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Findar
I noticed in one thread on Levitation someone was calculating the movement rate with Levitation using a Magic Rating value increased by a power focus. So what all does a power focus increase a magic rating for? If you have Magic 6 and activate a rating 2 power focus do you just consider the character's Magic to be 8 for anything that uses the Magic attribute? How about Enchanting checks that use the Magic Attribute like making orichalcum?
stevebugge
Which rules edition are you asking about, sadly I think the answer is different for each edition.
hyzmarca
Consider the magic rating to be 8 for anything except Focus Addiction and Magic Loss.
Findar
I am asking about SR3
Glyph
In SR3 (pg. 190 of the main book), power foci increase the effective Magic attribute for determining whether Drain does stun or physical damage, and for determining the maximum spirit Force that can be conjured. Nothing else. So in third edition, an activated power focus wouldn't affect your speed when using a levitate spell, or affect your ability to create wards.
Bodak
Nor your fast astral movement speed.

The advantage of using power foci or a specific spell focus when casting Levitate is that it means you are more likely to get more successes since you are throwing more dice into the test.
Herald of Verjigorm
QUOTE (Bodak)
Nor your fast astral movement speed.

True, that's defined by int, not magic rating.
Bodak
QUOTE (Herald of Verjigorm @ Jul 3 2006, 10:17 AM)
QUOTE (Bodak @ Jul 2 2006, 11:31 PM)
Nor your fast astral movement speed.

True, that's defined by int, not magic rating.

Slow astral movement is defined by Intelligence (astral Quickness). Fast astral movement is defined by Magic attribute.

As stevebugge suggested, it might be different between the different editions. I know nothing about SR4. Findar was asking about 3 though, so:
QUOTE (SR3 p173)
Astral Movement 
Astral movement is as easy as thought, and astral forms do not get tired. Normal movement is (Intelligence x 4) in meters per turn. 
Fast movement is very fast! Your astral form can move up to a number of kilometers equal to your Magic Attribute in a single turn (roughly Magic x 1,000 kilometers per hour).
That's why on p176 under Astral Evasion an Opposed Magic Test is used to determine if a pursuer keeps up. The bonus to Magic Attribute supplied by a Power focus (or an ally spirit) wouldn't count in these cases. Nor would it count when in astral combat the Magic rating (or Force in the case of spirits, wards and foci) of the loser is reduced.

However as Glyph quoted from SR3 p190, it does come into play with drain and conjuring limitations. It can be used with Spell Defence and therefore also with Shielding and Absorbing metamagics. It can provide additional dice for Sorcery and Conjuring tests. Since Astral Combat is a specialisation of Sorcery, a Power focus can be used to boost Astral combat dice. It is inferior to a Weapon focus though because it costs more karma to bind, it has no reach, and it uses default astral combat damage rather than a weapon's damage code. However you can apply dice from your ubiquitous F10 power focus to tests with your token force 1 weapon focus with its reach (I'd go for a F1 monowhip since mages tend to have Qck>Str... when using it on the physical plane).
Herald of Verjigorm
Quite right. (The mistakes that can occur from too many games where my int 6 all natural mage never got a chance to initiate before the game ended.)

It really is easier to just use the list of cases provided for when a power focus does change your effective magic rating (since there's only two: physical/stun drain border and maximum spirit force) rather than try to list the cases where it doesn't. However, the dice added are good for most tasks that can have specialized foci. pretty much everything a mage could want.
[edit]
Findar
Don't forget the additional dice can be used with Enchanting Tests at least according to MiTS. The Aid Power paragraph from MITS says power focus dice can be used for any magic skills test.
Member #5177
QUOTE (Findar @ Jul 5 2006, 02:53 PM)
Don't forget the additional dice can be used with Enchanting Tests at least according to MiTS. The Aid Power paragraph from MITS says power focus dice can be used for any magic skills test.

There is an opposing view:
QUOTE (Jason Farlander @ Dec 18 2003, 02:54 AM)

The "Aid Power" ability, specifically, allows the ally to function as a power focus.

As per pg. 190, SR3
QUOTE

You may also use a Power focus's Force dice for Sorcery, Conjuring, or Drain Resistance Tests.  Power foci dice can be used for Spell Defense.  These bonus dice may be divided up among the owner's tests each Combat Turn as desired.


So... not useable for enchanting, but useable for most other things. Just be careful when using the aid power ability in combat, especially with high initiatives -- the dice provided by the spirit will "refresh" each time you roll initiative... not each time you act.


Further reinforced by:
QUOTE (Lilt @ Dec 12 2003, 11:17 PM)

It says specifically in the decription of enchanting that power foci dice can't be added to enchanting skill rolls.
Findar
[QUOTE=Member #5177,Jul 6 2006, 11:02 AM]
[QUOTE=Jason Farlander, Dec 18 2003, 02:54 AM]
The "Aid Power" ability, specifically, allows the ally to function as a power focus.

As per pg. 190, SR3
[QUOTE]
You may also use a Power focus's Force dice for Sorcery, Conjuring, or Drain Resistance Tests.  Power foci dice can be used for Spell Defense.  These bonus dice may be divided up among the owner's tests each Combat Turn as desired.[/QUOTE]

So... not useable for enchanting, but useable for most other things. Just be careful when using the aid power ability in combat, especially with high initiatives -- the dice provided by the spirit will "refresh" each time you roll initiative... not each time you act.[/QUOTE]

Enchanting didn't exist until MiTS came out which was after the main book so saying the main book didn't mention it doesn't bother me. Generally I consider the later book to supercede what an earlier book says. And here is the complete sentence from the Aid Power entry from MiTS I was refering to.
MiTS pg 108
"The ally acts as a power focus, adding its Force to its master's Magic for purpose of Drain and adding its Force in dice to any of its master's Magical Skill tests each turn."

[QUOTE=Member #5177,Jul 6 2006, 11:02 AM]
[QUOTE=Lilt, Dec 12 2003, 11:17 PM]
It says specifically in the decription of enchanting that power foci dice can't be added to enchanting skill rolls.[/QUOTE]

I have looked high and low for this reference but can't find it. I would appreciate someone posting where it says that.
Member #5177
QUOTE (Findar)
QUOTE (Lilt @  Dec 12 2003, 11:17 PM)

It says specifically in the decription of enchanting that power foci dice can't be added to enchanting skill rolls.

I have looked high and low for this reference but can't find it. I would appreciate someone posting where it says that.

MitS.30 about Enchanting.
Findar
QUOTE (Member #5177)
QUOTE (Findar)
QUOTE (Lilt @  Dec 12 2003, 11:17 PM)

It says specifically in the decription of enchanting that power foci dice can't be added to enchanting skill rolls.

I have looked high and low for this reference but can't find it. I would appreciate someone posting where it says that.

MitS.30 about Enchanting.

Thanks. I guess my character will go back to refining gold using Talsmongering since that pays so much more per day than Enchanting and requires no karma.
Member #5177
A Power Focus will not help Talismongering either as it is not a magical skill.
Bodak
To boost your talismongery, learn botany, geology and other knowledge skills that can be used as complementary skills. Once you've got Talismongery and its complementary skills to a high enough level you're happy with, spend 1 Magic point and a few kp to make an Ally with those same knowledge skills to double your findings.
Findar
QUOTE (Member #5177)
A Power Focus will not help Talismongering either as it is not a magical skill.

I was not intending to use power focus dice with talismongering. Rather I was refering to the fact my character can make more per day refining gold than he can doing Alchemy.
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