QUOTE (Ancient History @ Aug 5 2008, 05:07 AM)

Pixies, maybe. Obsidimen, no.
Free spirits? Aren't Obsidimen supposed to be free spirits?
QUOTE
Except that Runner's Companion is NOT a core book.
Uhm ...
QUOTE ("Battle Corps")
This core book for Shadowrun, Fourth Edition also introduces Metavariants, Changelings, and the Infected as player character options
Emphasis mine.
QUOTE
My only real complaint I can think of is the aura of mystery around some things, like the drakeforms - I understand no one really knows much about it, but one could have made it a bit more mysterious in detail than just 'we don't know jack'.
Aside from the dragons book already mentioned, the Earthdawn dragons pdf on Ancient's home page also contains info on drake genesis.
And now for my review. The goodLifestyles are back. WHEW. I so missed you! Some decent new toys in the lifestyle and survival section. A few questions left open, as always, and I seriously wonder why all those style advantages and disadvantages are gone (I miss terrific view and disgusting neighbourhood), but it's good to have them back regardless.
The new chargen systems are a nice touch too. Especially BecKS adds. Good stuff and, from what I can tell, decently balanced too.
New connection rules add to the fact that SR4 is the first edition with connection rules you actually can work with. Nice system for organisations and online communities, though it took me a bit figuring it out.
Qualities are nice too. Good to have the old stuff back. Not sure about the new ones, SURGE included, but I'll definitly place a bunch of Klobb somewhere in Germany. Most likely Troll Kingdom. I hate Baden anyway.
Metavariants are far better than I had initially feared. According to - thankfully insubstantial rumors - elf metavariants were to be stamped as whores regardless of character. I miss the second new elf someone wrote about, but dryads are back and as playable as ever. The new dwarfs are cute, being little monkeys and all. I bet there'll be seveal harumani physad chars called Roku soon, somewhere.
The badThe new "character options".
Shifters and Drakes - meh. They seem okay, though innate magic ratings are a bit over powered - but then again, without being mages, they're not feasible at all. Still nothing I would allow, but not truly ridiculous either. The fun starts after their section.
Nonhumans. Either they're barely usable as shadowrunners (naga, centaur) or they're just attention hogs for the entire campaign. I can't see how centaurs or nagas can find acceptance as covert operatives, except maybe for operatkions in Amazonian jungles or Greece. Windlings and Sasquatches - maybe. But they're too very limited - either by being unable to communicate properly or because any deadly would will vanish the PC.
The Infected? Sorry, they're totally unbalanced. Yeah, I know, BP cost and all that. Big fucking deal. Just get the character infected after chargen! Buy an infected of appropriate type as a contact, have your character be a fan of this infected type, and bingo, you save between 35 and 150 BP. Also, don't waste money buying magic in your character, as the infected will get it for free - just buy latent awakening. Use your first karma to push magic a bit. It'll also allow you to act like a damn Mary Sue, whining about how your feats are really curses, and to go on killing sprees, stating your character just hasn't quite adjusted to the new lifestyle. Keeping essence above magic is no problem either, as you can most of the time pass for a normal metahuman with a SURGEling SIN, and can just mug NPCs like there's no tomorrow. Fun!
This stinks. None of the infected characters have any meaningful allergies or weaknesses any more, apart from locking them into a box and throwing away the key, which is GM fiat of the worst kind. This reads a lot like munchkins-r-us.
Free Spirits? Not only do they now gain KArma like PCs do, they also act as a group commander by default. Lucky Free Spirit player! He gets to be all important and degrades all other PCs to stooges by default! And not only that, as soon as someone wants to play a free spirit (and gain Karma), other players HAVE to chain their characters to the spirit till they die by favour of a spirit pact. As an incentive, they gain a second Hand of God. Now that's balanced. I guess spandesx suuits and flight powers are optional.
What about AIs? Oh yeah. Finally, I can play a dungeon, a washing machine, Spider Jerusalem's Maker unit with Beetle addiction or the iRobot robot. And not only that, but I also can have cool super powers that make technomancers seem balanced! Truly great.
Finally, this section begs the question why the majority of these ... things ... should go shadowrunning. But meh. I guess that can be justified given a sufficienty ridiculous background. If it floats your boat, fine. Of all this, only the sprite and the sasquatch MAY be useful - as NPCs in my games, possibly as PCs in others. Otherwise, it's pretty much space wastred that could have been used for more feasible game options.
The uglyAnd by ugly, I mean "it hurtses our eyes, precious!" Seriously, CGL should start to do some art directing. The art in RC is significantly worse than n Unwired (which had decent to great art). Not only are the images partly technically sub par, they also just don't fit, style-wise, with one another.
Now, I don't claim to know publishing in the gaming industry, but can't you give art assignments by book, not by chapter? Is it really that expensive? I somehow cannot imagine, snce tiny niche stuff like DeGenesis can pull that off. So what is it with SR4 and art?
ConclusionNow, RC does contain fun stuff. Connections, Qualities, Metavariants, all decet stuff and useful in converting old characters as well as building fun new ones. Lifestyles are back, and now we all can again buld a cllege dorm living decker nerd whose secondary lifestyle has living with parents, or a bling-bling gangsta orc lifestyle (do elf bitches count as roommates from heaven?).
But apart from Artwork between "heh", "meh" and "ohgodmyeyes", it does waste a significant portion of space on "character options" that any normal group would ban outright, or never allow to develop as it needs to. I kind of don't see the need for these things as PCs, especially AI and Infected. I don't see the need to waste several pages on vampy fluff and evey last MMVV variant playable, even those clearly identified as animal-minded before this book (refers to loup-garou, not wendigos), when sensible stuff like example ratings for example online and group connections and an allergy that is referenced in other parts of the book have to be cut due to space concerns.
That and the Artwork, which REALLY could use more attention on part of the developers so that it at least follows a common line of sorts, really drags down my otherwise pretty decent impression of this book. I'd give it a C-.