iategod
Jul 15 2010, 12:11 AM
So many of these threads get serious very quickly. So i was thinking for fun we could post builds of superheros. No bp limit, just what ya think the hero would have, IE batman couldn't have a str of 15
The trickier the hero, the trickier the build. I'd like to see Scarlet Witch or wolverine.
Here's something easy, Captain America;
[ Spoiler ]
Body 6
agil 9
reac 9
str 4
char 8
int 5
logic 4
will 6
edge 2
magic
skills
unarmed 5
exotic weapons 5 (shield)
athletics 5
dodging 5
perception 4
infiltration 4
leadership 4
qualities
(work in progress, definitely adept)
Adept powers
combat sense
critical strike
counter strike
missile mastery
power throw
If shields would work like normal instead of adding to armor (durrr) the character would be fun.
Jaid
Jul 15 2010, 03:06 AM
1) strength 4? seriously? have you opened a comic book lately? most superheros look like they could arm-wrestle the average person with their pinky finger.
also, doesn't he need throwing? and something to let him catch the shield? probably some kind of crazy adept power that lets him bounce the shield around too...
iategod
Jul 15 2010, 03:17 AM
QUOTE (Jaid @ Jul 15 2010, 03:06 AM)
1) strength 4? seriously? have you opened a comic book lately? most superheros look like they could arm-wrestle the average person with their pinky finger.
also, doesn't he need throwing? and something to let him catch the shield? probably some kind of crazy adept power that lets him bounce the shield around too...
Ya, I'm not too sure on the captain, just mentioned it cause the news was on g4. I know he's got super soldier serum, so maybe str of 7, or 8? Oops, forgot throwing skill. I was thinking it since I added the missile mastery.
Im guessing the returning shield would have to be a house rule done between the player and he's gm.
What else am I missing?
Hand-E-Food
Jul 15 2010, 03:19 AM
List the build points as well, to give an indication on relative power. I have a build for Travis Touchdown using only 400BP. It works, but he's a boring character. All he can do is slice things and draw attention to himself. I'll pull it off my other machine.
Lanlaorn
Jul 15 2010, 03:19 AM
Cap is at peak human natural potential, so 6 on all physical stats I think.
Laodicea
Jul 15 2010, 03:29 AM
QUOTE (iategod @ Jul 14 2010, 07:11 PM)
So many of these threads get serious very quickly. So i was thinking for fun we could post builds of superheros. No bp limit, just what ya think the hero would have, IE batman couldn't have a str of 15
The trickier the hero, the trickier the build. I'd like to see Scarlet Witch or wolverine.
What shadowrun player hasn't made at least 1 wolverine clone?
iategod
Jul 15 2010, 03:43 AM
QUOTE (Laodicea @ Jul 15 2010, 03:29 AM)
What shadowrun player hasn't made at least 1 wolverine clone?
Heh, I haven't yet but I'm tempted now that you mention it. Would he be a changeling or a shape shifter (for regen)? Or both?
Tanegar
Jul 15 2010, 05:38 AM
QUOTE (Laodicea @ Jul 14 2010, 11:29 PM)
What shadowrun player hasn't made at least 1 wolverine clone?
I haven't, but then I find Wolverine an agonizingly boring character to begin with. "So, Mister Logan, what do you do?" "I cut things into smaller things while being dark and mysterious." "How nice."
Makki
Jul 15 2010, 06:24 AM
Lifestyle: Luxuary
Connections: Butler (6/1), Companion (6/2), Police Chief (3/4)
positive qualities:
Born Rich
Catlike
Privileged Family Name
Trustfund
Aptitude (Infiltration)
negative qualities:
Lost Loved One
Wanted
Dayjob (Exec)
Distinctive Style
Enemy
Enemy
Enemy
i don't bother stats, they are all top. i'd go for 'ware rather than magic for obvious reasons
Lanlaorn
Jul 15 2010, 06:28 AM
I'm not sure he'd go for any cyberware, various electronic gadgetry and powered armor for sure though. Martial Arts and non-lethal takedowns galore.
