I built myself an ork bear shaman a while back and I'm quite fond of him. He's a really fun character to play. He's got a cool back story and a unique motivation. I got to have a lot of fun with him recently. I've occasionally brought up the fact that he's not very wel min/maxed: he's got a spread of skills that involve medicine and unarmed combat, and he's got decent physical stats with only high willpower, and average mental stats. This means that he's a decent magician, but the combat mages and specialists are usually better than him.
Last night it all payed off though. One thing that occurred to me recently is that with 8 dice to resist drain, you can generally rely on 2 hits on a drain test. In fact, you can buy 2 hits if the GM allows (although I feel it's cheap to buy hits on a drain test, so I always roll) - so I figured out for all my spells what force I can cast it at to get 2 drain. For Death Touch, that is 8. I guess the balancing factor of this low-drain combat spell is that a magician has to get in melee to cast it. For most mages, this is dangerous, but my ork has 16 dice for soaking damage (6 body, 8 armor, +2 for the bear totem). My character went berserk from his own physical drain, and killed 4 guys with one hit a piece. I managed to get base damage of 10+ with each casting, and their meager 3 Willpower wasn't enough to lower it.
The GM even had the humanis thugs roll composure tests as they saw a frothing, raging ork grow 4" claws and rip their friends' heads of. It was cool
I blew a couple drain rolls though, and walked around with a -1 the rest of the game, bleeding from my fingernails and mouth.
Mostly I just wanted to share the story, but it also occurs to me the firepower my character is carrying. Does it seem balanced?
Dread Polack