunning territory than the
FoF military outlook/battlefield role, it also introduced the concept of the building security rigger AKA the "Spider".
Towards the end of SR 2 era (circa 2058) -
a la Renraku: Shutdown, and the emergence of SR 3 (which practically included Rigger 2 as a separate "new" chapter), drones really became the force
du jour, for riggers to play with. hideously complex rules asde, they took the wireless world and technical advances and ran with them logically and effectively. This was the advent of when rigging drones became more favourable to many players than rigging a vehicle. The swarm of drones tactic had become a very nasty, and affordable, animal.
Since then things have steadilly advanced to SR 4 and all the fun therein of wireless AR networks. (I recently noticed that the old datajack port link for vehicles was an early version of AR.) Drone have become more organic and complex. Rigging and Decking have effectively become one. And from what I've gatherd, it's almost impossible to start a character with their own aircraft these days.