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Magus
MY ORLANDO GROUP STAY OUT!

Hey all
I have an upcoming run that is going to be taking place in the wilds of Scotland. Mainly the moors. I am AFB ( I do have London Sourcebook from 2ed and the SoE) at the moment, but I need to know if there were any changes to the Moors like there were for the Wilds of Wales and the dragonlands. Were there any Toxic Dumps or other things?

Any Help would be appreciated.
Dumori
IIRC Scotland became part spawl part waste dump. Though honestly some part of the moors/highlands haven't been built on as they are mountainous as hell and full of peat bogs so IDK how the built a damn sprawl on parts. I mean it took one hell of an effort and still would to lay railway tracks and they only got laid as the Victorian upper-classes loved following in the queen's footsteps and she likes the moors so every one liked the moors.

AKWeaponsSpecialist
QUOTE (Dumori @ Sep 18 2010, 04:51 AM) *
...IDK how the built a damn sprawl on parts...


The other kings said it was daft to build a sprawl in a swamp!
Magus
Ha! Awesome. I did include some encounters with the Will O' the Wisp with the peat bogs. The synopsis is 9 Twisted former NDM druids broke away from the poli party after the LPO was dissolved (6WA) seeking to reclaim the power they once had. they have setup shop in an old ruined castle that happens to be on a convergence point of 4 minor ley lines. Through Geomancy they have attuned the mana towards their new aspect of Wild Druidism slanted towards the Morrigan (Dark Goddess) in an effort to summon an ancient free spirit entity. (Enter the Cthulu mythos)

I have them going overland for about 5 days through the wilds and the moors. I have a Loup-garou and a pack of Fenris Wolves to play tag with them, as well as other critters paranormal and normal. As well as sporadic helpful villagers and semi helpful clan of pixies.

The former NDM druids now Anarchist and Zealots with the Morrigan as their patron/mentor have been slowly moving down the Twisted Path of Blood and Sacrifice. The chief druid has learned the Sacrifice metamagic but not blood. So no Bloodzillas.

What do you all think?
Summerstorm
QUOTE (AKWeaponsSpecialist @ Sep 18 2010, 03:06 PM) *
The other kings said it was daft to build a sprawl in a swamp!

but i built it all the same... Just to show 'em. It sank into the swamp... so i built another
jakephillips
That sounds like a good time. I would add some modifier to their travel through the moors if they are carrying too much ammo or heavy equipment. Should be fun with the survival rules.
Snow_Fox
it's not all bogs but wild open rolling hill,s barren and empty and lonely. stress the fact that they are very small.
The great plains oif north America are wide and open, the moores tend to loom over you, rising up to the heights in the distance.

an epsidoe of Top Gear from 2006 recently shown in the US had one presenter driving up a mountain in the moors in a rover, he'd do fine and then suddenly get badly stuck.
Hagga
Wide open fields, forests, lochs, steamy pools, fog, angry wandering men who will turn you into a toad or use you for blood sacrifice, toxic zones, wandering paranimals who think you're delicious, more angry druids, spirits, occasionally corporate strike teams, MORE druids, Lord Protector henchmen, did I mention the druids?
Dumori
QUOTE (Snow_Fox @ Sep 20 2010, 03:28 AM) *
it's not all bogs but wild open rolling hill,s barren and empty and lonely. stress the fact that they are very small.
The great plains oif north America are wide and open, the moores tend to loom over you, rising up to the heights in the distance.

an epsidoe of Top Gear from 2006 recently shown in the US had one presenter driving up a mountain in the moors in a rover, he'd do fine and then suddenly get badly stuck.

I never said it was all bogs but a lot of the flat bits are.
Erik Baird
How far are the characters going? Are they walking or using vehicle(s)? Seems like five days to get somewhere on the British Isle is a bit long, since humans can march about 20-25 miles a day if they want to.

