hyzmarca
Jan 8 2007, 12:20 AM
Three weeks without internet access have led me to revisit many old video games, including the Shadowrun Genesis game. I have learned the following pieces of wisdom.
1. There are no streetcorner prostitutes or drug dealers in the barrens. These, I presume, rely on bulky 80s cell phones and matrix advertisements. In their place are grenade dealers who wander around pestering random people like a stereotypical drug dealer from an 80s After School Special.
For this reason, it is pretty easy to find grenades.
2. If a bunch of thugs are raping a woman in an alley, they're probably police officers.
3. The customary tip for emergency medical assistance by laypersons is 100

. Often, vampires will take advantage of this fact by pretending to be injured and attacking the greedy Samaritans who try to help them. If the wound isn't bleeding then shoot the guy.
4. All cabbies are orks but not all orks are cabbies.
5. Sixth World mental hospitals have very poor security.
6. "Take this package next door" and "walk this guy across the street" are perfectly valid shadowruns if you are in the Redmond barrens due to the extreme danger of attack by packs of roving thugs. A smart street level runner can rack up hundreds of karma and thousands of nuyen a day on such runs. This is how street level runners become Prime Runners.
7. Ghoul hunting in abandoned warehouses sounds a lot easier than it actually is.
8. The standard bribe for a weapons violation is 500

no matter what the weapon is. Lone Star refers to this an an "on the spot fine".
9. If you have the right contact, 10,000

will make a thousand dead cops go away.
10. Do deal with dragons.
11. Free Spirits with uncapped Force Drain can become very powerful.
12. Despite being the most powerful metahuman magician on Earth, Harlequin is kind of useless.
13. Native Americans in the NAN are kind of racist against white people.
14. If you can't pronounce your Johnson's name you should probably just kill him.
15. Elves are snooty.
16. Docwagon can and will break into high security extraterritorial facilities and fight off heavily armed security teams to fulfill their contracts.
17. Run alone. By the time you have 6 in every stat 12 in every skill other runners are liabilities that just slow you down.
18. Feral Hellhounds roam the streets of downtown Seattle. Watch out for them.
Wounded Ronin
Jan 8 2007, 12:36 AM
Considering the hell hounds only start appearing once you've progressed significantly through the game I always saw it more as someone following you around in Seattle and sicing them on you at an opportune moment.
Ancient History
Jan 8 2007, 12:59 AM
19. Bugs taste good when properly prepared.
20. Feathered serpents must molt or something.
Thane36425
Jan 8 2007, 01:12 AM
21. Random maged backed up by thugs will waylay you without warning in the streets.
22. The Halloweeners were weak, but some of the other gangs were dangerous.
That was a fun game. I wouldn't mind finding a version I could play on the PC since my Genesis long since gave up the ghost.
emo samurai
Jan 8 2007, 01:16 AM
d'Ark
Jan 8 2007, 01:24 AM
Also, the rest of the world called it a Mega Drive...god knows why. It's taken me about 3 minutes to figure out which Shadowrun game you were on about.
Happily, I'm not actually old enough to remember it the first time round, but I've played the early stages a few times on an emulator...is it actually worth playing through all of it?
Wounded Ronin
Jan 8 2007, 01:28 AM
QUOTE (d'Ark) |
Also, the rest of the world called it a Mega Drive...god knows why. It's taken me about 3 minutes to figure out which Shadowrun game you were on about.
Happily, I'm not actually old enough to remember it the first time round, but I've played the early stages a few times on an emulator...is it actually worth playing through all of it? |
It's a lot of fun. It really helped to define my understanding of the Shadowrun world. I stronly recommend playing through it.
It's actually a bit easier than the real 2nd edition RPG. Trauma patches = instant health, and the Ruger Warhawk allows for some 1 hit pwnage if you pump your firearms skill up to 12.
Sahandrian
Jan 8 2007, 01:33 AM
You could always try the Super Nintendo SR game, and be a shamadeckurai.
emo samurai
Jan 8 2007, 01:34 AM
That game took WAY too long for leveling up. I fully recommend using GameShark to make your character unstoppable.
Thane36425
Jan 8 2007, 01:37 AM
I did a search and found a few sites to choose from to download it. I'll probably stick with the Genesis version though.
Maxing out pistol skills was s good way to kill things fast. Shotguns worked too, but they you were always paying bribes to police to let you go.
The only real problem I ever had was that if you had wired reflexes, you were easy meat in hand to hand combat. That was really strange.
ShadowDragon8685
Jan 8 2007, 07:50 AM
Ahhhh, I remember that game.
The RPG could stand to be a bit more like that CRPG, at least in terms of some of the cliches, such as cops so corrupt they'll let you walk down the street with an Ingram for 500

