QUOTE (jesusofthemonkeys @ Feb 8 2009, 11:36 AM)

QUOTE (Draco18s @ Feb 7 2009, 07:19 PM)

Drake. Runner's Companion.
gotcha
I'm playing one now and there are a few rules questions we're still hammering the kinks out of. (Un?)Fortunately my GM knows too much fluff about drakes and I'm actually worried about what might happen if I transform.
Mmm~ a free Hunted flaw...
Of course, it's not Jim, who would probably find a way to exploit the drake's (unwritten in RC) weakness anyway and would have done so twice by now (game's gone on...10 sessions?)
Critter Power + Adept Power was easy enough to work out, though annoying on my part.
Hardened Armor + Normal Armor is another thread here (and won't come up in game for another three weeks minimum)
Time it takes to transform was arbitrarily decided by the GM as a simple action IIRC (may have been a complex).
Getting special armor (fits the drake and transforms ah la "Wild Armor" in D&D) has been hammered down to getting a unique item made, costing (karma and money) the same as a force 2 power foci (fortunately the GM pays us well in both, he likes to see character growth rather than 1 run -> 2 to 4 sessions -> 5 karma -> 15+ karma before you can really do anything -> a whole term (8 to 12 weeks) before anyone spends karma; we also get paid 10,000 newyen a player for a run or better). And revealing my identity to the artificer in question (see above).