QUOTE (Darksong @ Oct 19 2012, 12:27 PM)

changing the avenue of attack for the ghouls could discourage the use of high explosives, and make the rotor drones nigh useless - for example, coming up through the sewers, into a sub-basement or even a different wing of the hospital.
The thing is, I don't to
discourage them, I want to
encourage them.
My players spent good nuyen (or in some cases, employed big brass balls,) to get their hands on the heavy stuff, like the Steel Lynx and the Doberman, the LBED-2 and the twin Mixcoatls, and the custom shoulder-fired missile launcher.
That's enough drones to constitute a significant fighting force, and this is
exactly the sort of situation in which they'd be really, really good to have.
I'm just worried about the effects. Rolling out the effects of two long bursts at a shoulder-to-shoulder pack of ghouls, fired from a high-velocity submachinegun mounted on a drone, would take goddamn forever. Shadowrun doesn't have any kind of mass combat rules that I'm aware of, typically because combat in Shadowrun doesn't involve twenty people charging into a wall of machine gun fire, which is
exactly what's going to happen when a pack of feral ghouls are sent through the front doors into an overlapping field of fire from a Steel Lynx and a player with an assault rifle, or the Ares-Stoner LMG on the top of the players' CityMaster opens up.
QUOTE
you could place some sort of official checkpoint en route to the barrens to at least make it more difficult to bring heavy fire-power.
It's the barrens...
I imagine that the plan is going to be that they dismount the guns from their trucks and haul the drones inside as cargo to Puyallup, where they will get out, remount their guns, deploy the rotordrones, and drive to Tarislar. That's how they usually get their firepower into Puyallup. It's not illegal to own a CityMaster, just an armed one, and if the cops complain about the turret - hey, that came with it, we're gonna put a camera in it sooner or later.
QUOTE
split up the attacking hordes so even if the drones might be useful keeping the full-frontal assault flank pinned down, the players will still have to personally deal with the group coming in over the skyway from the old research building.
Well, maybe the back door... Basically,
this is the poor place I've chosen to represent the Tarislar hospital, largely due to the fact that it's big enough to have some meat to it, small enough to be reasonable for use as an RPG, and it has floor-plans with useful internal details without being too cluttered. No room for a research building, though.
QUOTE (LurkerOutThere @ Oct 19 2012, 12:33 PM)

Honestly I think your painting the ancients with entirely too noble a brush. Your world your choices but regardless of how the gang started their primary business right now is being a go-gang and proxy element for the Tir (and remember much of the population of Taristar are people exiled fromt he Tir, so that angle is negligible at best.). They might know it was the spikes that caused the ghoul horde problem, but they also might not. I can see a not insignificant numbers of the gang reasoning the hospital isn't worth protecting, because presumably they arn't paying protection. If the people of Taristar want Ancients protection they shouldn't have hired KE goes the discussion at the club house. They don't have to win hearts and minds by playing riders of rohan, they just have to ride up once the dust has settled and say "this is what happens when you trust breeders over your own kin."
My players took down an Ancient who raped a girl and handed him off to her parents. I'm trying to paint it both ways - some of them are decent people (their contact, the LT, even went out on a limb and pulled the clout necessary to get the rapist, who was not in her group, beaten and ejected from the group,) some of them are rotten, and most of them are just gangers trying to make a living the way gangers do.
Whereas the Spikes I'm painting as absolutely pitch-black evil, but their interactions with the Ancients are largely with the one who's befriended the group* who's rather mellow.
As to them riding to the rescue, I imagine it
would be their contact; in combat form (IE, with the sidecars attached,) her bike (an Horizon-Doble Revolution) carries that nasty automatic grenade launcher from
War! in one sidecar, and extra ammo (or a machine gun) in the other. It also has gecko tips, so since it's a monocycle, I like to reckon that it can actually climb up the side of sturdy structures, and adjust its pitch/elevation to fire down below. Hospitals would tend to be sturdy. Since she has command of a squad, she'd be bringing them, and in a fight they probably mount machinegun sidecars, in addition to whatever small (or not so small) arms they carry on their backs.
QUOTE
I'm not saying that some members might not assist the PC's out of a personal stake like their contact, but the gang as a whole wanting to get involved? I guess the ancients are the noble elven hero gang and the Spikes are the evil trogs which does bad things for the lulz because they are not noble elven heroes. That's the point i'm trying to make. Black and grey morality is kind of lost when one side acts likes mustache twiling villians and the other acts like the riders of rohan.
The entire ancients organization is globe-spanning, and probably wouldn't care. The local Seattle chapter members mostly
came from Tarislar, though. Even if they're not so welcome there, this would still represent a vicious terror attack (and what else can you call setting a horde of ghouls on a community but a terror attack) on their childhood friends, their parents, their siblings...
I imagine if the global gang's org came out and said "go help them and you're out of the gang," a significant number would toss their colors on the ground and ride off anyway. Compared to that, letting one LT take her squad and ride to the rescue - and taking the credit for it as a whole - seems like a good idea, yes?
*Their contact is an LT, mostly in the arms-trading side of things. When not selling armaments to people, her squad acts as the Ancient's local combat arms branch; they don't just sell the good stuff, they know how to
use it, too. They're the guys that would get sent out to send a message if some gang or group of 'Runners has taken a notion to flip the Ancients the bird, or if the Spikes have been getting too aggressive lately and need to have their stockpiles destroyed. Unbeknownst to my players, she's getting tired of being an Ancient: she doesn't really care about metatype or not (hell, their last 'Run had them doing a favor for her and concealing evidence of her orc lover,) and doesn't like selling brainbenders, just guns. She's only sticking around because she was enough of a firebrand in the early years (she's a first-call-to-arms Ancient, who
did join when they were all about protecting Tarislar,) to rise to a nice rank that comes with perks (like an upper-Middle Lifestyle) she wants to keep, and because a number of the riders are her actual friends.