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nezumi
I have a player who has decided he's going to moonlight as a street doc (well, work as a street doc, moonlight as a runner). He's invested a lot of time buying biotech 7 and a rating 3 unregistered clinic. He has a level 2 doctor contact who works there as well. I am running SR3 using almost exclusively the main book, but in this case I went ahead and allowed for M&M.

He did not ask to make money from the clinic (I'm not sure why he's doing it, I guess just for roleplay and to ignore doctor's bills). Using the SR3 rules, I've managed that fine. I separate the cost of supplies vs. services for healing up and cyberware costs, and he pays for parts out of pocket but gets services free. In turn, he gets an above average value from used cyber (about 15-30% of book value, but takes longer to sell).

We have NOT taken into consideration the fact that he can now make most commercially available drugs for free (that's right, a rating 1 clinic can make just about any drug).

I am hoping to make some relatively 'simple' mechanics for him to make some money off of the clinic though, since he's been investing so heavily in it, and to make having a rating 4 clinic or biotech 8 worth something (since right now there's really no advantage to him having a rating 4 over a rating 1 clinic, for most intents and purposes). I don't mind paying a bit more than you'd expect in SR because these are teenagers with no patience, and I expect, given the player, that much of his work will be done on the cheap 'for charity', at or below cost. So I've made up the following mechanics to try and represent all that. Where I could, I simplified, but I fear I didn't simplify enough. These mechanics are ONLY meant for an illegal clinic, not for a registered one. Comments are very, very welcome.




I wrote up some test rules based on two numbers:

Clinic rating (modified by the skill of all doctors available there)
PR rating (modified by... whatever seems relevant at the time)

Clinic rating is:
Rating of clinic + (Top biotech skill + 1 per additional doc)/2 (so 7 in this case, rating 3 clinic, 7 in biotech, 1 extra doctor)

PR rating is whatever I think is appropriate at the time, capped by your Clinic Rating. Right now it's rating 2, since [the PC] hasn't done much to get word out.

You can also get a temporary bonus by bringing in enough used cyber or body parts (I'll say every $10k - after mark down - worth of cyber adds 1 point for the month).

Add the two together (9).

Every month your clinic pulls in '9' points. Points are based on the number and type of customers you service. You can decide how many points you want to dedicate towards 'profit' and how much you want to dedicate towards charity.

For every point that goes towards profit, the value is
(1d6-1)^2 * $1,000

For every point that goes towards charity I roll 1d6:
1-3 no change
4 - +1 rep in local community
5 - +1 PR score
6 - 1 free contact (GM's choice, restricted to your clientele. Higher PR rating means better contacts.)

The base cost of the clinic per month is (Rating + # of doctors) * $8,000 (so $40,000 for you, 2 doctors, rating 3 clinic. $8k a month is about $96k a year, which is good for a doctor. The remaining $24k a month covers the receptionist, nurses and guards.) Carter (NPC doctor) is willing to lose a little money now and again, he's not a great doctor. I will probably also say your maximum number of 'profit' visits are limited by PR somehow (maybe 4*PR or something similar). (I need comments here especially. Running an illegal clinic out in the boonies, there will be a limit as to how many clients can afford to pay clinic prices).

In a quick test I did, if you worked totally for profit, you'd make $29,000 profit (about $8,000 because you work as a doctor, $21,000 as the owner).

The thing to remember here is that you're (the PC) going to have to dedicate far more attention to your clinic than you would otherwise, and you're going to have to make some tough decisions. Assumedly this is with you doing everything you can to make money; buying questionable organs, refusing people who can't pay or using loan shark techniques to collect, etc. This also brings in the danger of attracting attention.



So... comments? Ideas? Am I way off or does this look reasonable? Any better methods people can think of?
Kagetenshi
He could just organleg every nth customer to come through. That would up the profit somewhat.

Your money is wrong in two places: first, you're working in dollars rather than nuyen, and second, $96k is abysmal for a doctor. The average for a family practitioner is, as of 2002, $150k, with general surgery averaging closer to $255k (source). ¥8k/month isn't even enough for a High lifestyle. Unless, of course, you really mean "good for a doctor that failed out of med school and thus has no possibility of working legally"—note that just being blacklisted isn't good enough, as most reasons for blacklisting are the sorts of things a corp might turn a blind eye to for a slightly less expensive medical professional.

