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TheUrbanMonkey
How do the various grades of cyberware affect the availibility of said 'ware? for example, if someone were to purchase an Alphaware Wired Reflexes 2, would it still have an availability of 12, or would it be higher?

Sorry if this has been asked before, i did a search and came up with nothing.
Moon-Hawk
See, the problem is you're looking in the wrong place. The answer is in Augmentation. (AFAIK there is no other official answer)

In the meantime, I'd say no change for Alphaware, +4 (or so, numbers coming out of my ass) for Betaware, and Deltaware is nigh impossible and you've got to know the right people.
Konsaki
Well, the price of the ware affects the timeframe per roll for avail, though it stops at 10,001.

CODE
Item’s Cost       Interval
Up to 100¥         12 hours
101 to 1,000¥       1 day
1,001 to 10,000¥    2 days
10,001¥+            1 week


You could always adjust it up by 3 per rank, with alpha being +3, Beta +6 and Delta +9. You just have to remember that your everyday street doc wont be able to install beta or delta since you have to go to a specialised clinic for those grade ware. Most players would have a hard time getting ANY Delta done without alot of favors pulled or a high difficulty mission with the gear and installation as a reward.
ixombie
You might also want to break the chains of 1990's SR3 thought, and imagine a world where, hey, high tech consumer goods are not ultra rare. They're sold in stores >.<

Seriously. Your $25,000 liquid nitrogen cooled quad processor mega computer is far far beyond the market standard. But do you have to sell your soul to a corporation to get one? No, you just have to have that much money to piss away, and patience if the people who make them have a backlog and it will take them a while to fill your order. But they're not going to refuse to sell it to you if you fail your nearly impossible etiquette roll... They have goods, you have money, you order goods and pay money, they provide goods.

That's how it works today - by what mechanic is cyber supposed to work, assuming avail goes up with grade? Suddenly, the upper level of perfectly legal consumer goods is hard to find? I understand that maybe it would take forever if you have to custom order from a company that has more orders than it can quickly fill. But... hello? Don't these people have a website? Can't any idiot in 2070 navigate the trix and locate someone who sells top grade cyber enhancements? I would say yes.

It's time to stop thinking within the limits of SR3, which is seriously behind the times in its envisioning of the future. Now that inflation has been controlled and cyber can be purchased by ordinary people, we can get rid of the accompanying idea that higher grades are rarer. There is virtually no analogue to that situation in consumer electronics - all I can think of are collector's items, one of a kind deals owned by celebrities. Other than that, they're freely available, if you can afford them.

And as for deltaware being nigh impossible to obtain - I'm pretty sure they eliminated any reference to that in SR4, so we should probably assume that it's gone. Why even have rules for deltaware in the main book of PC's can't have it? If it's as impossible to get (or more) than a tank, or an aircraft carrier, neither of which have rules in the main book, why is it included? I believe that deltaware is included in the main book, with no lip service paid to it being next to impossible to obtain because that part of the theme was silly and has been obliterated along with many of the other backwards peculiarities of SR3.
Moon-Hawk
Availability only applies to black market purchases. If you're willing to withstand the background checks and registering your product then you just walk into a store and buy it, same applies to cyberware. That's always been the case.
Konsaki
ixzombie, you have to remember that alot of the 'good' ware has R and F tags. Note that your average runner doesnt want to mess with the R because it leaves a paper trail on their SIN, which is just another couple thousand but it's extra work to obtain a new one.
The F label is FORBIDDEN, which basicly means 'No way in hell'. You HAVE to get these through the black market.

Note that only items bought through the black market uses the Availablilty, unless you have an evil GM. Legal stuff can just be assumed to be found at a legal store with no problem. Hell, Restricted stuff is just the same, you just need to submit for a license through legal channels. (Read : Time + Money for offical crap)

Edit: Curse you Moon-Hawk for posting something shorter quicker. nyahnyah.gif
ixombie
SR3 requires availability rolls for everything, legal or not. Only SI is forgiven for legal purchases. The only things that you can always get in SR3 are things with avail of "always." In SR3, even an optical memory chip (i.e. a DVD-R) requires a roll to find... At least, that's always how it was when I played. The rules are definitely a bit murky on that account, but that's at least one valid interpretation. Crazy, but valid...

