This overrides part of the canon combat rules. Weapons, armor, damage tracks, etc. remain unchanged. But the process of combat now works as follows.
• Step 1: Everyone states what they’re going to do. And once you’ve stated it you can’t change it. You are locked into that move. You have 60 seconds to decide.
• Step 2: Everyone rolls the dice. Runners and enemies all at once. This includes both their attack dice and their fist/weapon/spell damage dice as well.
• Step 3: The GM looks at the dice results and narrates what happens.
Some caveats:
• Ranged Attacks: These always go first, and if the attack kills the target it cancels their attack. Spells count as ranged attacks (unless they’re touch spells).
• Sneak Attacks: If you manage to sneak up behind someone, that’s a free attack. They can’t see you to attack you back.
• Contested Actions: Say that a runner is about to wade into combat but notices a group of enemies trying to sneak up on them from behind. The enemies are about to come through a door in the back of the room and he’s the closest to them. The runner and the lead enemy make attack rolls. The runner’s roll is better, so he can reach the door before they do and then slam it shut and lock it as his action for that combat round. If the lead enemy had won, they would barrel through the door and join in the combat as of the next round.
• Surprise Attacks: Say that the runners are stealthily creeping around a corp’s warehouse and come across a group of guards playing cards in their break room. If the runners decide to attack, then they get a +3 bonus to their attack rolls and the guards get a -3 penalty to their attack rolls. This only applies to the first round of combat.
After all that, is one side dead, surrendered, or run away? If not then we do it all over again – you have 60 seconds to decide your actions for the next round of combat. Rinse and repeat until the fight is over.
Ok, so that’s how it works. I decided to give it a try in our last session. We don’t normally use minis but I dug out a large vinyl grid map I haven’t used in a decade, and then appropriated some boardgame pieces and flat glass beads as stand-ins for the PCs and any enemies.
So, it was a little shaky at first and it kind of took a while to get into the swing of it but I swear the end result is way better. No one’s just hanging around surfing the web on their phone while waiting for their initiative turn to come around again. At any rate, I’d recommend giving this a shot, especially if you’re used to combats dragging on and on in your games. Nobody has time to not be paying attention and it keeps them laser-focused on the fight. I swear it shaved an hour off the game all told.
Let me know how it works out for you!
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