Anyways, the notion i had was more of a gun adept but with spells to compliment his dark side. Such as shadow. He's fragile of sorts and i would like him to be a hit n run type of character, fly in, shoot em up, fly out. Here's what i got so far. I'm trying to stay at 750 karma, although i have an extra 50 after chargen to fill in some spaces if need be.
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The basic question i have now is what your opinion is on the spells;I plan on using dual Ares Predator IV with axe blades attached to the under barrel, like a gunblade cept they would look like tomahawks for conceptual reasons. Couple that with two weapon fighting style, since full melee defense (parry) is reation+melee skill(5+weapon foci correct?)+combat sense. For range i would go full gymnastics dodge gym+reaction+combat sense+improv non-combat ability (adept power, it's really cheap for the extra +6 die).
As for my casting i was going to cast improv reflexes for the max +3 ip then use my sustaining focus for that, then over cast combat senses. Something like 10 or 12 (if i can) then my drain value would be 7 or 8, i'd roll to resist it and whatever i don't resist, at the end of the combat turn i can regen it since i'm a shape shifter. Since it's a sustaining spell, i'd get adept centering to take care of that penalty. The shadow spell i can cast and negate the effect (if i suffer from it as well) with heightened concentration.
I feel like i'm missing something in this build but i can't place my finger on it. I'm not even sure if i should even bother with the pistols and just go for melee, since i can fly in very fast, cover a lot of ground. I could even drop the pistol skills and get a few lower level stealth type skills... hmmm