Oh, don't forget,
23. The right contact and 8,000

, or the wrong contact and 10,000

will buy you a Prestidental Carry Permit. One permit, any number of weapons, any number of companions with any number of weapons. No matter how illeagal.
Ancient History
Jan 8 2007, 12:30 PM
QUOTE (Thane36425) |
Shotguns worked too, but they you were always paying bribes to police to let you go. |
That's why you buy a permit from Max. Or protection from Don Faradouchi.
will_rj
Jan 8 2007, 01:46 PM
24 - One can make a nice profit by hacking the same datastore again and again.
25 - There are phones hanging from trees out there.
Blade
Jan 8 2007, 01:50 PM
26. The best way to run the Renraku Arcology is to enter via the front door, punch the receptionist in the solar plexus and shoot everyone in your way...
27. ... But you'd rather hack the same datastore again and again, it's more profitable.
ElFenrir
Jan 8 2007, 02:56 PM
QUOTE |
You could always try the Super Nintendo SR game, and be a shamadeckurai. |

I was going to mention that one. I think it involved waking up on a slab, and running around a city talking to 'busy men' in suits, 5 minutes later killing your first ganger for a Beretta light pistol, meeting Dog himself(yes, as in the totem Dog), and running around a bar with a bunch of stereotypes?

And if i recall, magic and cyberware were perfectly compatible. That had to deflate a few balloons from people moving from the game to the tabletop.
Warmaster Lah
Jan 8 2007, 04:15 PM
7. Ghoul hunting in abandoned warehouses sounds a lot easier than it actually is.
I used to make tons of cash on those missions. 20 ghouls at 75Y a pop. 1500Y total.
Also for the Genesis. At the Game start screen. Enter the code ABBACAB and then press start. At th
Load your game, then check under the Save/Load menu, there will be a hidden menu under it with all kinds of checks, +250,000Y, +10 karma, etc. And you can use it multiple times.
I memorized that cheat for some reason. (I liked to earn my money, but the +10 karma was good for boosting up your buddies. it adds +10 to every one in your party.)
lorechaser
Jan 8 2007, 05:30 PM
QUOTE (emo samurai) |
That game took WAY too long for leveling up. I fully recommend using GameShark to make your character unstoppable. |
Why does that quote not surprise me?

I'm wanting to play this again now too. I played the SNES version a couple years back, but it's been a while for the Genesis version.
Demonseed Elite
Jan 8 2007, 06:34 PM
I want both of the versions (SNES and Genesis) to go up on the Wii Virtual Console ASAP.
Kagetenshi
Jan 8 2007, 06:42 PM
Ain't gonna happen. One might depending on whether or not it would need FASA Studios to give permission, the other I'd be willing to put money behind never seeing the light of day, at least not until its copyright expires.
~J
FlakJacket
Jan 8 2007, 06:45 PM
Heh, was thinking pretty much the same thing lorechaser.

