QUOTE (Sendaz @ Jul 10 2016, 02:23 AM)

I know it sounds odd, but travelling between here and a Metaplane is basically physical point to point travel. Granted we transition through the astral, but we are not really taking part of it.
Think of like being in some biospheres at the bottom of an astral ocean. The two spheres are their own little universes and they can be connected by conduits, which in this case is our portals acting as traverse points without actually getting our metaphysical booties wet.
This is also why a spirit can do an end run around an Astral ward by skipping off to it's metaplane, moving to a different point there and then cross back to the physical realm on the other side of the Ward, assuming it has some way to make the passage via a link, a summoning, or similar..
If effect you have Room 1 with a big fence in the form of the Astral ward in the middle barring passage.
But by going off into Room 2, the other metaplane, which happens to have doors at both ends of one wall in Room 1 he gets to bypass the Ward.
Traversing into the Astral itself is a bit different. It's not made of the same stuff, or its made of all the stuff but it has not achieved it's potential yet, depending on which metaphysicist you talk to.
It is a realm of pure spirit and we already can travel there by projecting our spirit stuff there, because they are similar.
To go dragging the rest of yourself, aka the meat body or other physical objects into a realm of thought/emotion is not too unlike a 3-D person dropping in on a differently dimensioned realm, some reshaping/transitioning is required.
It can be done, but should be a bit more convoluted as you are basically trying to tap into the underlying reality of things.
Not unlike the difference between walking down a road to your destination and bonding into the road to traverse it.
As I’ve said above to Jaid, astral space is “right next door” and accessing it is demonstrably easier than accessing the metaplanes. Sure, spirits can do it easily, but that’s because they’re metaplanar
natives, and they’re essentially “faking” having a physical form on Earth (if they can Materialize). Metahumans are
not, and moving themselves
physically even to the astral is going to be a fairly big deal just by itself. The metaplanes are “farther away” destinations, and again, are
demonstrably harder to reach.
BTW, that spirit “end run” around astral barriers is forbidden in our house rules. Astral wards are “solid,” not “hollow,” and so it’s not a matter of “reaching the other side of the fence,” as the entire area inside the ward is “filled in” with the ward, if you see what I mean. In canon, without this fix, astral wards are near worthless against spirits, which is kind of one of the main points of actually having one. So if it can’t beat the ward, it’s well and truly kept outside, regardless of whether it’s been there before the ward was erected and/or has a clear view inside.
QUOTE (Sendaz @ Jul 10 2016, 02:23 AM)

B5 Hyperspace is something different than SR Astral, it is basically a different metaplane with condensed points of contact so that 100km there equates to far bigger distance here.
No, B5 hyperspace is most definitely
not like a metaplane. Much like SR astral space, which seems pretty coterminous with realspace, B5 hyperspace is semi-coterminous with realspace. It’s the “semi” part that makes it useful for travel, as traveling the distance towards your destination in hyperspace is a much shorter trip than traveling towards your destination in realspace. But there
is still travel involved, and longer distances in realspace are also longer distances in hyperspace; expect your 20 light year trip to take about twice as long as your 10 light year trip in hyperspace. As you said, hyperspace’s contact with realspace is “condensed,” but it’s still far more comparable to astral space than the metaplanes. If it was the equivalent of a metaplane, ships would pop in, and then promptly pop back out again at their destination,
but they don’t – they have to do some traveling there, sometimes for long periods, to reach their destination. If you want to see contact with the equivalent of a metaplane in B5, go watch Thirdspace (again, the SR/ED parallels there
cannot be missed).
QUOTE (Sendaz @ Jul 10 2016, 02:23 AM)

Also you couldn't use those on the planet themselves, the energetic discharge in forming the gateway was disastrous if lit up in a planet's atmosphere.
Which always made me wonder why they didn't make hyperspace 'bombs', drop on planet and make it go Fwoom..
Hyperspace weapons seem completely feasible to me. I’m guessing they didn’t think of it. It would scarcely be the first instance where the fandom figured out greater exploitation of a concept than the creators. Also, it was only highly combustible atmospheres where opening a gate inside them was a problem. It’s just that open space is also a
lot more forgiving if your targeting coordinates are a bit off, so targeting a short distance away from the planet is usually much safer. That said, sure, there’s no reason not to open a portal and start chucking bombs though it to your enemy’s base, if you’re advanced enough to open and target your own portals without dependency on the gates network.
QUOTE (Sendaz @ Jul 10 2016, 02:23 AM)

But I do like the idea of a webwork of portals linking up distant locations/metaplanes though there should be hazards to this as well, and keep teleportation to something that is not so common that you can easily teleport down to the local Stuffer shack for snacks.
Because you just know that the rest of the team makes that Circle Necromancer go get the pizza all the time.

Well, that’s basically the whole point of what I keep trying to convey in this thread. Despite what some gamers apparently believe, teleportation ability does
not inherently destroy a campaign setting. It’s the
limits you place on it that determine its effect on the world and the game. Totally free-form teleportation, yes, that’s hugely disruptive. Everyone has to live behind anti-teleportation shields all the time, or anyone (or anything) can pop up right next to them at any time, and there’s not such thing as any sort of travel concerns. A portal network, on the other hand, is
far more controllable. And what I’ve proposed here is roughly in the same category as semiballistics and suborbitals. Astral portals can offer fast transport between two pre-set locations, but like their closest technological equivalents, it will almost certainly be very expensive and only available in certain locations. So either solution will get you across the Pacific or Atlantic pretty quickly (if you’ve got a fat stack of cash to afford the tickets), but from there you’re probably back to more common land or air transport. And
that is controllable. If you’re well-funded, you can move about the globe
quicker, but there’s definitely still travel involved. Like I said, I think the biggest user would be Wuxing, for cargo shipping (though I can imagine them also trying to “armor up” their astral conduits, to keep nosy astrally projecting magicians out of their “pipelines”). Even if/when someone invents the “upgraded” version of portals using the metaplanes instead, I still can’t see them as anything less than even
more expensive gates requiring even
more rare and highly-trained magicians to construct. There won’t exactly be one on every city block. Megacorps will have a limited number of them setup to link their main facilities together, and that’s
still a controllable scenario.