“The percentage of the population that has implanted ware…”
So, after feedback, discussion and much thinking, I’ve got some decisions that I’m going to be basing my Shadowrun world on, that I’m happy to share to see if it helps anyone else. Thoughts and feedback is very welcome!
First of all, I think there’s a couple of different categories of ‘ware.
1 – Restorative. Replacing a function lost due to accident or natural causes.
2 – Enhancement. Implanted to enhance the lifestyle of the recipient in some way.
3 – Lifestyle. Implanted into an individual as part of their lifestyle choice or as an expected way of life – subtly different from #2.
RestorativeFirst of all, I did a bit of reading on the number of people with prosthetics or limb loss in the world today, and came across these statistics (source:
https://accessprosthetics.com/15-limb-loss-...-may-surprise/)• There are 2.1 million people living with limb loss in the USA, and that number is expected to double by 2050. (This would obviously be altered by the return of magic, the crash, VITAS I+II and the changing landscape, but gives a general indication of the advance of things like diabetes and changing lifestyle and how it affects the population in general.). With a current population of around 330 million, we’re talking a little under 1% of the population having some form of prosthetic limb.
• 185,000 people have an amputation each year. This means that 300 to 500 amputations are performed every day.
• 1,558 military personnel lost a limb as a result of the wars in Afghanistan and Iraq.
Based on those, and the rapid development of ‘ware in general in the SR world, I can see the number of prosthetics rising sharply. First of all, for anyone who’s had an accident in a machine shop or industrial setting that might have lost a finger or thumb – where now we don’t really have workable replacements, in SR we do. So, I could see a significant rise in the number of “smaller” prosthetics as a result of workplace accidents or strange accidents at home that might cause digit loss. On top of this, the reduction in union power, labour laws, and overall health and safety regulations would lead to an overall rise in workplace accidents.
Now, of course the average worker can’t afford to replace a lower limb lost in a workplace accident – but the employer can. As long as the employee is worthwhile, my cynical view is that they offer deeply discounted / instalment plan ware. The employee gets their issue resolved – but of course they’re now effectively in debt to the corporation for the rest of their working life, struggling to pay off their medical loans and bills, trapping them into the care of their corporate sponsor.
For the middle classes, they’re less likely to experience this kind of serfdom, but more likely to encounter some situation where they’ve lost a part of their body in some sports / activities related incident – and there now exists enough medical insurance and technology to replace that lost functionality and keep their body performing as ‘it should’ at least.
The upper classes of course have not only more disposable income for upgrades, but the best and most comprehensive insurance, and are more likely to take any minor loss as an excuse to ‘upgrade’ to better, faster or stronger parts – justifying it as ‘well, we have to have surgery anyway, we might as well make things better’. I’d see this as a very alluring pull, even for those who are not enamoured with the idea of replacing their body with ware. For those non-transhumanists, or the old guard who want to stay “pure”, if they’re having to have something done *anyway* I think a lot of their arguments against it would fall by the wayside.
In terms of quality levels, what’s represented in the books and lore is often slanted towards the combat and confrontational level of gameplay (for obvious reasons), and is also slanted at the top end of usability – other than the famous “peg leg” cyberleg replacement. However, I can very much see a huge range of quality and capability existing on the market. I had an NPC in one of my adventures featuring a “first-gen” cyberleg, a replacement for a limb lost in a car accident. It whined noticeably in use, had an external battery pack and visible moving cables and gears – so advanced in terms of mobility compared to what we have now, but way behind the cutting edge for the world – but it also sort of defined who he was, stubbornly refusing to upgrade / pay more for aesthetics or minor improvements in quality of life over what he had.