Anyway, even ignoring my ranting about SR3, if the SR4 book doesn't make higher grades harder to find, why mess with it? It's not enough to multiply the price? I don't exactly sweat as a GM, wondering how I'll keep my game fun when my players rack up a few mil, upgrade to delta, cram in more ware, and become monsters, as if that will ever happen in the lifetime of any campaign... The cost is prohibitive enough that you don't need to add yet another barrier to upgrading ware. Part of an RPG is the fun of improving your characters' stats and gear, of playing them as they grow. I don't see the point of putting the brakes on that process just because you did in SR3.

And houseruling cyber availability would mean that sammies might not be able to get what they need, but mages can still initiate just by forking over the karma. So now, to keep it fair, you need to houserule initiation so that it takes longer... But you overshot, and initiation isn't worthwhile anymore, so you need to houserule to make it more powerful. But whoa! Spirits are too powerful under this new system, so you need to nerf them. But hey! Now sammies kill them too easily, so you need to buff their immunity to normal weapons... etc sleepy.gif This is the trap of house rules - you usually can't stop at just one, and they usually don't make the game a whole lot better. It's fine as it is, unless, after playing, you discover that there really is some barrier to having fun. It's important to make those changes only after proving to your group that they're necessary though, not on speculation, or god forbid based on SR3 tradition.
Yoan
QUOTE (ixombie)
SR3 requires availability rolls for everything, legal or not. Only SI is forgiven for legal purchases. The only things that you can always get in SR3 are things with avail of "always." In SR3, even an optical memory chip (i.e. a DVD-R) requires a roll to find... At least, that's always how it was when I played.

Sounds like you need a new GM. biggrin.gif
Kesslan
QUOTE (Yoan)
QUOTE (ixombie @ Jan 16 2007, 08:04 PM)
SR3 requires availability rolls for everything, legal or not.  Only SI is forgiven for legal purchases.  The only things that you can always get in SR3 are things with avail of "always."  In SR3, even an optical memory chip (i.e. a DVD-R) requires a roll to find...  At least, that's always how it was when I played.

Sounds like you need a new GM. biggrin.gif

Nah he just needs a GM that doesnt stick ot the letter of the law of the rulebook. Because yeah. Theres alot of really 'common' crap that you need to make avail rolls for in SR. Stuff thats so basic you sort of wonder about it.

SR4 does away with alot of that. And keep in mind in SR3 Alphaware you could suposedly buy out of your average legit cybershop. (Course the much higher avail sort of countered the fluff on that) By SR4 I'm sure you could legally obtain a good deal of betaware at a 'high end' legal clinic.

Deltaware.. Well I still see that as mostly the realm of the big AAAs own little playground. On the flipside however there WAS a comparitively large increase in the number of delta clinics by 2070. And arguably at least one or two of em is 'publicly available'. And by 'publicly available' of course. We mean only to the ultra rich jet setters of the world public. The rest of you are too poor to dare set foot within the sanctified walls of yonder Delta Clinic. Now out you bum and here's 10 nuyen.gif for your trouble. Go get some soup.
Yoan
QUOTE (Kesslan)
By SR4 I'm sure you could legally obtain a good deal of betaware at a 'high end' legal clinic.

Legally obtain.

Legally.

Think about it.
Jack Kain
Anyone ever gone for deltaware datajack's or internal air tanks. Just so you can say you've got deltaware instailed?
Wakshaani
QUOTE (Jack Kain)
Anyone ever gone for deltaware datajack's or internal air tanks. Just so you can say you've got deltaware instailed?