If you ever got desperate to earn some extra nuyen I always found the cellar of the Dark Blade Club to be most handy. Go down to the room where Vladimir was, climb up the stairs part way so the ghouls can't reach you and then kill the four of them for three or four karma points IIRC. Leave the room, come straight back in and then kill them again for another three or four karma and repeat ad nauseam. That racked up karma pretty damn fast from what I recall.
But then I'm the guy who earned enough karma in the Tenth Street area to raise all the available attributes and skills to their maximum before going to meet Glutman and being taken to the caryards. Certainly made fighting in the arena much easier.
ShadowDragon8685
Jan 8 2007, 07:57 PM
The SNES game... I remember that. It was kinda fun, being a Shamadeckeruai. And your Ally Spirit carries a loaded Ares Ingram to back you up with. Oh yeah, and she's a foxgirl, too.
Fun times.
RunnerPaul
Jan 8 2007, 08:08 PM
QUOTE (ShadowDragon8685 @ Jan 8 2007, 02:57 PM) |
The SNES game... I remember that. It was kinda fun, being a Shamadeckeruai. And your Ally Spirit carries a loaded Ares Ingram to back you up with. Oh yeah, and she's a foxgirl, too.
Fun times. |
Kitsune was not a Ally Spirit, she was a fox shapshifter. And the persistant foxtail in human form was one of the details the SNES game actually got right.
Zolhex
Jan 8 2007, 08:30 PM
QUOTE (Warmaster Lah) |
7. Ghoul hunting in abandoned warehouses sounds a lot easier than it actually is.
I used to make tons of cash on those missions. 20 ghouls at 75Y a pop. 1500Y total.
Also for the Genesis. At the Game start screen. Enter the code ABBACAB and then press start. At th
Load your game, then check under the Save/Load menu, there will be a hidden menu under it with all kinds of checks, +250,000Y, +10 karma, etc. And you can use it multiple times.
I memorized that cheat for some reason. (I liked to earn my money, but the +10 karma was good for boosting up your buddies. it adds +10 to every one in your party.) |
As a point of reference using the code to get +10 karma is ok but don't get to greedy go over 250 karma and the game resets it to 0 the max I ever pulled off was 252 as I had 2 karma before I used the code.
also if anyone is interested I made a list of all the contacts in the game and what can be obtained from them.
[ Spoiler ]
Contacts for Shadowrun (Sega)
Captain Quinton Jaymes
Info on Hollywood Correctional
Frag Grenades 400
H&K smg w/laser, gas 1,000
Sharkey helicopter pilot
Alesandro Hobbs
Info on corporation procedures
Maglock Passkey 10,000 lvl. 3 & 20,000 lvl. 5
Sergeant Mackelmann 8,000
Sharkey
Travel to the Salish-Shidhe 3,000
Passage to the Sinsearach 5,000
Smart goggles 3,000
Kipp David
Info on the matrix
Programs Rebound lvl. 5 30,000
Degrade lvl. 5 30,000
Fairlight Excalibur Deck 185,000
Wilma Temmenhoff
Info on the matrix
Programs Rebound lvl. 3 30,000
Degrade lvl. 3 30,000
Sergeant Mackelmann
Info on Corporate security
Tips to avoid detection
Access to Hollywood 5,000
Gregory Wilns
Info on paranormal creatures
Power Focus 50,000
Discount at Merlin’s Lore 4,000
Max
Fake security badges 6,000
H&K 227 laser, gas 2, sound suppressor 1,500
AK-97 gas 3, sound suppressor, smart 2,000
Maglock 4 30,000
Maglock 5 42,000
Sergeant Chillicut
Delete criminal record 5,000
Access to Hollywood 3,000
Weapon Permits 10,000
Professor Jefferson
Info on paranormal creatures
Discount at Riannon’s 1,500
Gregory Wilns 2,000
Gunderson
Info on what a Mr. Johnson is
Shadowrun’s
Wilma Temmenhoff 1,000
Rat Spike (Halloweener’s)
Agira Tetsumi 10,000
Agira Tetsumi
Heavy Combat armor 30,000
Discount at little Chiba
Power focus 80,000
Julius Strouther
Captain Quinton Jaymes 1,000
Trent
Professor Jefferson free
Mortimer Reed
Info on Julius Strouther
Alesandro Hobbs 1,500
Faraduchi
Discount at crime mall
Roadrash (Orc Gang leader)
Free cab rides 500
Protection from Orc’s 2,000
Henry J. Culver 5,000
Henry J. Culver
Delete criminal record 2,500
Access to Hollywood 1,500
Weapon Permits 8,000
Caleb Brightmoore
Sergeant Chillicut 2,000
Kipp David 2,000
Info on Thon
probably maxes at 255.
the code only works once before you have to save your game and reset. here's how to cheat quickly on an emulator: start the emulator, enter the code, save your state (not your game, your state--it's like an external savegame). load up your saved game, use the cheat menu to get whatever. save your game, reload your state, reload your saved game. use the cheat menu again, save your game, reload your state, wash, rinse, repeat.
ShadowDragon8685
Jan 8 2007, 09:12 PM
QUOTE (RunnerPaul) |
QUOTE (ShadowDragon8685 @ Jan 8 2007, 02:57 PM) | The SNES game... I remember that. It was kinda fun, being a Shamadeckeruai. And your Ally Spirit carries a loaded Ares Ingram to back you up with. Oh yeah, and she's a foxgirl, too.
Fun times. |
Kitsune was not a Ally Spirit, she was a fox shapshifter. And the persistant foxtail in human form was one of the details the SNES game actually got right.
|
I never said I remembered it
accurately!
RunnerPaul
Jan 8 2007, 09:19 PM
QUOTE (ShadowDragon8685) |
I never said I remembered it accurately! |
That's ok. I'm just a little rabid about Kitsune, as she's one of my fondest memories of that game.
ShadowDragon8685
Jan 8 2007, 09:24 PM
QUOTE (RunnerPaul) |
QUOTE (ShadowDragon8685 @ Jan 8 2007, 04:12 PM) | I never said I remembered it accurately! |
That's ok. I'm just a little rabid about Kitsune, as she's one of my fondest memories of that game.
|
Mine too. She was cute and hawt at the same time.
Jrayjoker
Jan 9 2007, 02:28 PM
QUOTE (ShadowDragon8685) |
QUOTE (RunnerPaul @ Jan 8 2007, 05:19 PM) | QUOTE (ShadowDragon8685 @ Jan 8 2007, 04:12 PM) | I never said I remembered it accurately! |
That's ok. I'm just a little rabid about Kitsune, as she's one of my fondest memories of that game.
|
Mine too. She was cute and hawt at the same time. |
Gah! Furries!
Trax
Jan 9 2007, 05:22 PM
Considering how different Shadowrun is in both the Genesis and SNES games, if the Shadowrun currently being made for the 360 came out back then, would people still be saying how bad it was, or remembering it with nostalgia as just another Shadowrun game with not-quite canon stuff in it?
The Genesis and SNES weren't exactly shining examples of the game if you've played either of them before playing the PnP game.
X-Kalibur
Jan 9 2007, 06:38 PM
QUOTE (Trax) |
Considering how different Shadowrun is in both the Genesis and SNES games, if the Shadowrun currently being made for the 360 came out back then, would people still be saying how bad it was, or remembering it with nostalgia as just another Shadowrun game with not-quite canon stuff in it?
The Genesis and SNES weren't exactly shining examples of the game if you've played either of them before playing the PnP game. |
I personally have very fond memories of playing the Genesis version. I played it years before I played PnP and in alot of ways it helped me understand the game better. It might not have been perfect, but it was far and away closer to the fluff than the new 360 SR (which I will still buy and play).
Kagetenshi
Jan 9 2007, 06:53 PM
QUOTE (mfb) |
the code only works once before you have to save your game and reset. here's how to cheat quickly on an emulator: start the emulator, enter the code, save your state (not your game, your state--it's like an external savegame). load up your saved game, use the cheat menu to get whatever. save your game, reload your state, reload your saved game. use the cheat menu again, save your game, reload your state, wash, rinse, repeat. |
This won't work on all emulators. It depends on whether the emulator includes the battery RAM in the state information. If it does, when you load the state you'll find your pre-cheat saved game waiting for you.
~J
Thane36425
Jan 9 2007, 06:59 PM
QUOTE (X-Kalibur) |
QUOTE (Trax @ Jan 9 2007, 12:22 PM) | Considering how different Shadowrun is in both the Genesis and SNES games, if the Shadowrun currently being made for the 360 came out back then, would people still be saying how bad it was, or remembering it with nostalgia as just another Shadowrun game with not-quite canon stuff in it?
The Genesis and SNES weren't exactly shining examples of the game if you've played either of them before playing the PnP game. |
I personally have very fond memories of playing the Genesis version. I played it years before I played PnP and in alot of ways it helped me understand the game better. It might not have been perfect, but it was far and away closer to the fluff than the new 360 SR (which I will still buy and play).
|
I played both at the same time. PnP was better played with other people and Genesis was fine when alone. It would be nice if they came out with a new version like the old one, that is an RPG type game.
ShadowDragon8685
Jan 9 2007, 08:09 PM
QUOTE (Kagetenshi) |
QUOTE (mfb @ Jan 8 2007, 03:50 PM) | the code only works once before you have to save your game and reset. here's how to cheat quickly on an emulator: start the emulator, enter the code, save your state (not your game, your state--it's like an external savegame). load up your saved game, use the cheat menu to get whatever. save your game, reload your state, reload your saved game. use the cheat menu again, save your game, reload your state, wash, rinse, repeat. |
This won't work on all emulators. It depends on whether the emulator includes the battery RAM in the state information. If it does, when you load the state you'll find your pre-cheat saved game waiting for you.
~J
|
It works just fine on the the Kega Lazarus emulator.

