QUOTE (tisoz @ Mar 17 2022, 02:07 AM)
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I like speed paying in 2E. I like the gang/tribe & Followers idea from 2E. I like on skill for Armed Combat and 1 for Firearms. I like the pre-3E Encephalon.
I think 3E initiation curbs magic users. I don't like how 3E makes a magician buy Centering AND a Centering Skill AND whatever magical skill he wants to use Centering to help. (Ok, the last is a given, but I'm pointing out it requires investing 3* over for a secondary benefit.) I think cyberlimbs are too expensive in both editions in nuyen and Essence to the point hardly any PC will use them beyond a storage space.
What are your likes/dislikes?
Yes. Agreed, and IIRC, 4th is little better (although the idea that you can take 0.6E of Cyber + 0.6E of Bio for a total of 1E loss is nice) usually amounting to installing a cyberhand solely because it is cheaper to install a nanite hive in the hand's capacity than it is to install it itself, and the hand can support a few other perks (snake fingers, etc.) The only time I've seen a player purchase more cyberlimbs than just a hand was the rigger picking up second-hand explants (grade didn't matter) and then trying to fashion them into an anthroform walker drone that could wear personnel armour and wield swords using Gunnery. This way, the prohibitive Essence cost of limbs / torso / head didn't matter. In any other scenario though, yeah, cyberlimbs just don't seem to jive with the game mechanics as well as they
should given how core chrome is to the lore.
Honestly, it sounds like the SR3R project might be a grand nexus to host the ideas, concerns, bugbears and bugfixes expressed, and to produce The One Edition To Rule Them All or something equally plug-n-play to tune a ruleset's grit / accessibility / etc.
QUOTE (Kagetenshi @ May 19 2021, 02:21 PM)
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Failure: when your best just isn't good enough.
The SR3R Project: polishing the rough edges of Shadowrun, 3rd Edition. Contributors always welcome.
If we're talking about likes/dislikes with RAW, then I don't like that the Spirit Power Materialisation is a Physical power. Physical powers cannot be used unless the being is already present on the Physical plane. You see the problem there. The other thing is that a spell's Area of Effects can be moved (an infinite distance) every time the caster gets a Complex Action to spend on it. If you're moving slowly, blitting 3 times every 3 seconds might not be noticeable. But when you're living on
a planet that's moving at 627km per second you're leaving behind your Area of Effect the instant you update it. This can be a problem if you're trying to keep
a Physical Barrier around a moving vehicle without crashing into the barrier itself. SR2 has the mage only pay the initiation cost in Karma and awards
a familiar of unspecified Force gratis; I am glad SR3 addressed this. Ally Spirits cannot possess Language Skills. The allocation of Spell Defence to non-consenting hostile units (in order to interfere with their Heal / Detection spells) feels dirty. Fetish-limited spells should
not require a dispeller to carry a matching fetish (it is called a Limitation for a reason!) A Chipjack is a Datajack and you can buy both. You can also buy an Eye Datajack but not an Eye Chipjack, but I want one. The Basic Turret (SR3.312) is possible to obtain whereas the Remote Turret (R3.141)'s availability is recursive.
If we're talking about likes/dislikes in the game, then I love that I can create a character with Digestive Expansion, permanent High Lifestyle, surplus cash to splurge on modcons and then retire in the lap of luxury. That's not only an option that fits in the setting; it's actually possible to make such a success story during chargen. Which gives weight to the fact that you have chosen
not to do that, and you've volunteered to forfeit that comfort zone and safety net by getting your hands dirty with weapons, streetdocs, dirty deals and body bags. You're the scum of the slum
not because you had no other option, but because you had that option... but this life is better in some meaningful way. That agency is significant.
I like pet classes. Conjurors and Drone Riggers. I like taking augmentations on Awakened characters; you're going to suffer Magic Loss during play if you don't volunteer for it during chargen so you might as well get something for it (ie the very nice perks augmentation offers). I also like therianthropes in every setting and I don't mind that SR Shapeshifters are unplayable / nonviable. I like Edges and Flaws.
I like stories that make sense. I don't like it when in Diablo I kill a bat and it drops full plate mail; where was it hiding 25kg of iron while it was flying and attacking me? I don't like it in high-fantasy games when you loot a sapient opponent to discover a health potion; they could have consumed that themselves to survive! It makes no sense they would bequeath it to their assailant (unless they died from an alpha-strike in their sleep or something). Likewise goons fighting to the death for no reason; if a dragon's going to eat your family unless you die defending this door, OK, I get it, you sacrifice yourself rather than accept a fate worse than death. But generally under most other conditions there should be a morale check when the guards hit 20% health and it's clear they are outmatched; they have a sense of self-preservation and they shouldn't be afraid to use it!
I like playing characters with a skillset that supports them discovering what's going on, uncovering plots, working through clues, advancing story. Since conflict is part of the genre I am not above wielding a Dikoted ally spirit in order to cut to the chase and get back to the story (well, that's an exaggeration, but you get the gist; I'll minmax for combat but my motive is because I find combat dull, whereas it seems common for some players to minmax for combat because they wish every system to be wargaming). I like all my characters, somewhere beneath their trenchcoat and mirrorshades, to have a pink mohawk (usually thematically linked to my Flaws) I can brandish now and then for comic relief. Even if it's only a little mohawk, everyone in reality is a bit mad and if cyberpunk turns everything up to 11, a splash of the quirkiness that makes us (meta)human keeps my characters relatable.
I am happy with street-level or high-octane. I'm happy all the PCs being Awakened (our own Initiation Group!) or all cyber-focussed Sam/Rigger/Decker (we have all the B/R skills and contacts covered!) or a one-of-each-role type-party. I'm happy wherever, on the mirrorshades-to-mohawk continuum. I like choices (good or bad) to have consequences in order to be meaningful. I am fine with a backdrop of occult / sheddim / Cthulhu / Eclipse Phase / Horrors pulling the strings of conspiracy theories as a smokescreen to mask their sanity-splitting psychocide but plots dealing with racism, sexism, and persecution of marginalised groups (Otaku) needs to be planned with sensitivity and maturity if it's to avoid echoing the ostracism and violence we've experienced IRL from society punishing our ability to use computers or our defiant hobby of playing games despite being adults. I think anything can be fun with the right players and mindset.
I work IRL about half the weekends but Sunday morning for you / Sunday night or Monday midnight for me should be fine. I should be able to make Session Zero if you create a server and pick a time.