QUOTE (SkepticInc @ Jul 11 2010, 09:14 PM)

The SEAL delivery mini-subs that were shot out of a torpedo launcher were scrapped, as they were enormously expensive wastes of cash that didn't work, but the program to use the Ohio-class of subs as a staging ground went through.
-- Huh, it was my reading that even the piggyback system was dead in the water (no pun intended). My college doesn't have Jane's subscriptions so I've fallen behind

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I'll have to look at the book you are referencing.
-- I wrote the design system in Under Pressure and other stuff, so I'm heavily biased. But IMHO it's prety damn realistic -- only design system I'm aware of that separates form hulls from pressure hulls for example. It also covers supercavitation in a realistic manner (you can actually approximate the real-world mission profile of the Shkval) and has some sub designs that could easily be converted over to Shadowrun. Even has some subfighter designs. You can get a sample of the designs and the changes made to GURPS Vehicles in the
Design Notes.
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You didn't mention the use of sonic weaponry though. Is that something that wouldn't work? It seems like a sonic beam like the one mentioned in Arsenal for communications could be weaponized and be a sort of underwater laser analog.
-- A
saser? IIRC this came up and was poo-pooed due to the huge power requirements necessary to do any serious damage against armored targets (i.e. a hell of a lot easier to just use explosives). Good question though, I'll add it to my list of things to look at.
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I also have a few concepts for dive suits that would make humans deployable underwater in ways that aren't just floating targets.
-- Nah they would be floating targets unless you get into superscience (force field pressure hulls). And then they would
still be easy marks for a drone unless those are just banned (like in Traveller). It's even worse than in space because of the demands of the pressure hull and life support - can't even biomod a human to operate at extreme depths due to the lack of dissolved oxygen (might be able to get around this to some extent with extremely large gill wings or something). Liquid breathing is super nice ... except it's crazy bulky and obviously weighs a lot. There are other issues with it as well that we glossed over in Under Pressure just like Shadowrun does

See
Liquid Breathing Apparatus,
Arsenal p. 56 and
Fluorohalide Respiration,
Under Pressure p. 116.
-- The problem for any manned underwater vehicle is that you have to have an extremely well armored area for the crew to survive in, especially if you want a "walk in" system that maintains 1 atm pressure so you can avoid decompression. That's a TON of mass and space that can be avoided with a drone.
-- The big "BUT" in all this is mages. Visibility is a big issue, but a water elemental is a nightmare opponent and some spells could have nasty specops potential