And the Genesis game is a hell of a lot closer to Shadowrun than that... Abomination they're cooking up at microsoft.
It actually had Shadowruns and the Matrix and something resembling magic, for one, whereas the one for the 360 is really Counter-Strike with magic and batman-wing backpacks and depicts open warfare in a manner that no Shadowrunners would ever dare to bring to a corp's doorstep.
Warmaster Lah
Jan 9 2007, 09:33 PM
Currently playing both versions...
SNES - Getting my but handed to me in the arena but I made out ok.
Genesis -
"Why sure Mr. Johson. We'd love to extract your package for you. Just me and my two buds are going to Bust right into the highest security Renraku Facility in the land and take it!"
Had to do a lot of slipping past guards and fast talk before I managed to buy those corp badges. Whew. Get that charisma up ASAP.
Man running the Matrix is so fun. I always get a red alert just trying to snag one more RED file, then I have to bust up the main CPU and turn the alert down again. Crazy.
And that secret Data Fence in Downtown gives out insane money for decent files. 1,000Y to 12,000Y.
ShadowDragon8685
Jan 9 2007, 10:44 PM
I love Roscoe. He's so funny.
"These
Bank Account Numbers.... Are
USELESS! I'll delete 'em off your deck, and I won't even charge you!"
"These Equipment Permits... Might be useful to the right people. I'd say they're worth, oohhh,