But, based on that I can also see people, especially in the lower classes, being pushed into accepting ‘ware that is much more limited and primitive than that top of the line gear presented for use by runners, or being presented with 2nd hand ware as viable options. As has been mentioned by other people, a lot of the cost for ‘ware is in the surgical planning and implantation costs, and not the hardware itself – and again my cynical nature makes me think that this is where ‘they get you’ and people end up massively in debt, when they focus on the headline price of the ware itself, rather than the implantation costs…
L
ast in this section is the details of the prosthetics as a result of injuries from war. In this case, I can see a sharp jump in requirements mostly based on the existence and use of Shadowrunners. While wars and conflicts will still happen all over the world, far more common is the incident of corporate security forces running into Shadowrunners penetrating corp facilities with nefarious designs. The runners know that they’re not going to get any quarter or respite, and aren’t protected by the law, so they’re more than happy to let rip with wild and copious fire, and that leaves our corporate security forces or rent-a-cops to soak up the resulting fire.
Just like Lone-Star having clauses about implanting ware in their employees to keep them viable, I would see other providers of security services and corporations doing exactly the same – and just like the lower-class workers above, they’ll often end up as indentured servants, owing their employers so much for their medical care that they effectively can never leave the job and have to keep working to keep afloat.
It might even be that for the average Joe workers, limited implants prove to be worthwhile to the employing corp on a long term basis. The maths here is based on 3rd edition (which is what I play), but I’m sure would loosely translate to 4/5/6 in some regards… So we take an average worker – say a machine press operator. They have a skill of 3 – representing a person working at that task with a professional level of skill. Making the item might have a target number of 4, so with their 3 dice, you’re getting 1-2 successes when they do their task. Getting enhanced articulation installed would cost 40k for the wetware. The bulk of the cost comes from the planning – a base 72 hours of planning, creating a plan size of 144MP, and a cost of 14.4K for the surgical plan. However an average roll for a specialist surgeon is likely to drop that in half, and the actual surgery is not that difficult – only having a TN of 5, and causing 4 boxes of damage, leaving the patient on a moderate wound. All told you’re probably looking at around 60k to provide and install, but that raises the effective skill rating of your employee from3 to 4. Not only does that firmly shift your odds of getting 2 successes from any operations / task they perform for you compared to previously, you also massively reduce the odds of a botch from 1:216 to 1: 1296. They can potentially achieve more, screw up less – and even better they’re now in debt to your company for 60k and can’t leave without still penalties.
EnhancementThese are addons chosen by an individual to enhance their own lifestyle and experience, or to keep them viable in a workforce, paid for with their own money or arranged for by themselves.
We have plenty of examples of the “pop in for a lunchtime upgrade” kind of details, especially for smaller items like datajacks. With the near-ubiquitous presence of the matrix, having high-speed access becomes more and more desirable to the point of almost being a necessity. I’d liken this to the rise of mobile phones – while once the symbols of Yuppies and sales reps only, they’ve now reached the point where your average eight year old at school has them, and they’ve become the de facto form of communication for most – and so common that some services are now inaccessible without them (case in point a few years ago, I went to book for a massage at a spa in town, and they refused to let me book because I couldn’t give them a mobile phone number. They wouldn’t accept a land-line, and would rather lose a booking than put in some placeholder text in their booking system – which I thought was crazy, but there you go!). For anyone interacting with technology in a meaningful way, I could see a datajack becoming an unstated requirement for most employers. It might be a thing that is listed on the CV of the future – a clean, current driving licence, English and Maths at C or above, and a current gen datajack compatible with UMS 2…
For anyone with deteriorating eyesight, cyber-eyes are an obvious implant, cheap enough that when compared to getting 2-3 pairs of glasses for different uses, and replacement lenses or frames for a few years, and the difficulty in sitting on and breaking, losing or leaving on the train your cyber-eyes compared to external glasses, it’s not hard to begin to justify the costs. Again, with workplace subsidies or schemes, or using the corporate health-care system (especially if you work for a mega, where Renraku, Shiawase or Yamatetsu etc can start doing internal charge-backs from one division to another to show profits, avoid taxes and generate activity to keep the shareholders happy). As with the restorative section above, for those with better insurance or higher standards of living, the lure of extra vision modes, telescopic or microscopic or other functions becomes a major draw, and one which they “might as well” take advantage of.
