I've always felt that the concealability numbers for weapons are 1) far too hard to find and 2) sort of out of whack. Unfortunately I don't have an answer for you on your specific query, but I do feel your pain. There's a lot of things that aren't explained well, or that don't make much sense when it comes to concealability.
For example, what modifiers stack? If you have a concealed holster, does that stack with the bonus from a longcoat or duster? What about chameleon coating? Having a concealed holster under a longcoat makes some amount of sense for stacking, but what effect can an adaptive coloration system logically have when the weapon is already out of sight underneath a holster and a coat? For that matter, why is chameleon coating equally effective on everything? Shouldn't it be a lot harder to camouflage a complex shape with lots of moving parts like minigun, rather than something simple like a sword? What about a sawn-off barrel? Makes sense when the weapon is visible, but does it apply when in a holster / under a coat / chameleonized?
Speaking of swords, why is a normal sword +4 but a katana is +6? Normal katanas are not oversized by any means - much the opposite, in fact, because the japanese are historically
shorter than westerners. Why is a tomahawk at +4, when they're substantially smaller weapons than swords, and more akin to a club (which is classed one stage lower at +2)? Why is there a telescopic staff that can be collapsed to give it a lower concealability, but no similar options for other weapons (like spears)? The memory blade is -4 when properly concealed, but what modifier does it use when it isn't sheathed? Why does a katar have the same concealability as a sword, but have less reach?
I could go on.

~Umi