QUOTE (Proficiency UW156)
Tutor sprites possess skillsofts that grant them an understanding of one or more Technical, Vehicle, or Knowledge skills, chosen upon compiling. While it can teach these skills to any person, like an instructor or interactive tutorsoft, it can also use this skill to assist a person in AR or VR as some kind of virtual assistant, with a proficiency power similar to a medkit’s autodoc program or an autosoft for humans. When the sprite guides a user through a complex task (not necessarily only the technomancer) who does not possess the skill in question, the character may perform the skill test without any modifiers, counting half the sprite’s rating (round up) as the level of the skill. Since the sprite acts as a kind of smart tutorial and teacher, assisting someone in this manner is usually more time-consuming than the normal test would be, and therefore requires an Extended or Complex Action depending on the situation (gamemaster’s call).
describes using a tutor sprite as an instructor or tutorsoft. It also talks about the dice pools for using the sprite's skillsoft plus proficiency power as a virtual assistant when the PC/User does not have the skill in the skillsoft. What seems to be missing, is using skillsoft plus proficiency power when the PC also has ranks in the skill. Given that the dice pool for zero ranks in the skill is sprite rating divided by 2 rounded up [plus linked attribute], the dice pool should be higher with ranks in the skill. That means that a teamwork test might not be correct. For example: Demolitions(0),sprite(5) gives 3 dice for skill to the pool. With Demolitions(1) and a teamwork test, a maximum of 1 extra die could be added, for a (maximum) total of 2 dice for skill.One way to do this, would be to add the 3 fixed to the pool from the sprite skillsoft, then add teamwork on top of that. That might be too much.
Maybe increase the PC skill to the sprite rating / 2, then add teamwork to that, with the teamwork dice limited by the PC's actual skill rank. That would give a skill associated dice pool of:
maximum of (PC actual skill ranks, spirit rating / 2 rounded up) + Teamwork Test limited by PC actual ranks
For 0 ranks in the skill, that gives exactly the same dice pool as the RAW, and when the PC ranks matches or exceeds the halved spirte rating, a standard teamwork test results, with a smooth increase between those cases.
Thoughts?