QUOTE (JanessaVR @ Apr 10 2023, 10:09 PM)
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Send us a link if you get it approved! I'll buy a copy immediately on DTRPG.
It would appear Topps owns copyright to Living Seattle modules. There appears to be some confusion at the highest levels about whether Virtual Seattle is the same as Living Seattle. I'm waiting for clarification. There is also the matter of this thing being published 20 years ago. I don't know how long copyright lasts.
If it turns out I am not allowed to sell this story, I will gladly share my copy of the two rounds with you. It is written for SR3, mind you, and depends on a particular set of mechanics that solves a problem the RPGA had.
At the time, Virtual Seattle was having a problem with a few teams of players who had been together for years at conventions, and had PCs with 40+ Karma Pool, basically allowing the PCs to guarantee all dice being successes when the players wanted it so. Runs were being ... overrun by teams that killed everything in their path. It was difficult to write anything that could challenge them and yet be doable by rookies.
I wrote this to address that problem. At GENCON there was at least one TPK of such a killer team, despite there being a clear warning they could not win a shootout, and yet I ran a session with brand new PCs run by a bunch of fun-loving teenagers, who completed the run without any loss. They solved the issue in a very 'un-street' way. One of the most enjoyable experiences I ever had in this game.