12,000. Waddya say?"
"Looks like we reached the big 'ol end-o'-file markah! Come back when you have somethin' for me!"
Wounded Ronin
Jan 10 2007, 12:57 AM
QUOTE (Warmaster Lah) |
Currently playing both versions...
SNES - Getting my but handed to me in the arena but I made out ok. |
Well, I have to spend a lot of time levelling up to be able to kill everyone in the arena who is killable with the berretta. IIRC I have to pump body up to 10+ and firearms to around 6. Once you do that, without ever needing to leave the caryards, you can kill everyone up to the multiplying magician, who is impossible to damage with the beretta.
Just come back after you get the Defiance shotgun and you can kill everyone else in the arena and make out like a bandit.
ShadowDragon8685
Jan 10 2007, 03:15 AM
28. Megacorporations keep all their important and sensitive files on datastores accessable through the Matrix, with the CPU convienantly next door and as a choke point, so deckers who get to the DS can walk straight back to the CPU and cancel any alerts their noodling around trip.
29. No matter what you do in the system, you will never, ever, ever meet counter-deckers. They'll shut off the system before they send a decker into the Trix to get you.
30. You can access the 'Trix from convienantly-placed public terminals all over seattle, even on the front of abandoned buildings in the Barrens. These terminals are always in working order.
ShadowDragon8685
Jan 10 2007, 03:49 AM
31. Nobody ever changes their security proceedures. No matter how many times they get broken into
32. Despite how effective it would be to simply wallpaper your Matrix with Tar Pit IC and have a squence of SAN and a sequence of five nodes which have no purpose other than to give intruding deckers more chances to screw up and lose their programs to Tar Pit IC, nobody ever does.
33. There is no such thing as spoofing a SuperAdmin account. Never. Not even a regular admin or even an authorized user.
34. People actually label files "Shadowrun information" and "Blackmail material" and "Prototype Blueprint".
ShadowDragon8685
Jan 10 2007, 04:08 AM
35. Company Men are allowed to delete all copies of sensitive material and store them on their personal systems.
36. A Company Man's personal computer is as heavily-defended as the corp's system, featuring Black IC with underlaying Tar Pits running on Red-7 and up nodes.
37. Company meetings routinely go down at midrange downtown bars.
38. There's no such thing as offline storage. You lose a program to Tar Pit, and it's gone for good.
Bodak
Jan 10 2007, 06:57 AM
QUOTE (RunnerPaul) |
QUOTE (ShadowDragon8685 @ Jan 8 2007, 04:12 PM) | I never said I remembered it accurately! |
That's ok. I'm just a little rabid about Kitsune, as she's one of my fondest memories of that game.
|
She used to shapeshift in and out of foxyform in the bar... I wish she kept doing it when she followed you around, but she always stayed in humanoid form

