QUOTE (Yerameyahu @ Jul 17 2010, 11:18 PM)

Ha, I assumed the character would do the sniping.

After watching the episode 'Poker Face' from Ghost in the Shell: SAC 2nd Gig, I am convinced that having the character only doing the shooting isn't the best idea.
--
QUOTE (sabs @ Jul 17 2010, 11:29 PM)

You can make a decent sniper flying drone for about 20k a pop.
30k, if you want to include the automatic repair nanites.
a 5 IP jumped in rigger would get his gunnery skill and 5 passes with the sniper rifle.
That's ton of deadly accurate damage.
I'd favor disposable drones for sniping.
Nissan Roto-Drones + Remington 950.
Nissan Roto-Drone : 2,000

- 6 Availability
+Fixed Normal Weapon Mount w/Remote Control : 2,000

- 10F
Remington 950 : 675

- 4R Availability
That gives you a flying drone with a 5 shot magazine. 8P -1AP for a total cost of 4,675

per drone.
You could also start with a Ford LEBD-1 flying drone. That has all the necessary weapon mounts, but is 4,500

on top of the 675

for the weapon, but it's 6R. You pay 500

more and the drone itself is Restricted rather than Forbidden.
Nissan Roto-Drone : 4,675

EA, but Forbidden availability.
For LEBD-1: 5,175

EA, but Restricted availability.
Additionally, buy them in pairs and one "set" of ammo for sporting rifles and you can fill up both. You're talking around 4,700 - 5,225 per drone. That's cheap enough to make disposable. If you're sniping while using drones, you probably aren't going to be sitting with the vehicle housing the drones. 20-30k on something that is probably going to be easier to lose than a normal rigger drone seems like a bad investment.
--
QUOTE (Johnny B. Good @ Jul 19 2010, 08:47 AM)

Just a note, I would NEVER make a sniper character. Sure they're pretty boss when it comes to wetwork, but having a sniper in your team means that chances are the GM is going to be encouraged to use snipers too. Nothing pisses a GM off more than when you kill a character vital to the story at 500M.
500M? That seems a bit low....
To be honest, I play a sniper and I've never engaged in combat at farther than 100M so far. However, if you build a sniper true to form, your character -should- be very good at physical infiltration and recon. I don't do social engineering recon, but when it comes to moving about unnoticed I'm the go to guy.