QUOTE (Bodak @ May 8 2025, 08:48 AM)

What do you mean by "solo Shadowrun"?
I could envisage that as you GMing a session and also playing a single character in it with no other players, running all the NPCs and PCs yourself. There are a lot of adventures / modules you could go through that way, getting really immersed in the old lore. Or do you mean that a game with one GM and one player character played by a separate player would fit your RL restrictions?
By "Solo Shadowrun" I mean playing the game by myself, with me playing the role of GM and my character. I envision to have a single PC, due to logistical reasons (managing multiple characters is hard), realistic reasons (knowing the entire SR3 "game" is hard right now), and due to immersion (one character means I can focus and relate more to him).
I know Shadowrun is a game where one individual can't really rambo through "all parts" of the job by himself, so I'm envisioning a matrix-y character since 1: the rules in the SR3 Matrix, the Nullsheen matrix generator, and others allow for a "solo" run where your objective is to jack in, grab as much paydata, and jack out, with a lot more variety than the "the goons need to be killed" run, without much thinking on my part as the random tables provide enough variety.
Additionally, the challenges of playing someone who was "far" from the shadows and lacks "basic skills" like shooting, bluffing, patching someone who's bleeding from gunfire wounds, etc....sounds like a great character development arc.
QUOTE (Bodak @ May 8 2025, 08:48 AM)

Where on the spectrum of Trenchcoat & Mirrorshades all the way up to Pink Mohawk are you aiming for? I have not played SR5. I did play SR4 and it felt very X-Men superhero to me with really powerful PCs. If Pink Mohawk is your gig, I think it will deliver. SR3 is I think more gritty and lethal so if Trenchcoat & Mirrorshades appeals, that's where it's at.
Community is important. There are still plenty of SR2/3 grognards here and on Discord but this forum is far far quieter now than it was even ten years ago sadly.
I....think it's a bit more in the Trenchcoat & Mirrorshades, especially since I'll be playing a matrix character and IRL, people who hack corporations and replace the welcome page with profanity-laced humiliation tend to end up in prison. I' m not skirting to one side, but if I had to pick a side it's going to be trenchcoats.
As for the community, I'm simply thankful Dumpshock forums is still alive. I still have a lot of questions - from character generation tips, to if you can be a rigger/decker or a otaku/decker "hybrid", and if so, what's better, etc, etc, etc - and this site is basically a huge data haven, with lots of great questions, analysis, points, tips, etc. I still think this is the best place to ask for SR2/3 and "old edition" stuff in general.
QUOTE (Bodak @ May 8 2025, 08:48 AM)

If you were to want to play a SR3 character who can do it all, I would recommend a Mystic Adept (Priority A, Path of the Magician from Magic in the Shadows). You can take Adept Powers like Kinesics to ease Social interactions. You can Initiate and take Centring to lower TN penalties in almost everything. You can take Counterstrike and Improved Skill Polearms to mow through melee opponents and Astral Combat with your magical armour. You can squeeze a lot of Cyberware and Bioware into 1 Magic Loss (Smartlink 2, Datajack, Enhanced Articulation, Trauma Damper would be my priority). You can get spellcasting and conjuring so that you've got Spirit Concealment to aid your Stealth skill and Invisibility spell, for example. You can get all the sensory enhancements via Adept Powers. You can get Astral Projection via Metamagic, and Cognition and Attunement are great. All your incoming Karma goes to feed your advancing skills and powers, meanwhile your incoming Nuyen gets invested in a fantastic cyberdeck. Then you're using your magically charged Computer skill against Centring-lowered TN penalties in the Matrix. Being awakened as a Decker/Rigger is particularly convenient because at any point you can Astrally Perceive to check on the surroundings and safety of your meatbod without interrupting your Matrix / remote incursion. Once you've stockpiled a large amount of Good Karma you don't know what to use on, you can summon for yourself a Familiar Spirit and give it a bunch of skills like Stealth, Car, Build Repair Electronics, etc. (its Attributes being equal to its Force means it can be quite formidable at, F6+) so now you're playing two beings and one of them can serve as a Power Focus, materialise behind doors to unlock them for you, snake a fibre-optic cable through the airconditioning duct and plug the far end into a server rack, continue B/R overnight for you, use computers via AR (MitS.99, under Search), act as your remote eyes and ears via Sense Link with no need for encryption, bodyguard your meat while you Deck, etc. etc. My point being, lots of options.
Thanks for the information! Sounds like SR is a bit more lenient on magic-machine-man "multiclassing" than newer ones. But if you can play a magician rigger-decker, then can you just play a "rigger-decker" or a "Otaku-rigger"? Which one synergizes better with the rigging part?
QUOTE (Bodak @ May 8 2025, 08:48 AM)

If you haven't already played it, I definitely recommend Shadowrun Returns: Dragonfall. It's available from GOG. It does not use SR mechanics, but when it comes to "solo playing Shadowrun" it's the best, most faithful immersion I've found so far to the setting and general premise. Shadowrun Returns: Dead Man's Switch is OK if you're familiar with the novels (particularly Burning Bright and Lone Wolf) but otherwise it presents as quite incoherent. SR Hong Kong is not worth considering and seemed inferior in every way, to me.
Haven't played the computer game series yet, but I'll deffo try it out! Thanks for the detailed reply as well.