If you have access to a Deltaware Clinic (Back in '60, I think that there ere only five of 'em?), you'd better hock everything you can, take out loans, and beg, borrow, or steal to get as many upgrades as you can, because it's durn near impossible to get an appointment.

If you get in and only get a Datajack, I think that they implant a cortex bomb as well, just for being a yutz. smile.gif
Sir_Psycho
Why bother with the datajack at all? You can just go around telling people that your state-of-the-art cortex bomb is deltaware, baby.
Fortune
QUOTE (Yoan)
Legally obtain.

Legally.

Think about it.

Yep. High-rated fake IDs are good for things like that.
Yoan
QUOTE (Fortune)
QUOTE (Yoan @ Jan 17 2007, 04:57 PM)
Legally obtain.

Legally.

Think about it.

Yep. High-rated fake IDs are good for things like that.

Something the average runner won't be getting his paws on for a long while, if ever.
Konsaki
A rank 4 SIN, which you can get at chargen, could get you 'legal' ware with no problems, from 'legal' clinics.
Restricted is getting a little iffy with that rank of SIN though, since you have to get a legit license though the city offices to legally install that ware.
Fortune
QUOTE (Yoan)

Something the average runner won't be getting his paws on for a long while, if ever.


Maybe in your games, but it's usually one (or more) of my characters' first purchases in-game.
Fortune
QUOTE (Konsaki)
... since you have to get a legit license though the city offices to legally install that ware.

Which is also available at chargen up to rating of 4.
Konsaki
QUOTE (Fortune)
QUOTE (Konsaki @ Jan 18 2007, 02:37 AM)
... since you have to get a legit license though the city offices to legally install that ware.

Which is also available at chargen up to rating of 4.

I'm talking about getting a R rated ware totally legit, no fake anything accept for your SIN. You would have a legal official license for your ware on your Fake SIN, so no needing to spend that extra cash for the Fake License. This is taking into account that this is in game and not CharGen.

At CharGen, unless your character took the 'SINner' quality, you would need Fake SIN and License for everything that was R rated, that is unless you dont care that the Star might arrest/fine your character for having illegal stuffs due to not having the proper licenses.
Fortune
QUOTE (Konsaki)
I'm talking about getting a R rated ware totally legit, no fake anything accept for your SIN. You would have a legal official license for your ware on your Fake SIN, so no needing to spend that extra cash for the Fake License.

Why are you differentiating between the two? A fake permit (whether attached to a real or fake SIN) will be just as useful in getting the stuff implanted as a real license (as long as it holds up under scrutiny).
Konsaki
For another option other than, "You HAVE to get a Fake License for that gear."
ixombie
QUOTE (Wakshaani @ Jan 17 2007, 09:29 AM)
QUOTE (Jack Kain @ Jan 17 2007, 02:09 PM)
Anyone ever gone for deltaware datajack's or internal air tanks. Just so you can say you've got deltaware instailed?

If you have access to a Deltaware Clinic (Back in '60, I think that there ere only five of 'em?), you'd better hock everything you can, take out loans, and beg, borrow, or steal to get as many upgrades as you can, because it's durn near impossible to get an appointment.

If you get in and only get a Datajack, I think that they implant a cortex bomb as well, just for being a yutz. smile.gif

I think SR3 has been out too long (it's been over a decade, right?) People just can't get the "only five delta clinics" idea out of their heads... What's wrong with putting delta on a more realistic level? Like, say, PC is to supercomputer as standard ware is to deltaware? The only real difference is a large gulf in price. Though supercomputers are generally reserved for corporations with lots of cash who need them for industrial applications, they're not going to put a trojan on your supercomputer just because you're a regular person with enough money to buy one. You have money, they have goods, you exchange money for goods... What's the disconnect here?