(Like the saying goes: in America, a hundred years is a long time. In Britain, a hundred miles is a long way to go.)
Dumori
You can cover 20-25 miles in a day route permitting. I think walking in the moors would cut in to the distance travelled as the crow flies. Also depending on where getting there by ground vehicle will be impossible. Aircraft sure but that makes most of the thread irelivent.

Five days is 100-125 miles of nice walking by nice I mean not to taxing. This means depending on local considerations that I can see it taking that long though apparently one can cross all of Scotland in 4 days with our rest or really taking the land into account 5 days on the moors seams resonabel along as its not easy going or to a direct point. How ever most of the none hebradean moors have roads at least around them this makes the 5days seam a bit too long. The hebradise will make traveling a bit longer due to the lochs and boggyness.
ColdEquation
QUOTE (Summerstorm @ Sep 18 2010, 06:20 AM) *
but i built it all the same... Just to show 'em. It sank into the swamp... so i built another



But the third sprawl...stayed up! And that's what you're getting lad. The strongest sprawl in these isles.

What happened to the other two sprawls that sank?

They're where the Orks and SINless live, never mind them


OK, kind of late to the party, but I had to throw that in.

I seem to recall that the SAS like to romp around the moors and fens of Scotland shooting up whatever they can find. Anything that's daft enough to be out there is obviously a threat to national security.
Daddy's Little Ninja
"Beware the moors, stick to the road."
Kren Cooper
One of the things you really need to factor in is the weather, and how quickly that will mess with your plans. It's quite easy to have 15-20 mile visibility, and 20 minutes later be enveloped in mist thick enough to cut down sight to <20 yards. When that happens, unless you have a really good, current and detailed map, and the navigation skills to use it that moorland becomes dangerous to traverse. Lacking obvious features, criss crossed with waterways, bogs, and pits of mud, broken and undulating rock gardens and slopes of shifting scree, it's easy to get turned around, spend hours blundering about looking for a good path and suddenly find yourself walking in circles. Add in the dangers of toxic spills, the odd wandering nutters, cultists and para-critters, and it's very easy to cut down that 15-20 mile per day rate of advance, to 1-5 - and then the moorland becomes quite big enough.

There's a reason that the British Army uses places like Dartmoor, the Brecon Beacons, the
Yorkshire Dales and The Cairngorms (Scottish Highlands) to train their units.
Despite being only 20-30 miles from fairly major cities in some cases, it's possible to become very isolated, to feel very remote and to find navigation very tough in these areas.

As an example, I go walking in the Yorkshire Dales a fair bit - have a look at this photo album.
In some of the photos you can see for 15-20 miles, and may only be able to see a single farmhouse. In others you're looking at a 500m climb on 2/3 sides, and a 500m drop down a gulley on the others - all over undeveloped terrain. If you're curious, this is the approx location of most of these photos.

If you're right in the centre of Scotland, then you're not more than 50-60 miles from the coast. Given the nature of the pollution of the north sea, and the freak weather that's now common in the SR era, that means you're very likely to get hit with frequent storms, and all sorts of other nasty stuff, with little to no warning.

If you're hitting your players with critters, magical threats and cultists already, adding in a bit of deceptive terrain, a few freak storms, some good quality acid rain and locals that have an inate distrust of anyone not born within 2 miles and you can make them have a *horrible* time.
Magus
excellent thanks everyone. My runners are going to have a fun time. I figured since they do not have any ATV type vehicles they would be on foot or horseback. This would allow me to restrict some of their gear. Thanks Kren, I was hoping one of the our UK brethren would pop in and let me know what the current landscape is like.
Tiralee
Hmm, just being a bastard here, but how about tossing in a Mana Storm, just to make the players cry a bit? Blame it on a Toxic Avenger Druid, voila!

Nothing like a sudden shower of rain that turns into scalding-hot blood and but then starts to freeze when it hits the cold ground. Awesome trying to explain THAT to the local law enforcement.

-Tir
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