QUOTE (TheOOB @ Mar 26 2011, 03:54 AM)
They seem interesting, but I can honestly say I have never seen the parachuting skill either taken or used...err scratch that, one time I did have someone who had every single activesoft at 1.
Me neither. If there wasn't a decent chance that the next run will involve parachuting I wouldn't bother.
QUOTE (Muspellsheimr @ Mar 26 2011, 06:37 AM)
Asside from what OOB said (basically, parachuting as a whole needs to be reworked entirely to be even remotely viable as a skill; should be merged into something else), there is problems with this in particular.
First, skill tests are not damage resistance tests. Second, half Impact armor explicitly applies to resisting falling damage.
True. I was just copying the 3E rules and trying to make the skill more relevant. I've only parachuted once, but knowledge of all the different ways to land and why to do them would have saved me some pain.
It'll be Body + 1/2 Impact instead, and Parachuting will only be used to determine scatter.
QUOTE
Finally, these house rules are to complex, especially for something as niche as parachuting.
They're complex, but not overly so. It's basically a couple of quick table look-ups.
QUOTE (Yerameyahu @ Mar 26 2011, 07:54 AM)
I'd just make a Gymnastics test, since that (for some reason) covers Jumping. In 2070, the parachute should be smarter than you to begin with; idiot-proof. All you're doing is sticking the landing, which is Falling, which is Gymnastics. Done.
SR4 parachutes don't have a pilot rating or any ability to control themselves. If the group opts to spend more to get those things, these rules will never come up.