~J
ShadowDragon8685
He's got an illeagal, unregistered clinic, right?

So it's obvious. Make your money supplying Shadowrunners, and use what you get from that to keep the good graces of the community by fixing the people up for free.

You can charge Shadowrunners top nuyen.gif for combat drugs, cyberware installation, and supplying them with medkits and stuff. Say, about 20% above normal Street index. You keep them coming back with the fact that regular customers - those who stock up from you - get put back together for free, just like the poor folk of the community you serve, and the fact that, as one of them, you appreciate the value of discretion and anonimity, and woulden't ever organleg someone or take a bribe to install a cranial bomb or something like that.

And frag, for a good, trustworthy doctor, 120% of the normal cost is certainly affordable.
Slump
You can advertise your clinic is a neutral ground -- any faction that breaks the neutrality doesn't get patched up -- and thus get built-in protection from gangers. If someone breaks the neutrality, just have the other gangs go after them, and the payment is reduced-cost treatment for the avenging gang, and free treatment for injuries sustained during the engagement.

Catering to Shadowrunners is also a good idea, as they tend to have money, and get shot alot -- a very profitable combination.
nezumi
QUOTE (Kagetenshi)
He could just organleg every nth customer to come through. That would up the profit somewhat.

He certainly could, and I intentionally left it open to that 'abuse'. Of course, it could hit his PR score.

QUOTE

Your money is wrong in two places: first, you're working in dollars rather than nuyen,


I apologize. I copied it over from another site where the nuyen.gif symbol is harder to put in (I'm typing on a laptop, so the ASCII value is tougher to use too). You are correct, I just substitute in '$' for notational ease.

QUOTE
and second, $96k is abysmal for a doctor. Unless, of course, you really mean "good for a doctor that failed out of med school and thus has no possibility of working legally"


That is precisely what I'm wondering about. While the average pay at a hospital (and according to the rules, since the guy hasn't specialized in anything, he is a 'family practitioner', even though he also does surgery) is very high, this guy is in an illegal rating 3 black clinic out bordering the barrens. If he's out there, I imagine he's either very generous or very bad. Related to this, I really don't need to make the NPC's pay reasonable, I just need to make sure the PC's pay is 'reasonable' (by which I mean, reasonably realistic given the conditions AND not game breaking). I used the $8,000 figure because it added up nicely to give the PC a semi-reasonable paycheck (from my view).

Do you feel I should up the cost for doctors (and thereby decrease the profit for the PC and make it so adding doctors greatly increases the cost but only marginally increases the value of the clinic)? Or does the entire equation need to be nixed?

QUOTE

So it's obvious. Make your money supplying Shadowrunners, and use what you get from that to keep the good graces of the community by fixing the people up for free.


I tried to reflect that with the PR score (which is limited by the clinic rating). Right now his PR is kinda bad, so he's servicing only the local community (low level runners and gangers are the biggest source of income). Runners of his level or higher are probably going to want to go to a better rated place, where they can more easily get alpha grade cyberware installed and serviced. Obviously, betaware will always be tough, as he'll need a contact with whatever facility custom makes cyberware in order to be able to install it, AND a clinic high enough rated to install it.

Do you feel the PR rating doesn't reflect it well enough?

QUOTE
And frag, for a good, trustworthy doctor, 120% of the normal cost is certainly affordable.


That is definitely true, and I tried to tie that into the PR rating. If he has a good rep, he'll make more cash.

QUOTE
You can advertise your clinic is a neutral ground -- any faction that breaks the neutrality doesn't get patched up -- and thus get built-in protection from gangers.


He is doing that, but obviously he's not the only clinic around, and those gangs who can't get TO the clinic (because surrounding gangs are hostile) will see him as a valid target. More importantly, those people who are after him because hey, it's a clinic, it must have drugs, and people who are already making money providing illegal medical care (read - mafia, yaks etc.) will see him as a target.

