Now, technically, regular Adepts can't get mentors spirits. That seems particularly odd, especially when considering a Shaman's Way Adept. But, whatever, there it is. I don't agree with it, but according to RAW, they can't. I suppose one could always make a Mystic Adept, but the addition 5 BP hardly seem worth it, especially if you're not planning n focusing on magical skills.
Still, they set an interesting precedent in SR4 by having mentor spirits provide provide bonuses to particular skills or tests, you really open it up for some interesting "modern" mentor spirits. GM's can even cook up their own mentor spirits, if they want. The trick is to pick single skills (see: Cat) or a narrowly defined non-skill bonus (see: Rat).
For instance, here's a modern urban mentor spirit, off the top of my head:
QUOTE
Speed Demon
Followers of the Speed Demon feel the need for speed, in a very real way. They're adrenaline junkies and show offs, proud of their of their skill, and more that happy to put the competition in their place when challenged or disrespected. Every Speed Demon follower is a little different; some gravitate toward bikes, some to fast cars, some to aircraft. There are even Speed Demon magicians who've taken to mastering anthroforms.
Advantages: +2 dice for one Piloting skill (choose one), +2 dice for defensive tests while piloting a vehicle.
Disadvantages: A Speed Demon magician must succeed in a Willpower + Charisma (3) Test to avoid responding to a challenge from another driver, acting recklessly, or showing off while piloting a vehicle.
-paws