In just the same way, cyber-ears would start to replace hearing aids for the elderly or those affected by any kind of genetic loss, as well as falling under the restorative section for those suffering from accidental loss. For white-collar jobs, that might involve music, audio processing, surveying or other fields with a hearing-based component though, having or not having upgraded hearing could be the difference between getting the job and missing out, and again might form part of the job requirements. Where a network admin now might need to be Cisco certified, a music producer or entertainment network technician may require cyber-enhanced hearing capable of discriminating down to 20 Hz bands in the near future to be competitive.
Many people have suggested the sleep-regulator bioware as a “must-have” piece of kit, based purely on how much more productive it can make you in a standard work day, and I would very much agree. Being able to work your 12 hour corporate day, slog home through traffic and still have 3-4 hours of “fun” or “family” time and get enough sleep to be viable the next day allows you to change your life, and for the low cost, would be an achievable, aspirational goal for many. The mnemonic enhancer, at least at the basic level is also cheap enough that it can provide a good ROI for many people if installed early in their career, where learning is still a large portion of their job.
The synth-cardium is also a cheap implant, useful in terms of general fitness, but could also be a “must-have” for anyone with a history of heart disease or failure running in the family, as well as being the go-to cheap upgrade for anyone in any kind of professional sports field. And for those sports where they have rules about augmentations? Well, just get your doctor to sign off on it being for “medical reasons” rather than enhancement, and you’ll slip through the loopholes…
LifestyleMy third category might sound very similar to the second – but I think the cultural and social differences around it are important and make a big difference to how it would be perceived. For this section, I’m thinking of the ware that is implanted most commonly in children and young adults, often by their parents.
For current world, if your parents are wealthy and you’re in the appropriate class of society, you don’t go to the standard state schools or a comprehensive, or whatever the local government run educational facility is – you go to boarding school, private college or have specialist tutors. The costs are high, but the smaller class sizes, improved teaching standard and more numerous opportunities turn out better-educated people (not necessarily kinder, more empathic, moral or likeable people – to be sure) that have an intrinsic advantage over their more commonly educated peers, especially if they can make use of an “old boys network” or social structure to then get a further advantage.
Now transpose this into the Shadowrun world, where you can get your child implanted with a maths-coprocessor, mnemonic enhancer and cerebral booster, as well as subscribing to the Aztechnology Platinum Learning Platform … If you think about a child’s development, and look at the difference between stats of an average pedestrian, and one with an intelligence score that is 66% higher, with 25-50% better retention of information and superlative mathematical and problem solving skills, it’s easy to see that an advantage like this at the formative years would catapult children years ahead developmentally compared to their peers.
What high-flying corporate executive could resist getting little Anna the upgrade package to help her shine, and make sure she’s destined for the executive ranks herself? And what family could stand by to see little Bobby forced to go to the same school as the common people based on his “normal” IQ if they could have done something to fix that – if nothing else, just the condemnation of their peers at the next corporate BBQ event would have them dying of shame…
When children show an aptitude for sports or physical activities, it’s easy enough for the very wealthy to start looking at upgrades to their physical systems, starting from enhanced articulation and going through to super-thyroid glands to ensure they become captain of the football team. And of course, no child is going to get away without a data-jack installed to allow them to fully engage in their online learning platforms, or to be ready to enter the corporate work-force in a junior position, even if they are only middle class.
Conversely, when a child is spotted with some genetic abnormality or some complication caused at some point in the pregnancy leads to a level of intelligence or ability deemed unacceptable – to a parent with money and a few contacts, the lure of even unsanctioned genetic manipulation or experimental cyber-ware might be overwhelming - think Doctor Bashir from DS9.