But yes, currently he has the support of the local gangs, for what that's worth. I think if he kept that support AND handed them the AKs and predators he keeps collecting on jobs, then he'd have a real set of guards.
ShadowDragon8685
Your friendly, family medical practice and your local, lovable arms dealer under one convienant roof.


Not a bad deal.
Moirdryd
You could even expand it, an Optician and a Firing range in one big bundle!!
Kagetenshi
QUOTE (nezumi @ Jan 13 2007, 07:51 PM)
QUOTE (Kagetenshi)
He could just organleg every nth customer to come through. That would up the profit somewhat.

He certainly could, and I intentionally left it open to that 'abuse'. Of course, it could hit his PR score.

Only if people find out. 'Sides, I wouldn't call it abuse—it's the the angle that makes the business model work cyber.gif

Put it this way: you couldn't have had dot-coms without big investors willing to not look too closely, how're you gonna have black clinics without organlegging?

QUOTE
Do you feel I should up the cost for doctors (and thereby decrease the profit for the PC and make it so adding doctors greatly increases the cost but only marginally increases the value of the clinic)?  Or does the entire equation need to be nixed?

The equation doesn't look awful at first glance. My question is, with the doctors, that's not the NPC doctor's 7 Biotech there, is it? That's the PC's?

Also, I think you're overvaluing charity work—most of the paying customers, frankly, shouldn't care IMO.

~J
nezumi
Yes, the PC took a custom 2 or 3 point edge out of chargen to let him buy a single skill point above the normal maximum of 6. So the 7 in biotech is his, and he's looking at increasing to 8. I've been telling him that doctors generally have biotech in the 6-8 range and a ton of knowledge skills (otherwise, why did they have to go to school for a friggin' decade if they don't have some serious, serious skills?)

In regards to the charity work, I'm assuming you're referring to the PR bonus it could have. The +1 rep to the local area and chance of a free contact I think are self evident. The PR I put in on the assumption that the client says "oh, how can I ever repay you?" and the PC replies either, "I need body parts!" (which would result in more points through organ leggers) or "I need paying clients!" (in which case that 1/6 is that one random person who can't afford health care but knows people who do, or better still, who will beat people up and drag them to your clinic).

I don't want to make the charity work too unprofitable because I know that's where he's going to spend as much of his time as possible.

I'm glad the mechanics are not too offensive as they stand. I'll tell people if they spontaneously combust or something.
ShadowDragon8685
Charity work can "pay" for itself - if he's foregoing potential money, I'd say have the potential money he lost by doing charity count towards Cash for Karma.
nezumi
QUOTE (ShadowDragon8685)
Charity work can "pay" for itself - if he's foregoing potential money, I'd say have the potential money he lost by doing charity count towards Cash for Karma.

Neat idea, although I don't allow cash for karma in this game, that would be a good excuse to use it.
dog_xinu
Here is the big issue. Do you want to micromanage the clinic/clinic's finances?

Orderlys/CandyStripers/nurse-aids/LPNs ~= 1.5 x low life style
RNs/PAs ~= 1.5 x mid lifestyle
DRs ~= 1.5 x high lifestyle
Admins/Accountants/Misc Office personal = ~= 2 x low lifestyle

and these numbers should be for a small clinic that is non-official. For an official clinic add 20-50% to the above numbers.

and remember there will be at least 3x the RNs as DRs. Nurse-aids/LPNs/Orderlys will be at least 5x compared to the RNs. You will need at least one admin on duty at all times the clinic is open. depending on size, you will have at least one account.

so in a spreadsheet, you calculate the number of each type of person for salaries, plus rent/utils, plus medical supplies. That is what it costs to run the clinic. Now the income will be whatever they can get off the patients, plus the return on "warm" cyberware (the pay 15-25% of face value and sell it at 45-55% thus ~ 30% of value is the return on the warm cyberware).

These are all round numbers off the top of my head but it will get you in the right direction....


dog
nezumi
No, I really don't want to get too caught up in the nitty gritty, and even if I could, the primary concern is how much money goes in, not how much goes out. I have no idea how I'd determine how much you can make running an illegal clinic out bordering the barrens. This is why I tried to make a mechanic that randomly determines income based on relevant factors, then cut out costs to make the profit reasonable.

