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Machine Ghost
The description UW156 for the Proficiency sprite power
QUOTE (Proficiency UW156)
Tutor sprites possess skillsofts that grant them an understanding of one or more Technical, Vehicle, or Knowledge skills, chosen upon compiling. While it can teach these skills to any person, like an instructor or interactive tutorsoft, it can also use this skill to assist a person in AR or VR as some kind of virtual assistant, with a proficiency power similar to a medkitís autodoc program or an autosoft for humans. When the sprite guides a user through a complex task (not necessarily only the technomancer) who does not possess the skill in question, the character may perform the skill test without any modifiers, counting half the spriteís rating (round up) as the level of the skill. Since the sprite acts as a kind of smart tutorial and teacher, assisting someone in this manner is usually more time-consuming than the normal test would be, and therefore requires an Extended or Complex Action depending on the situation (gamemasterís call).
describes using a tutor sprite as an instructor or tutorsoft. It also talks about the dice pools for using the sprite's skillsoft plus proficiency power as a virtual assistant when the PC/User does not have the skill in the skillsoft. What seems to be missing, is using skillsoft plus proficiency power when the PC also has ranks in the skill. Given that the dice pool for zero ranks in the skill is sprite rating divided by 2 rounded up [plus linked attribute], the dice pool should be higher with ranks in the skill. That means that a teamwork test might not be correct. For example: Demolitions(0),sprite(5) gives 3 dice for skill to the pool. With Demolitions(1) and a teamwork test, a maximum of 1 extra die could be added, for a (maximum) total of 2 dice for skill.

One way to do this, would be to add the 3 fixed to the pool from the sprite skillsoft, then add teamwork on top of that. That might be too much.

Maybe increase the PC skill to the sprite rating / 2, then add teamwork to that, with the teamwork dice limited by the PC's actual skill rank. That would give a skill associated dice pool of:
maximum of (PC actual skill ranks, spirit rating / 2 rounded up) + Teamwork Test limited by PC actual ranks
For 0 ranks in the skill, that gives exactly the same dice pool as the RAW, and when the PC ranks matches or exceeds the halved spirte rating, a standard teamwork test results, with a smooth increase between those cases.

Thoughts?
Krishach
I took tutor sprites precisely for this reason. However, the sprite, to my knowledge, does not qualify for the teamwork bonus in any way. They are not physically helping you: they are a handy manual.
UmaroVI
Strictly speaking, it can't help someone who has the skill in any way. In the interest of things not being stupid, I'd suggest letting the sprite replace the skill of people with less than Rating/2. Past that it just can't help - although keep in mind that it, itself still has the skill, so in some cases it can teamwork. For example, it could use a Knowledge skill to help someone do research just like a mundane research assistant could.
Krishach
I disagree, because this was one of the ones with goofy contradictions in wording, due to the following line:

QUOTE (Unwired pg 156)
Tutor sprites possess skillsofts that grant them an understanding of one or more Technical, Vehicle, or Knowledge skills, chosen upon compiling. While it can teach these skills to any person, like an instructor or interactive tutorsoft, it can also use this skill to assist a person in AR or VR as some kind of virtual assistant, with a proficiency power similar to a medkit’s autodoc program or an autosoft for humans.

QUOTE (SR4a pg 252)
If a trained medtech uses a medkit/autodoc when healing a character, she receives a dice pool modifier equal to the device’s First Aid or Medicine autosoft rating. If the character is untrained, she can still make the test using her own attribute and the device’s rating in place of her skill.

While this would not apply to Resonance skills, obviously, it would apply to technical ones.

Keep in mind the time restraints: the GM may always rule that the task would take longer, or that a player under constraints doesn't have the time, so it's not too easy to abuse.
Machine Ghost
QUOTE (Krishach @ Oct 24 2012, 11:26 PM) *
I disagree, because this was one of the ones with goofy contradictions in wording, due to the following line:
QUOTE (Unwired pg 156)
Tutor sprites possess skillsofts that grant them an understanding of one or more Technical, Vehicle, or Knowledge skills, chosen upon compiling. While it can teach these skills to any person, like an instructor or interactive tutorsoft, it can also use this skill to assist a person in AR or VR as some kind of virtual assistant, with a proficiency power similar to a medkitís autodoc program or an autosoft for humans.
QUOTE (SR4a pg 252)
If a trained medtech uses a medkit/autodoc when healing a character, she receives a dice pool modifier equal to the deviceís First Aid or Medicine autosoft rating. If the character is untrained, she can still make the test using her own attribute and the deviceís rating in place of her skill.
While this would not apply to Resonance skills, obviously, it would apply to technical ones.

Keep in mind the time restraints: the GM may always rule that the task would take longer, or that a player under constraints doesn't have the time, so it's not too easy to abuse.

That interpretation I like. Even better than the sliding teamwork scale I was suggesting. Simply start from the sprite only dice pool, and add any skill the 'user' has on top of that. Only half the sprite rating compared to full for the autodoc, but works for me.

The tutor sprite skillsoft is specified as Technical, Vehicle, or Knowledge skill. Nothing resonance related in there, so no issue. Unless you get into problems with threading, using software + resonance. Software is a technical skill, and here resonance is the associated attribute. Given other information, there are two versions of some technical skills like Software, one for TM, the other for non-TM. Given that the skillsoft is 'chosen' on compile, the TM should be able to choose which version to use.

Oops possible problem with 'select':
QUOTE (SR4A2239 Technomancer Skill)
As a result, the technomancer versions of these skills are fundamentally different from the standard versions. In game terms, technomancers may never teach these skills to non-technomancers, nor are the technomancer skill versions available as skillsofts.
Unless interpret as not available as 'normal' skillsofts, and that a TM skill version from a sprite is useless to a non-technomancer.
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