Hello Dumpshock!
I have a few SR 5 rules questions:
How does surprise and ambush really work? As I understand it participants all need 3 hits on the surprise test to not be surprised in combat. If one side is ambushing, they get +6 dice on this and cannot be surprised by their target unless they are unseen/unsure when they will appear. So assuming you have an invisible street sam ambushing a group of guards who all fail their resistance test, why would even bother rolling the test for the samurai?
Also, how does Delay outside combat work? If you have the drop on someone with a gun, do you get a surprise test if combat begins? Or do you simply act first?
Healing spells say that: In game terms, this means you take
a dice pool modifier equal to the target’s actual Essence
minus his maximum Essence (which will turn out to be 0
or a negative number), rounded up.
Does this lengthy definition mean mathematically round up a negative number to the nearest more positive number (so 5.9 essence = 0 penalty) or does it mean round "up" to the lower number? Not sure what is intended here, but half my players assume the mathematically rounding while might assume the writer did not know how to round negative numbers.
How does missile launchers work? How are sensor rating on the missile used on attacks? I could not find any rules for sensor, it just seems missiles have the same ridiculous wireless/motion sensor/timer rules as grenades. So assuming something like a modern hand-held missile launcher, how would it work per the rules? In my game no one uses commlinks to wirelessly detonate weapons (maybe a phone for detonating a bomb), so the weapon itself either has impact trigger, timer or built in smart trigger (airburst).
I handled it by doing a normal (3) heavy weapons test, allowing the defender (a helicopter) to use pilot+reaction to dodge, and applied net hits (above the 3+defenders) to apply to damage since a helicopter has weaker parts just like a human. The end result was a damanged choppa since it was just a HE missile, but I wonder how wrong I was. I might have applied sensor rating as a dice pool bonus to the shooter.
If the missile scatters (say a rocket launcher instead), is it still rolling the dice and adjusting for hits as normal? What does "scatter the full amount" even mean? That hits don't apply?