I did try to reflect the cost of all the orderlies, receptionists, guards etc. under the base cost of the clinic. Since the cost of the clinic determines how many people can be hired (and I assumed he hired the base number required to work at optimal condition), I just multiplied the clinic rating by a set about ($8k, I believe) to cover the cost of guards, receptionists, orderlies, as well as organ leggers, refills, utilities, etc.
Pendaric
Does he have the additional skills to do cyber implantation? Computer (cyberware) Knowledge skills meds, biology etc?
Or bioware?
Good reason not to give him the high rates for implantation and give the character some where to go karma wise.

Who does he pay protection to? They could demand any amount you deem fit so you can regulate the net profit for the PC and therefore the charity work he can afford to do without running.

Finaly does he have the Day job flaw? This could give you a ball park figure and time spent, as his market might not sustain a higher profit margine being in the barrens? And dependant on what he can do for runners of course.

Other than that your rules look sound as a method, I can not tell if your over pricing because you don't have a time element or a comparison for running profit.
Hope this helps.
ShadowDragon8685
QUOTE (nezumi)
QUOTE (ShadowDragon8685 @ Jan 14 2007, 03:48 AM)
Charity work can "pay" for itself - if he's foregoing potential money, I'd say have the potential money he lost by doing charity count towards Cash for Karma.

Neat idea, although I don't allow cash for karma in this game, that would be a good excuse to use it.

That's how Cash for Karma is supposed to work. Spending your own money to benevolently help others has positive benefits for your soul - and in SR, that means Karma, which means more skills.

Whereas Karma for Cash can represent things like selling your soul for cash (figuratively; as in, robbing people in your off-time), or things like spending your Karma at a casino for the good luck to win.
Kagetenshi
I… um, you get karma for runs that involve shooting people in the face for money. I really think you're stretching the SR definition of karma.

~J
Jeremiah Legacy
QUOTE (ShadowDragon8685)
Your friendly, family medical practice and your local, lovable arms dealer under one convienant roof.


Not a bad deal.

Ahh, good cross-marketing. Get yourself patched up. And while you're there, get yourself a way to punish the people that put you there in the first place.
SL James
QUOTE (Kagetenshi @ Jan 14 2007, 04:28 PM)
I… um, you get karma for runs that involve shooting people in the face for money. I really think you're stretching the SR definition of karma.

People are crazy like that.
hyzmarca
No, no. Karma for Cash and Cash for Karma is about trading with an underground Free Spirit commodities market. The buying and selling of karma is literal, not figurative.
nezumi
QUOTE (Pendaric)
Does he have the additional skills to do cyber implantation? Computer (cyberware) Knowledge skills meds, biology etc?
Or bioware?
Good reason not to give him the high rates for implantation and give the character some where to go karma wise.



His relevant skills are:

Computer - 6
Negotiation - 3
Electronics – 6
biotech - 7

Knowledge Skills
Biology 6
Medicine 6

He copied most of the skills from the 'uber elite black clinic surgeon' except for golf.

Since I'm sticking mostly to the main manual, bioware doesn't exist.

QUOTE
Who does he pay protection to?


Right now, no one. He gives cheap medical care to the local gangs for some protection. I figured that a poorly known rating 3 clinic won't cause too much trouble. If he starts making any real money, I do plan on bringing that in, however.

QUOTE
Finaly does he have the Day job flaw?


I did tell him he'd effectively be taking this, without the advantage of guaranteed income. However I don't think it'll come into play. He doesn't need long training time for spells, I don't enforce skill training times (and if I did, he'd still have enough free time to get around it), he doesn't need full days for learning spells. He has leave for when he decides to go on a run, which so far has never lasted for more than 24 hours anyway. Granted, he's a doctor, so if something comes up he may need to respond, but he's also his own boss, so it's not like he's worried about getting fired. He really is basically running this full time (and a bit more).

I think at some point I may pull something like his on-call doctor has been kidnapped and will be killed if he doesn't meet with the local mob boss right now.

QUOTE
That's how Cash for Karma is supposed to work. Spending your own money to benevolently help others has positive benefits for your soul - and in SR, that means Karma, which means more skills.


Certainly, I'm just not a big fan of cash for karma/karma for cash in general. This would be a good cause for an exception.

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