In SR3, deltaware was basically experimental technology. Stuff that can only be made by five secret clinics in the world is not "top end," it is beyond that. The theme in SR3 was such that if your GM ever let a character have deltaware, he was taking gross and uncalled for liberties with canon. Delaware was, like so much of the sourcebook material in SR3, something to help fill up pages of endless rules, not something you'd ever expect to see in a campaign. But in SR4, that's gone, it's dead. Deltaware is just the highest grade of available cyberware. If you have a burning need for unattainable ware, introduce some novahot experimental lambdaware or something into your game. Don't preserve outdated theme that ends up being more of a barrier to player advancement than a boost to gameplay.
ShadowDragon
In my games, grades (and cyberware in general) have less to do with the hardware and more to do with the surgery. Alpha, beta, and deltaware takes special hardware, sure, but the reason it is less invasive and more expensive is because of the skill of the surgeon and the equipment he uses to install it. As such, I don't increase the availability number for higher grades. The PCs have to know the right people. In other words they have to roleplay to get it, and probably take on a special mission.
Konsaki
ixombie, you have to remember that the availablities and 'quality' of beta and deltaware is dependant on the GM running the game. One persons bottle of water (Deltaware) could be another's holy grail (Deltaware). Examples of how easy or hard delta could be to get.
Just cause in your game it's just another grade doesnt mean in another game a Sam would sell his mother to get just one delta grade ware.
Kyrn
Is there or is there not any canonical reference to Alpha, Beta, or Delta grade cyber/bio ware being any harder to obtain than normal versions of the same? Especially for legal or merely restricted goods? I can't recall any offhand, just countless pages of SR2and 3 references. I don't think it's so hard to find anymore. Which kind of makes sense. Now how a runner scrounges up the millions of nuyen to purchase said deltaware is another tale of unbelievability. SR4 is constantly pulling this kind of shit with me though. I still think mages can ground through my foci too. Apparently this method was lost around 2057 though. sleepy.gif
Kesslan
QUOTE (ShadowDragon)
In my games, grades (and cyberware in general) have less to do with the hardware and more to do with the surgery. Alpha, beta, and deltaware takes special hardware, sure, but the reason it is less invasive and more expensive is because of the skill of the surgeon and the equipment he uses to install it. As such, I don't increase the availability number for higher grades. The PCs have to know the right people. In other words they have to roleplay to get it, and probably take on a special mission.

Actually Cyberware grades have a great deal to do with the actual hardware. Basic grade cyber. You basically hack off a limb, and directly connect nerve endings to metal and plastic. Beta and Deltaware levels you really get a hybrid limb going by cannon explanations. At the deltaware level the surgeon is litterally creating half the control circuits and such for the cyberware durring surgery. It's why its so difficult and expensive to do. Their basicallyt aking nerve endings and 'blending' them with the hardware. It's also why Beta and Deltaware dont give you half the benifit as 'used' cyber that Basic/Alpha does under SR3. Infact it's arguably impossible to use some one else's Deltaware in SR3 because of the fact that those very circuits arnt just present. Their litterally -part- of the person. It's also why the essense loss from Deltaware is so much less than basic. Much more of the body's 'holistic whole' is preserved/rebuilt.

I suppose to try to explain it abit better, it's best to say:
Basic Cyberware is all metal/plastic
Deltaware is bio-mechanical.

The latter being an actual blend of metal with flesh and blood. The former not being a blending at all but flat out crude connections. The biomechanical aspect of the cyberware increases as you work your way up the grade chain. In a way that explains alot of bioware. I mean under SR4 Wires 3 via game mechanics is pretty much -identical- to Synaptic 3. But what's the fluff difference? Both are enhancements but one is still a good deal of metal and platics. The other is enhanced nerve endings.

Same with muscle replacement cyber. Think about it. It's litterally carving out your muscles and replacing them with pure synthetics. But you get the same effect from combinging equal parts of Muscle Augmentation and Muscle Toner bioware. ANd what do they do? They basically take that synthetic muscle and blend it with your real muscle. Thus why the essense cost is lower for the same degree of enhancement.

It's alot more expensive, and surgically intensive. Though that intesity is sort of going away with all the nanotools doing most of the work now. But that again really is tech doing stuff a guy with a scalple cant do.

