QUOTE (knasser @ Oct 25 2008, 02:54 PM)
I'm a pretty fast reader, but I've not got through a third of this. I have finally given up and started jumping back and forth to see what it contains. And I'll say I'm impressed with both the low-key nature of the plot and the thought that's gone into it. By low-key, I'm not in anyway being critical. I'm saying that the mystery behind everything, whilst sufficiently sinister to make the players go 'Oooo' also avoids the setting-wrangling stuff of things like AIs. changelings and such. If there's metaplot here, it's being handled in a nicely subtle and unintrusive manner and nothing seems to be fucking with the general setting in any ireperable way making it a nice plug-and-play campaign.
I really want to show that globetrotting campaigns and street-level storytelling are not mutually exclusive and that you can do gritty, low-key Shadowrun adventures with some potentially huge metaplot implications without it turning into an epic world-changing campaign. I'm very fortunate that my authors "got it" and they turned an intense and dark stories with lots of plug-in and plot hook potential. Also note that as I mentioned in the last couple of Shadowrun chats
Ghost Cartels is written so that those of you who possess
Runner Havens and
Corporate Enclaves will get more mileage out of those books.
QUOTE
"Troll Adept Bodyguards" is my new favourite scary phrase.
Wait till you get a load of Ding's bodyguards.
QUOTE
Is it just me or is Chikao a bit off ruleswise?
Chikao's stats before the dev-editing snafu (mea culpa) are listed below. Corrected stats will be in the first errata (hopefully right after the print release)
[ Spoiler ]
CHIKAO INOUE
Early in the adventure track, the Shotozumi-gumi conscripts a Kenran-kai troubleshooter to discover and undo the tempo network. They send a newcomer to the Seattle area, someone who hopes to make a name for himself on the job, the second son of a powerful Kyoto oyabun. Chikao is a thin man, trading the obvious bulk of natural musculature for the efficiency of cyberware. Both of his arms are cyber and, like his entire chest and back, sheathed in tattooed skin. Chikao keeps his jagged blonde hair cut short and away from his face. A nanotattoo on his right cheek that flashes through various Katakana symbols which reflect his mood. His eyes, also cybernetic, are a deep blue color. He prefers to wear suits; armored when possible. Despite appearing soft spoken and forgiving, Chikao is a sadist. He enjoys using any one of his small collection of knives on his victims, but is equal at ease with a katana or a gun. When facing an opponent in battle who is obviously overmatched Chikao will toy with him for as long as possible as though he were a matador putting on a show.
B: 4 (5)
A: 5 (7) [9]*
R: 5 (7)
S: 3 (5) [7]*
C: 4
I: 4
L: 3
W: 3
Edg: 8
Ess: 1.68
Init: 11 (13)
IP: 1 (3)
CM: 11
Arm: 9/5
Skills: Athletics Skill Group 4, Close Combat Skill Group 4, Interrogation 3, Leadership 4, Pilot Ground Craft 3 (Wheeled +2), Pistols 6 (+1), Longarms 4
Qualities: Augmentation Addict, Lucky, Martial Arts: Krav Maga (Take Aim and Ready Weapon as Free Actions), Biocompatibility (Cyberware)
Augmentations: (All betaware) 2 Customized and Synthetic Cyberarms [both w/ Agi and Str Enhancements (4) right arm w/ projectile spur, integral commlink, and the left arm w/ smartgun cybertaser, magnetic system and shockhand], Cybereyes (Rating 4 w/ image link, low-light, smartlink, thermographic], Aluminum Bone Lacing, Dermal Sheath (Rating 2), Muscle Augmentation and Toner (Rating 2), Nanohive (Rating 2), Nano-biomonitor, Nanotattoos (Rating 2), Nanosymbiotes (Rating 4), Reflex Recorder (Pistols), Synaptic Boosters (Rating 2)
Gear: Aces High jacket, silk shirt and trousers over FFBA full suit, DocWagon Gold Contract, Hermes Ikon commlink w/ Mangadyne Deva OS
Maneuvers: Blind Fighting, Off-Hand Training, Iaijutsu, Two-Weapon Style
Weapons:
Projectile spur [Implanted weapon, Reach 0, DV 8P/7P (when fired)]
Survival knife [Blade, Reach 0, DV 3P, AP 0]
Cybertaser [Implanted weapon, DV 6S(e), AP 0, w/ smartgun]
Nitama NeMax [Heavy pistol, DV 5P, AP -5, SA, RC 0, 10(c ) w/ personalized grip, smartgun, APDS ammo]
Enfield AS7 [Shotgun, DV 7P, AP -1, SA/BF, RC 4, 24(d), w/ gas-vent 3, personalized grip, smartgun, slug ammo]
* The modified attributes listed [x] apply when the character is using his cyberarms (which he will favor in a fight).