My idea is to create a small series of scenarios that play out and show one possibility of how players might attack the problem. This has sorta been done in the Idiots Guide to the Matrix 2.0 but I'd love to see other things handled.
Here's a quick list of things that have occurred in my game a couple of times.
- Meeting a contact in a bar
- Looking for work, IE: finding a Johnson
- Dealing with the cops
- Breaking and Entering on corp properties
- AMBUSH!