While the implant costs for Shadowrunners might account for 200-300% of the cost of the item being implanted itself, once you start looking at the more common items and the levels of potential mass production, the costs could tumble. When your local school announces a partnership with Novatec, with installation of the Datajack 2000-N will be available this term, implanted the week before term starts and with the cost spread over 36 low-low monthly payments, what parent is going to see their child “disadvantaged” by holding them back from getting the ware. And for the implanters – unless they come across a particularly challenging individual, a simple surgical plan will probably be repeatable for 90% of their patients, allowing them to save time and money – or more cynically might be a loss leader for future implants. After all, it’s well known that only the Ares upgrades are *fully* compatible with the Ares Datajack installed as part of the scholastic package…
So who has ‘Ware?These are the splits I have in mind, bearing all of the above as factors:
Up to 1 point of essence used: 80% - depending on where in the world you are, and what socio-economic class the subject is will change what they have. White collar workers in 1st world nations will have Datajacks, Sleep regulators, maybe some minor prosthetics, possibly enhanced vision or hearing, and perhaps a boost for a specific, industry related skill. Poorer workers in more blue collar jobs are more likely to have restorative ‘ware, of a lower quality, perhaps 2nd hand or with limited functionality. They may also have job related functionality implants but are much more likely to be beholden to a corporate for this. Corporate sharks, tv personalities and politicians slot in here, using discrete ware or items socially accepted (such as datajacks), where their warmth and personality is considered an important part of their work. In terms of runners, Faces will likely fit in here, so they can more easily slot into society and manipulate it.
Up to 2 points of essence used: 40% - as above, but now adding in the number of enhanced children, those destined to become the leaders of the next generation, soldiers equipped with bulk gear at a squad level, 1st world workers in heavy and demanding industries, and workers in the 3rd world and most deprived area who consider themselves “lucky” to have access to any kind of prosthetic beyond simple peg-legs/crutches. Poorer citizens in the 1st world who require more extensive fixes for major accidents and have had to accept older/bulkier items as the only things they could afford. Shadowrunners here are likely to include hybrid samurais or other multi-role members of a team, where a little ware is used to enhance their survivability or lethality, but that is not their primary focus.
Up to 3 points of essence used: 20% - now starting to move into ‘ware that has a noticeable impact on the users humanity, the rich kids and most of the 1st world users are filtered out, leaving the poorer sections of society, soldiers and corporate guards, security forces and professional athletes who either can use the intimidating nature of their appearance, or have professional benefits such as PR agents or associated fame for what they do to counter the effects. For the poorer sections of the world, we’re now talking about implants that are 2+ generations behind current tech, and more likely to be 2nd hand or as the results of body-snatching. Some specialist workers fall here – where the demands of their industry require extensive augmentation (riggers working with heavy mining machinery in remote sites, deep sea diver construction techs, and other manual but very specialised tasks) to perform at peak performance. In terms of runners we’re seeing the basic Samurai, Riggers, Deckers and other tech-savvy team members making use of basic gear, installing what they can afford to get them started.
Up to 4 points of essence used: 10% - now firmly in the “creepy” category, we have a smaller subset of specialist workers, elite soldiers and special forces, and people on the slipper slope to absolute slavery – those who have had to accept corporate “enhancements” to keep their productivity up, despite the further debt this places them in. Street Samurai, Riggers and several other heavily augmented runners fit in here, and make use of the intimidating nature of their inhumanity as they progress through their careers.
Up to 5 points of essence used: 5% - very definitely heavily enhanced and quite obvious about it, this is likely to be only the most critically injured 1st world workers, rare combat squads of truly elite soldiers, corporate research subjects and the scariest of runners – or those that have spent whatever they could get their hands on for any upgrade as they jammed their body full of whatever they could to try and give them and edge and hang the consequences.
Up to 5.99999 points of essence used – 0.5% - vanishingly rare test subjects, the ultra-rich who are trying anything and everything to stave of death, almost to the point of being a head in the jar, the one-man armies beloved by trid-producers, mercenaries that have reached the zenith of their careers and for that tiny percentage of people who survived the impact with the barrier at 300kph during the last Formula 1 season, or who crashed into the side of the Grand Canyon while trying to jump it on a motorbike… and for runners who just don’t care that they now make small children cry when they look at them.