So I think I finally figured out how BattleTac Master Components work without an implanted Tactical Computer.
The rules appear to mix the terms “master component” and “master unit”, which is unfortunate because the gear list specifically lists a “BattleTac Master Component” and a “Tactical Communication System Master Unit”. The references to “master unit” are of the form “BattleTac master unit”, and thus clearly* do not refer to or depend on the TCS Master Unit, the entire TCS is just an option for the communications backbone (that trades availability, size for the master unit, and range for the receiver unit for a very generous amount of encryption and ECCM for the price plus the option to use laser, microwave, and satellite links should the environment require it) which a Rating 4+ Transceiver is also just fine for.
The master component isn’t cyberware or a tactical computer but nevertheless uses the rules from M&M pp22-23 about giving a bonus based on a rating derived from tactically relevant senses. Per CC p106 “A character using a BattleTac master component may also receive a bonus to his Small Unit Tactics skill.” which indicates that the bonus received is only the last column of the chart on M&M p23 relating to SUT skill boni, not the boni related to Combat Pool or pool use on Surprise Tests. So the Tactical Computer just gives other side boni and reduces the action to use SUT on others to a Simple Action (from a Complex; self-use is no action at all).
The receiver component (1) sends linked senses to the network and the master unit for bonus purposes, (2) allows sharing “any piece of information known to one member” not directly linked to the system for a Simple Action, (3) allows consultation of all the data shared with the network for a Simple Action, (4) gives -1 to the TN to aid the user with SUT, (5) allows firing a Remote Trigger System-connected weapon.
The Cyberlink Receiver performs the functions of a Receiver, but consulting the network’s information is “automatic”. Not a Free Action, simply free. It further gives an additional -1 to the SUT TN for a total of -2.
*: by which I mean not clearly at all until extensive cross-referencing and consideration.
It isn’t at all clear what happens to the whole “sense ports” concept from the Tactical Computer; since they aren’t mentioned or given any kind of non-cyber cost I’d assume that they don’t apply, though that’s a little weird even accounting for the extra boni a Tactical Computer can give with those senses. On the other hand, the Tactical Computer requires explicit modification to be integrated into a BattleTac system, so maybe that shouldn’t bother me.
Relevant or possibly-relevant page references:
- Man and Machine pp22-23 (Tactical Computer, BattleTac Cyberlink), pp42-44 (BattleTac Systems rules), pp47-48 (Small Units Tactics rules)
- Cannon Companion pp53-55 (BattleTac components, Tactical Communications System), pp105-106 (SUT rules), some stuff around page 100 regarding indirect fire that’s probably not relevant
- And Rigger 3 has some BattleTac stuff but it all appears to be IVIS and FDDM-related, not tangled up with the SUT problem.
Hopefully this helps people who have been as confused about this as I was.
~J