Or did I miss something?
And lorechaser, I thought the same
Wounded Ronin
Jan 10 2007, 09:31 AM
Ahh, good old Kitsune. She was a mite fragile and it was more trouble than it was really worth to tell her to cast her Summon Spirit spell in the middle of a gunfight.
But you know why the SNES game had the correct atmospehere? Because Kitsune was not the most powerful recruitable magician in the game but instead a woman wearing a formal kimono was. She was better by virtue of wearing asian clothing. And that demonstrates how the game designers realized it was really all about the 80s.
Sir_Psycho
Jan 10 2007, 12:39 PM
Those games were good fun, but challenging for me when I was a little kid. Also, I never knew about the pnp game at that time. So when my buddy showed up with the SR3 BBB I was like "woah! They made a book about those old games?"
Warmaster Lah
Jan 10 2007, 03:02 PM
Oh wow, I remember this one incident from the Genesis.
Ok once I was in an abandoned building for a long time, just meleeing with Ghouls and Gargolyes. But I was in there for a long time. But then this Gargolye appeared that was gold colored with sparkles around it. It took out my friends like in two hits so I ran. I cast my high level magical barrier spell. Which usually works.
This thing starts nudging it and slowly moves through the freaking barrier. I died in like two hits. And we were fairly high stated.(I beat they game once by punching the freespirit.) Still don’t know what that was.
Freaky!
Favorite Teammates (Genesis):
1.) Mars (Troll)
2.)Lady you bust out of Jail
3.) Elf Decker (Rhiana??) – If I was running a mage.
4.) Female Mage
5.)Your Native American friend
6.) Orc Shaman
Trax
Jan 10 2007, 06:28 PM
I saw the SNES version once long ago on a game show where kids would play a game and the winner would get a copy of it and other prizes. I didn't even know it was Shadowrun, I only remembered that it was about some guy that wakes up in a morgue.
hyzmarca
Jan 10 2007, 09:01 PM
I never bothered with teammates; I found that if you hang around Redmond doing courier and babysitting runs for Gunderson until you max out every important stat they're more trouble than they are worth.
ShadowDragon8685
Jan 10 2007, 09:06 PM
QUOTE (hyzmarca @ Jan 10 2007, 05:01 PM) |
I never bothered with teammates, I found that if you hang around Redmonding doing courier and babysitting runs for Gunderson you max out every important stat they're more trouble than they are worth. |
While this is true..
There is something satisfying about hanging out with two identical, color-pallete-swapped elf chicks with Ares Predators and full sec armor.
Jousha's Angels, I call 'em. Rhianna Heartbane and Freya.

[edit]Now if only I could convince Freya that her 12 in Pistols and Ares Predator does more damage than Manabolt...
mfb
Jan 10 2007, 09:53 PM
QUOTE (Kagetenshi @ Jan 9 2007, 01:53 PM) |
QUOTE (mfb @ Jan 8 2007, 03:50 PM) | the code only works once before you have to save your game and reset. here's how to cheat quickly on an emulator: start the emulator, enter the code, save your state (not your game, your state--it's like an external savegame). load up your saved game, use the cheat menu to get whatever. save your game, reload your state, reload your saved game. use the cheat menu again, save your game, reload your state, wash, rinse, repeat. |
This won't work on all emulators. It depends on whether the emulator includes the battery RAM in the state information. If it does, when you load the state you'll find your pre-cheat saved game waiting for you.
~J
|
that takes away all the fun of state-saving! it worked in Genecyst a decade ago (jesus fuck, i'm old), so you can always use that. or maybe it was KGen.
Wounded Ronin
Jan 10 2007, 11:58 PM
QUOTE (Warmaster Lah) |
Oh wow, I remember this one incident from the Genesis.
Ok once I was in an abandoned building for a long time, just meleeing with Ghouls and Gargolyes. But I was in there for a long time. But then this Gargolye appeared that was gold colored with sparkles around it. It took out my friends like in two hits so I ran. I cast my high level magical barrier spell. Which usually works.
This thing starts nudging it and slowly moves through the freaking barrier. I died in like two hits. And we were fairly high stated.(I beat they game once by punching the freespirit.) Still don’t know what that was. |
That's pretty wild. I wonder if it was a bug?
Ophis
Jan 11 2007, 12:00 AM
No you fool a bug would have had Chitin not sparkles!!!!
MYST1C
Jan 11 2007, 06:31 PM
QUOTE (Trax) |
The Genesis and SNES weren't exactly shining examples of the game if you've played either of them before playing the PnP game. |
I had actually discovered SR via the novels first, then bought the SNES game when it came out and only then found out that some of my classmates were playing the PnP games the (German) novels had ads for in the back.
From all I've heard the Genesis game is truer to rules and background world but the SNES game has more atmosphere (I still love the music) and a more coherent story.
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