Critias
Jul 15 2010, 06:44 AM
The whole point of Cap's super soldier serum was to make him the peak of human physical potential. The whole point of Cap's character, personality, and training, since then, has been to show him as pretty much the peak of human mental and social potential. His stat-line, as such, is about as easy as can be. "Highest score possible through raw stats and karma expenditures," across the board.
Edge included. Edge especially, in fact. Why? Because it's not just luck, it's will to succeed. It's drive. It's motivation, and the fates smiling on you for your hard work and elbow grease. For Cap, it's also his ace up the sleeve -- he's been described by some of Marvel's best writers as the perfect example of "the total hero is more than the sum of his parts." Edge represents Cap's belief in his cause, and his ability to wield that belief and catch a break from a fickle universe.
He's also one of the Marvel Universe's premier hand to hand combatants; quite a few of their first and second tier characters brag about being trained by Cap. His unarmed, athletics, shield, throwing, should all be about as high as possible. Likewise, his tactics/leadership skills are off the charts -- one of Frank Miller's best lines ever describes Cap, in-universe, as having "A voice that could command a god, and does." He's all about the leadership skills.
Lansdren
Jul 15 2010, 10:09 AM
I would put forward the premise that Cap would be at full 8's for the physical
Base max of 6 plus exceptional attribute on each plus the genetic increase too. (makes sense with all the tinkering done to him)
iategod
Jul 15 2010, 01:35 PM
How bout wolverine.
Body 5
Agil 6
Reac 6
Str 4
Int 8
Char 5
Logic 5
Will 6
Typical, unarmed combat, intimidation, tracking, dodge, perception (scent)
Ahnd blades or spurs for cyberwear? I'd go as far to add trauma dampener (or high pain tolerance quality), bone lacing. Adept powers berserk, critical strike
Laodicea
Jul 15 2010, 01:52 PM
QUOTE (iategod @ Jul 15 2010, 07:35 AM)
How bout wolverine.
Body 5
Agil 6
Reac 6
Str 4
Int 8
Char 5
Logic 5
Will 6
Typical, unarmed combat, intimidation, tracking, dodge, perception (scent)
Ahnd blades or spurs for cyberwear? I'd go as far to add trauma dampener (or high pain tolerance quality), bone lacing. Adept powers berserk, critical strike
Pretty much. Need to figure out a way to work in the regeneration power. Negative qualities: total amnesia. Metagenic unusual hair: fast growth
iategod
Jul 15 2010, 01:54 PM
QUOTE (Laodicea @ Jul 15 2010, 01:52 PM)
Pretty much. Need to figure out a way to work in the regeneration power. Negative qualities: total amnesia. Metagenic unusual hair: fast growth
how bout making him a shapeshifter but since he has amnesia he doesn't remember he can shapechange?
Makki
Jul 15 2010, 02:08 PM
QUOTE (iategod @ Jul 15 2010, 03:35 PM)
Body 5
Agil 6
Reac 6
Str 4
Int 8
Char 5
Logic 5
Will 6
Ahnd blades or spurs for cyberwear? I'd go as far to add trauma dampener (or high pain tolerance quality), bone lacing. Adept powers berserk, critical strike
str is his dump stat?
adamantium bone lacing of course. for Regeneration he could be possesed by a free spirit with Aura Masking, Regeneration, Realistic Form
Whipstitch
Jul 15 2010, 05:07 PM
Yeah, Cap is a Marvel Universe living legend in Unarmed-- he's the sort of character that gets crossovers with Batman in which they fight and are described as being locked in perfect combat until something else comes along for them to do and Bats overall thinks Cap could have taken him. He's indisputably in the elite group of roughly human level comic book characters that nevertheless school super humans on a consistent, canon basis. Give him a 7. Iron Fist could probably take him in a straight fight, but that's because there's no way in hell you could do Iron Fist without making him a pretty tweaked Adept. Even then, if Cap and Iron Fist were to spar, Cap would sneak some stuff through. He's that good.