Also Deltaware is still hard to get ahold of in SR4. Not half as hard as it was under SR3 Because basicaly between 2060-2070 you went from there only being 5 top secret deltaware facilites to... I think it's closer to 20 facilities now. Two of them actually being 'public'. Rich people public but still. I'm also not 100% sure on those figgures but they -are- listed somewhere in the SR4 books. That or System Failure. Either way the info is there in the offical cannon fluff.

So while your not too likely to find deltaware that's 'fallen off the back of a truck' there's not reason you cant find betaware that has if you go to the higher end shadowclinics. Afterall, the stuff doesnt even fall off the back of the truck at that point. At that level it's either comming from highjacked convoys, or more likely straight out of the factory with enough bribes floating about for the stuff to never actually show up on paperwork.

5000 Betaware Datajacks this month? No.. not at all we only made 4000. I dont know where you got that extra 1000 from at all.
Teulisch
well, my understanding of what grade means- Basic is off-the-shelf consumer goods (meets minumum standards to be sold). Alpha is off-the-shelf high-end consumer goods (what the target demographic really wants). Beta is more specialized, in that its more adjusted to YOU. while basic and alpha are plug-n-play, beta has a bunch of settings and configuration in it. you dont just buy any Beta- you need to get a specific type of beta, which is then adjusted for you personaly. Delta? delta is custom-made for YOU personaly. as in, the guy looks you over, measures, and crafts a special peice just for you and you alone- which takes a LOT more tools, and has absolutely no savings from mass-manufacturing.

We could make a comparison to clothing. Basic is the cheap no-name stuff. Alpha is the name brand stuff. Beta, youve gone to a tailor and had it properly fitted. Delta however is made by a fashion designer- and you never knew anything could be that nice.

I dont think bioware and cyberware can use the same logic like abive... but then we may be seeing a nicely streamlined version for ease of use... who knows?

In SR3, the ultimate limit was acess to a clinic. because if they are going to specialize it for you, they need special tools and equipment. not sure if augmentation will keep to that model. But i would say the ultimate limit of Deltaware is going to be skilled doctors and engineers, not clinics. you can just buy or steal tools. but the guy to do the work? thats whats going to be your bottleneck.
bait
QUOTE
Is there or is there not any canonical reference to Alpha, Beta, or Delta grade cyber/bio ware being any harder to obtain than normal versions of the same?


Well for starters your restricted to standard and alpha grade at character creation.

The other factor is your required to find and get access to the higher grade clinics, which requires gameplay.

QUOTE
But i would say the ultimate limit of Deltaware is going to be skilled doctors and engineers, not clinics.


The surgeons are a real important factor as their skills reduce the strain and damage to your body when adding the implants.

Of course the only ones who can support them are organizations with the resource to support and keep them.

QUOTE
I suppose to try to explain it abit better, it's best to say:
Basic Cyberware is all metal/plastic
Deltaware is bio-mechanical.


I haven't seen anything to support this, beta and delta seems to be custom parts and better installation rather then a change in overall technology. ( Bioware and Cyberware are distinct paths from each other with the same overall limitation.)

The other point that discounts this idea is the fact that no matter what the grade of cyberware, it still requires repair when damaged. ( Biomechanical implies organic self repair.)
Kesslan
QUOTE (bait)
QUOTE
I suppose to try to explain it abit better, it's best to say:
Basic Cyberware is all metal/plastic
Deltaware is bio-mechanical.


I haven't seen anything to support this, beta and delta seems to be custom parts and better installation rather then a change in overall technology. ( Bioware and Cyberware are distinct paths from each other with the same overall limitation.)

The other point that discounts this idea is the fact that no matter what the grade of cyberware, it still requires repair when damaged. ( Biomechanical implies organic self repair.)

