*edit* Since my group has switched to a different rule-system for playing Shadowrun, I no longer support this sheet. I will leave it up and if someone else wants to work in any changes that may happen (or already have happened, I did not read the errata), feel free to do so. */edit*
Hi chummers!
I put together a CharGen sheet in Excel and I am pretty sure there's problems in there (nothing is ever that good on first draft), so I am asking for help in spotting mistakes I made. This is not a fully fledged Character Generator and it will never be. The design goal is a rather lightweight support tool to help with the number crunching of Priority system based character creation.
The sheet can be downloaded here: https://docs.google.com/spreadsheets/d/0B9i...rue&sd=true V0.6d
This sheet uses VB scripts! If you don't trust me in that I have no reason whatsoever to spread a virus or something, don't download it.
Any help is greatly appreciated.
Changelog
V0.6d - Fixed spelling mistake
V0.6c - Fixed calculation of Modified Initiative on Character Creation page; expanded Cyber/Bioware field on Character Creation page; fixed error in Astral Initiative visuals; removed unnecessary Additional Connection Points field; changed method of Qualities karma gain/cost calculation; various formating fixes
V0.6b - Fixed error in calculation of Magic and Resonance attribute on Character Sheet page;
V0.6a - Fixed calculation of 'Power Points Left' on Character Sheet page; fixed calculation of Initiative on Character Sheet page; fixed Magic attribute reference on Character Sheet page
V0.6 - Fixed calculation of Attributes-Only Test pools; Added the first page - Character Sheet
V0.5b - Karma raise of free skills and skillgroups should now work correctly
V0.5a - added Modified Rating and Karma point raise to Knowledge and Language skills box
V0.5 - added option for Mystic Adept Power Points; Free skills of certain Magic user types fixed
V0.4 - Karma cost for Attribute, skill group and skill raises now calculated by sheet (kudos to Flaser for passive help with the formula!); method of Karma raise changed (again, kudos to Flaser for the idea)
V0.3 - Added Attribute-Only Tests and base carrying capability; calculation of Magic and Resonance attribute now factors in loss of Essence; modified Limits now factor in Karma Raise
V0.2 - Fixed spelling (Resources), added Contacts, fixed calculation of Resources (Lifestyle cost now factored in correctly)
V0.1 - Initial Draft
Known bugs/problems:
The sheet does NOT support breaking up Skillgroups when spending Karma. At this point I am not sure if it ever will.
Known mistakes:
None at the moment