Wolverine is peak human physically, up to and including roughly max human strength. The only reason nobody makes a big deal about his strength is that he lives in the same universe as some truly ridiculous bruisers. A berserk Hulk or Thor is basically as strong as the plot requires them to be, and Wolverine is nowhere near that level. He's roughly on the same level as Cap, maybe a li'l weaker, maybe a li'l stronger. The idea is that his adamantium laced frame, stubbornness and constant regeneration lets him push himself well beyond normal humans. He's basically trained himself into 5'3" ball of constantly regenerating muscle with no pesky recovery phases to worry about. Both characters should be in the 7 or 8 range physically and you could probably talk me into 9s on Reaction or Agility.
crash2029
Jul 15 2010, 05:18 PM
I am gonna have to dig out the writeup I did for Green Arrow and finish it.
Rand
Jul 15 2010, 05:55 PM
Of course, Doctor Strange would be a high-level Initiate Mage - like Initiate Grade 6+, with a magic rating around 12. Maybe more...
Lanlaorn
Jul 15 2010, 05:58 PM
From some cursory thought on this topic, it appears most superheroes, especially Superman ripoffs, are best built as Mystic Adepts. Not sure if that's a comment on how balanced the Mystic Adapt is but whatever.
Tanegar
Jul 15 2010, 06:32 PM
QUOTE (Whipstitch @ Jul 15 2010, 01:07 PM)
Bats overall thinks Cap could have taken him.
Really? Mister Crazy Prepared himself thinks Captain America could beat him? I have a hard time buying that. Remember that Batman is also supposed to have trained himself to the very peak of human physical and mental potential, so they start out on an even playing field... until Batman whips out a gambit designed specifically to defeat his own distaff counterpart on the off chance that such a person should slide in from another dimension and challenge him to a fight. Why would any sane person ever spend time thinking about such a scenario, let alone sit down and devise a counter to it?
Because he's the goddamn Batman.
Whipstitch
Jul 15 2010, 08:49 PM
QUOTE (Tanegar @ Jul 15 2010, 01:32 PM)
Really? Mister Crazy Prepared himself thinks Captain America could beat him?
In a fist fight? Sure. At least on an off day, at any rate; Steve is a very credible threat. In the comic in question Batman won in large part due to extenuating circumstances (and a fan vote
). Batman's lost to a number of people in pure hand to hand. Part of what makes Bats so dangerous is that he is supremely pragmatic about his own physical limitations. He's not above fighting dirty (or unconventionally, if you prefer), but whether his Chemistry or Infiltration skill would let him take out Cap doesn't have much bearing on whether Cap is sporting a 6 or 7 in Unarmed, which he is. Plus, I think you're selling Cap short here. The serum made him into a prototypical linebacker but after that he still had to put in a lot of work. The guy has canonically been busting heads since WWII. He's had some time to build up some karma. And remember we're not talking about one sided ass-kickings here. They're both top tier hand to hand fighters in their respective universes and it's not like anyone takes either of them lightly. In some weird alternate universe situation with an Evil Steve, Batman would prefer sucker punching the guy to seeing who's better. That's high praise.
Glyph
Jul 16 2010, 03:19 AM
The trouble with statting heroes like Daredevil, Batman, and Captain America is that they are mundane, unaugmented humans in a world that works completely differently than Shadowrun.
In Shadowrun, mundane humans always come up second-best against adepts or augmented humans - the dice pools, the initiative passes, and all of the various buffs mean that they can never really go toe to toe with them on an equal footing.
In the Marvel universe, mundane humans can bend steel bars, punch holes through brick walls, deflect bullets, and a lot of other crazy stunts that a tweaked out adept or street samurai ported from Shadowrun couldn't do.
