QUOTE (Mr Clock @ Mar 9 2011, 07:57 AM)
Just curious, to be honest. Thanks for the suggestion, Bishop.
To clarify part of my question: how quickly does one move in the Matrix? I'm thinking of how quickly a user can transition between nodes, follow a trail of private links and suchlike. Say if you got kicked out of your security network, you want to get back in to take that hacker out, first you log in on the main desk, then follow the hidden link to the operator suite where your programs are, then another hidden link to drop you back into the system. All connections have to verify your access ID before you can pass - how long would it take in actions or Initiative Phases?
Pretty much every action you can do is listed as Free, Simple, or Complex already, which answers the question of how long it takes. Either that or they have an extended test with a duration handy. For example, logging onto a node (assuming you know where it is) requires a Complex action. So you can assume that for someone in hot sim VR, they can log onto a node and then do two other actions in that node in one combat turn (~3 seconds). In AR, they have to spend their 3 seconds typing in the address. Verifications and whatnot all pretty well move in the speed of NOW.
In your example if you have to bounce through three nodes, it'll take you a turn or three. Log onto the main node, log onto the attached node from the main node. Spend X complex actions to load your programs. Log onto the node where the trouble's going down.
Let's say your white hat is operating in cold sim.
Turn 1: log onto main node, log onto attached node
Turn 2: load attack, load armor
Turn 3: load analyze, load stealth
Turn 4: load track, log onto hacked node