Ehh... not entirely. It depends to the degree of 'biomechanical' you mean. At it's very foundation 'biomechanical' is really just a flat out 'mesh' of blood, bone, gristle, and unyeilding metal. The biological components would certainly in many cases mend themselves. But that doesnt necessarily mean that the biological parts can infact also mend the mechanical.

Now granted the Beta/Deltaware is more along the lines of 'customization' than biomechanical. But by fluff at a certain level it is at the very least on the 'fringe' of biomechanica to that sort of definition. Though instead of having bone and gristle in there it's mostly just nerve endings and such. Nerves cant repair themselves much less repair metal and plastic. And there isnt a change to the 'base technology' simply as a much greater refinment.. Deltaware is manipulated at something akin if not directly at the nanolevel. Where as stuff like alphaware your just using very finely controlled instrutments. But thats really all a nanite is too. Just ti's even more finely controled than say.. a surgical scalple or a laser.

I suppose what i really should have said is Deltaware is more 'borderline' biomechanical. Because indeed it isnt really. Bioware on the otherhand techncially is. Alot of bioware can I think actually repair it's own damage.

But if you go over all the fluff around whats involved in installing stuff like deltaware it goes to an almost absurd level of 'customization'. To the point where when installing say something as 'basic' or 'simple' as a cyberarm. Half the actual circuits and other components of the cyberarm dont even EXIST untill it's installed. Their litterally built right then and there durring surgery using stuff like your nerve endings being melded with synthetics at a nanomolecular level. So if you travel down the nerve from the spine your all bio untill lsowly you start getting part bio part synthetic and eventually wind up pure synthetic.

Where as basic and alpha you have this very distinct line where it suddenly jumps from biological to pure synthetic. It isnt a gradual change at all but a very sudden one. I'll have to dig through all the SR3 and SR4 books again since the information is rathe rscattered. Not to mention betaware in SR4 is about what Deltaware is in SR3 tech level wise.

Overall I'd say SR's augmentation is slowly going the way of augs in Dues Ex. Where you went from this cheap mending of flesh and blood to 'nanoaugs'. Though alot of the stuff is really more like bioware in some cases than actual nanites. ANd then Dues Ex 2 the refinement goes even further. It's not as huge a leap as cyberarms to nanoaugmented arms though. It's just so cheap at that point that no one would even dream of using something as 'crude' as cybernetics.

I mean.. afterall thats really what you have in SR4 isnt it? "Cheap" is wired reflexes. "top of the line" is synaptic accelerator. They both do the same thing. But Deltaware Synatpic 3 essence wise just blows deltaware Wired 3 out of the water (You go from 2.5 essence to just over .93 or somethign like that). The only difference then is that delta wired 3 slightly cheaper. But I dont think it is by a whole lot. And then consider that Delta Synaptic 3 is effectively 'undetectable' compared to even delta cyberware? Well its well worth the added cost then. Because you coudl waltz right though a cyberware scanner and you wouldnt set off a thing. Deltaware cyberware on teh other hand -might- go undetected.
Moon-Hawk
QUOTE (Teulisch)
well, my understanding of what grade means- Basic is off-the-shelf consumer goods (meets minumum standards to be sold). Alpha is off-the-shelf high-end consumer goods (what the target demographic really wants). Beta is more specialized, in that its more adjusted to YOU. while basic and alpha are plug-n-play, beta has a bunch of settings and configuration in it. you dont just buy any Beta- you need to get a specific type of beta, which is then adjusted for you personaly. Delta? delta is custom-made for YOU personaly. as in, the guy looks you over, measures, and crafts a special peice just for you and you alone- which takes a LOT more tools, and has absolutely no savings from mass-manufacturing.

We could make a comparison to clothing. Basic is the cheap no-name stuff. Alpha is the name brand stuff. Beta, youve gone to a tailor and had it properly fitted. Delta however is made by a fashion designer- and you never knew anything could be that nice.

Yes, this is exactly my understanding as well. Granted, that understanding is taken from old edition books, but I think it's pretty safe to assume that hasn't changed, at least until Augmentation comes out.
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