The only way to really get the equivalent of a Captain America in the Shadowrun universe would be to make him a multi-initiate adept or a street samurai with lots of deltaware.
CanRay
Jul 16 2010, 03:22 AM
QUOTE (Laodicea @ Jul 14 2010, 10:29 PM)
What shadowrun player hasn't made at least 1 wolverine clone?
Me.
But I haven't played as often as I GMed.
I did make a Marv, however. He came after one player that had "Suspicious Implant", and found out that it had been intended for him.
Luckily, the group was willing to hire only the best Veternarian to have it removed!
bernardo
Jul 16 2010, 04:25 AM
An easy one: Longshot.
Max Edge and here we go.
Whipstitch
Jul 16 2010, 05:35 AM
QUOTE (Glyph @ Jul 15 2010, 10:19 PM)
The trouble with statting heroes like Daredevil, Batman, and Captain America is that they are mundane, unaugmented humans in a world that works completely differently than Shadowrun.
True enough. That's why I would just try and stat things along the lines of what the characters are purported to have rather than what they often demonstrably are. I mean, let's face it: even internally there's a bit of a disconnect between shadowrun skill rating fluff and what having a 6 can actually let you do, so I see this as mostly a fluff exercise. Then there's the whole bit where super heroes are powered by plot and by popularity, with their capabilities often varying based on what author has handled them most recently. It's to the point where people have started mutating pro wrestling terms-- for example, Wolverine, Batman and Captain America are often referred to as having "Jobber Auras." It doesn't matter how stupidly powerful their opponent is. They get to win because they're the guy on the covers of flagship titles, so even super powerful foes end up uncharacteristically vulnerable somehow. For example, Cap has managed to hang with Thor in a few comics, which is basically taking a big ol' dump on everything that's ever been written in an actual The Mighty Thor comic.
Mäx
Jul 16 2010, 07:31 AM
QUOTE (Laodicea @ Jul 15 2010, 05:29 AM)
What shadowrun player hasn't made at least 1 wolverine clone?
Me, i like x-23 more
And yeah i have to agree that statting many super heroes gets really hard in SR, there just no realistic stats you can give to guys and galls that can beat up gods in a straight up fight.
Hand-E-Food
Jul 18 2010, 10:37 AM
Travis Touchdown from No More Heroes. Remarkably accurate and boring to play. All he does is slice things up and draw attention.
Travis Touchdown (400 build points)
B:4 A:5 R:5(7) S:4 C:2 I:5 L:2 W:2 E:5 M:4 Init:10/1(12/3) Move:10/25
Qualities: Adept, Ambidextrous, Combat Monster, Guts, Local Fame, Wanted
Active Skills: Blades (Swords) 6, Dodge 4, Ettiquete 2, Intimidation 2, Pilot Ground Craft (Bike) 4, Unarmed Combat (Wrestling) 4
Adept Powers: Agility Boost 3, Improved Reflexes 2, Missile Parry 1, Mystic Armour 1
Clothing (based on Steampunk Line): Jacket (3/3), Slacks (1/1), T-Shirt (1/1), Glasses (rating 1, Imagelink)
Commlink: CMT Clip, Vector Xim, Basic software, Mapsoft 2 (Santa Destroy), Sim Recordings (Bizare Jerry 5, Porn), VR Games (Bizare Jerry 5), Holoprojector
Harley-Davidson Scorpion "Schpeltiger"
Handling:+2 Accel:18/36 Speed:144 Pilot:2 Body:8 Armour:4 Sensor:1
Modifications: Anti-Theft System, Engine Customization (Speed), Engine Customization (Acceleration), Motorcycle Gyro Stabalization, Nitrous Injection
Weapons: 2x Monofilament Sword (Weapon Focus 2, R1 5P AP-1)
Lifestyle: Low
Contacts: Sylvia Christel (Mr. Johnson C4 L2), Thunder Ryu (Personal Trainer C2 L4), Dr. Naomi (Talismonger C3 L1)
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